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Monkeys
Veteran Member
Join Date: Jan 2010
Old 05-26-2011 , 17:08   Re: [TF2] VS Saxton Hale Mode
#1001

If this model gets released, you'll be REQUIRED BY THE F*CKING LAW to add it as a new boss.
http://www.youtube.com/watch?v=K5WjT5iSD7k
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Get a lid on that zombie,
he's never gonna be alri-i-ight.
Oooh get a lid on that zombie,
or he's gonna feed all night.
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Unreal1
AlliedModders Donor
Join Date: Dec 2010
Old 05-26-2011 , 20:36   Re: [TF2] VS Saxton Hale Mode
#1002

Quote:
Originally Posted by Monkeys View Post
If this model gets released, you'll be REQUIRED BY THE F*CKING LAW to add it as a new boss.
http://www.youtube.com/watch?v=K5WjT5iSD7k
Thats awsome he's was more powerful than Saxton!
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Eggman
Senior Member
Join Date: Jan 2010
Old 05-27-2011 , 04:47   Re: [TF2] VS Saxton Hale Mode
#1003

Quote:
-Immunity for the Last Man Standing on the non-Saxton team to the Rage stun. Let's face it, he's already in a lot of trouble. The crits definitely help, but if Saxton's health is high enough the damage is just going to fill his rage meter, and once the stun goes off it's usually all over.
Good idea
Quote:
-A toggle that gives Saxton some knock-back resistance, and maybe another one that only gives it to him during rounds with over a certain number of players (maybe 14+? Could be definable by a cvar). On high player-count games, he seems to be in the air more than he's on the ground, even if you limit the number of Engineers/Pyros. Could always balance it out by maybe giving him a HP penalty while it's on, since he's not going to need as much.
I don't think it's a balanced idea. This is time to use Saxton Hale's brain.
Quote:
-Something to distinguish the CBS more from just any other sniper on the field. I mean, he's really just a guy right now. Doesn't really fit in with Giant Pumpkin Ghost With a Axe or Unholy Abomination of Science.
Wait, wait, wait...

Quote:
If this model gets released, you'll be REQUIRED BY THE F*CKING LAW to add it as a new boss.
http://www.youtube.com/watch?v=K5WjT5iSD7k
"Hi, my name is Gaben. It's a G.A.B.E.N.Welcome to Freak Fortress 2."
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clutchh
SourceMod Donor
Join Date: Feb 2008
Old 05-27-2011 , 07:50   Re: [TF2] VS Saxton Hale Mode
#1004

When will 1.32 become available?
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Unreal1
AlliedModders Donor
Join Date: Dec 2010
Old 05-27-2011 , 10:42   Re: [TF2] VS Saxton Hale Mode
#1005

Quote:
Originally Posted by clutchh View Post
When will 1.32 become available?
Hopefully soon. Also, how the luckychram plugin comin along?
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PMAvers
Member
Join Date: Sep 2009
Old 05-27-2011 , 12:59   Re: [TF2] VS Saxton Hale Mode
#1006

Quote:
Originally Posted by Eggman View Post
Well, yes, in the videos he's a bloody nexus of destruction. Mostly was referring to in-game. I'd swear I saw a plugin ages ago that used to add a decapitation effect to the huntsman, which might be a decent idea. Maybe have the knife decap as well, if it doesn't already?
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Eggman
Senior Member
Join Date: Jan 2010
Old 05-27-2011 , 14:17   Re: [TF2] VS Saxton Hale Mode
#1007

Quote:
Also, how the luckychram plugin comin along?
Quote:
luckychram
Quote:
lucky
Quote:
k
DIE! DIE! DIE! DIE! DIE!

About Floral Defence: I have some bugs with beespenser and counter of bees. I hope I'll release it after fix of that bugs.

VSH 1.32 will be when I'll finish tests.
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Drixevel
AlliedModders Donor
Join Date: Sep 2009
Location: Somewhere headbangin'
Old 05-27-2011 , 14:30   Re: [TF2] VS Saxton Hale Mode
#1008

As long as the errors in logs are fixed and replay isn't put into battle LIKE A BOSS then i can't wait for the new version.
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walker29
Junior Member
Join Date: May 2011
Old 05-27-2011 , 17:56   Re: [TF2] VS Saxton Hale Mode
#1009

Hi, I am having some problems with this, I have setup my server with fast download, sv_pure is 0 and its not letting people download some of the files. The models are fine but the sounds dont work, I get this in console.

Failed to load sound "../models/player/saxton_hale/saxton_hale_responce_jump2.mdl", file probably missing from disk/repository
Failed to load sound "../models/player/saxton_hale/saxton_hale_responce_start3.mdl", file probably missing from disk/repository

I can confirm the files are in both the server and fast download yet they still fail, Any ideas?
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Eggman
Senior Member
Join Date: Jan 2010
Old 05-28-2011 , 02:26   Re: [TF2] VS Saxton Hale Mode
#1010

install *.bz2 to fast download
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