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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 03-15-2012 , 23:59   Re: [TF2] VS Saxton Hale Mode
#2811

VS Saxton Hale is a large, unwieldy rotten egg.

I bet when I make a new thread it will have a better chance of being approved.

Update's almost done.

For those having crashes, try installing https://forums.alliedmods.net/showthread.php?p=724109
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MasterOfTheXP
Veteran Member
Join Date: Aug 2011
Location: Cloudbank
Old 03-16-2012 , 03:16   Re: [TF2] VS Saxton Hale Mode
#2812

Is the Cozy Camper gonna be balanced? Looks like it would be a direct downgrade in VSH so far, just slowing the Sniper down.
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FlaminSarge
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Join Date: Jul 2010
Old 03-16-2012 , 05:43   Re: [TF2] VS Saxton Hale Mode
#2813

Right now the only thing I can think of is Jetpacks. Jetpacks everywhere.
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Bread EOTL GunMettle Invasion Jungle Inferno will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
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You will be fed to javalia otherwise.
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 03-16-2012 , 10:22   Re: [TF2] VS Saxton Hale Mode
#2814

Quote:
Originally Posted by MasterOfTheXP View Post
Is the Cozy Camper gonna be balanced? Looks like it would be a direct downgrade in VSH so far, just slowing the Sniper down.
You could just... not use it.

It's not like every weapon needs to have special properties in Vs Saxton Hale.
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MasterOfTheXP
Veteran Member
Join Date: Aug 2011
Location: Cloudbank
Old 03-16-2012 , 12:33   Re: [TF2] VS Saxton Hale Mode
#2815

Quote:
Originally Posted by Powerlord View Post
You could just... not use it.

It's not like every weapon needs to have special properties in Vs Saxton Hale.
True...although with that, there's always the one guy who will still use it, letting people occasionally blame him for "we would have won if you weren't using the Diamondback", etc.

It should at least be added alongside the Razorback and Danger Shield, to remove it and replace with SMG.
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 03-16-2012 , 12:58   Re: [TF2] VS Saxton Hale Mode
#2816

Quote:
Originally Posted by MasterOfTheXP View Post
True...although with that, there's always the one guy who will still use it, letting people occasionally blame him for "we would have won if you weren't using the Diamondback", etc.

It should at least be added alongside the Razorback and Danger Shield, to remove it and replace with SMG.
Oh, you meant replacing it with the SMG? I stand fully behind that.
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munkle
Member
Join Date: Nov 2011
Old 03-17-2012 , 11:27   Re: [TF2] VS Saxton Hale Mode
#2817

Has anyone experienced an issue with the saxon taunt not working? He gets to 100% and he doesn't scare the players, just normal taunt. Super jump and everything appears to be fine apart for this.

I've been testing with bots for the time being so I don't know if that makes a difference.

FIXED: very simple, just make sure everything and everything is up-to date.

Last edited by munkle; 03-17-2012 at 14:39. Reason: error resolved
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PMAvers
Member
Join Date: Sep 2009
Old 03-17-2012 , 22:27   Re: [TF2] VS Saxton Hale Mode
#2818

Quote:
Originally Posted by FlaminSarge View Post
Right now the only thing I can think of is Jetpacks. Jetpacks everywhere.
Jetpacks make everything better.
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 03-18-2012 , 05:04   Re: [TF2] VS Saxton Hale Mode
#2819

Well...
>Halo Reach
:/
__________________
Bread EOTL GunMettle Invasion Jungle Inferno will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.
FlaminSarge is offline
ozgaming
SourceMod Donor
Join Date: Aug 2011
Old 03-18-2012 , 06:47   Re: [TF2] VS Saxton Hale Mode
#2820

Are you able to add an option for admins (or specific flag) for people to chose their hale character? Willing to pay someone if need be to get this done. Thanks
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