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Metamod:Source 1.8 in Beta w/ L4D2 Support


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BAILOPAN
Join Date: Jan 2004
Old 11-03-2009 , 00:18   Re: Metamod:Source 1.8 in Beta w/ L4D2 Support
#31

No one needs glib to run Source games. If you're thinking of GNU libc, then yes.
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xer
Junior Member
Join Date: Jul 2009
Old 11-03-2009 , 02:46   Re: Metamod:Source 1.8 in Beta w/ L4D2 Support
#32

Quote:
Originally Posted by crazydog View Post
That's a listen server. If you have a DEDICATED server...
Nope, mine is a dedicated server.
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crazydog
AlliedModders Donor
Join Date: Jan 2006
Old 11-03-2009 , 03:35   Re: Metamod:Source 1.8 in Beta w/ L4D2 Support
#33

@xer.

Heh. I forgot "meta version" worked in the client console.

If you typed "rcon meta version", nothing would return, which is what I'm talking about. (Meaning trying to get the metamod version from anywhere but in game while connected to the server wouldn't work)

Last edited by crazydog; 11-03-2009 at 03:41.
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xer
Junior Member
Join Date: Jul 2009
Old 11-03-2009 , 09:08   Re: Metamod:Source 1.8 in Beta w/ L4D2 Support
#34

Quote:
Originally Posted by crazydog View Post
@xer.

Heh. I forgot "meta version" worked in the client console.

If you typed "rcon meta version", nothing would return, which is what I'm talking about. (Meaning trying to get the metamod version from anywhere but in game while connected to the server wouldn't work)
Yes crazydog, that was i meant, (sorry for my english), but we can talk about:

- rcon command does not work nor respond
- HLSW has several issues about console command, but at least use the rcon login very well...

So, with this matter of facts, i think that the plugin is loaded in some ways, i did a test, i use SCREEN to start mine servers, so i made a connection on ssh to mine l4d2_demo server (screen -r NAME or screen -x NAME)

and, connected to mine server through client game or HLSW and typed "meta version" the plugin respond on server...

Anyway, i have installed just the metamod, no any sort of plugin so.. the command "meta list" respond very well..

See on images on the left, before metamod details, you can see "no plugins loaded", it mean that Bailopan is working on a right way...
I have not a plugin to test it, cause i had like to test sourcemod...

But, if Bailpan need some help nor tests to do, ask i will glad to help :-)

[IMG]http://img62.**************/img62/5634/norconh.th.png[/IMG]

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bobbobagan
SourceMod Donor
Join Date: May 2007
Location: New Zealand
Old 11-03-2009 , 12:13   Re: Metamod:Source 1.8 in Beta w/ L4D2 Support
#35

Quote:
Originally Posted by BAILOPAN View Post
No one needs glib to run Source games. If you're thinking of GNU libc, then yes.
Yeh I am. Thanks for correcting me ;)
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Last edited by bobbobagan; 11-03-2009 at 12:16.
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devicenull
Veteran Member
Join Date: Mar 2004
Location: CT
Old 11-03-2009 , 21:30   Re: Metamod:Source 1.8 in Beta w/ L4D2 Support
#36

Why the hell do you have /etc/passwd open there :p
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12345
Senior Member
Join Date: Dec 2004
Old 11-04-2009 , 04:39   Re: Metamod:Source 1.8 in Beta w/ L4D2 Support
#37

Does any sourcemod snapshot support L4D2 yet?
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DontWannaName
Veteran Member
Join Date: Jun 2007
Location: VALVe Land, WA
Old 11-04-2009 , 04:43   Re: Metamod:Source 1.8 in Beta w/ L4D2 Support
#38

Try the 1.3 snapshot and see where that gets you.
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12345
Senior Member
Join Date: Dec 2004
Old 11-04-2009 , 04:46   Re: Metamod:Source 1.8 in Beta w/ L4D2 Support
#39

Already tried latest 1.2 and 1.3 snapshot, but with no results

Edit: woops, sorry didnt read all first post that says sourcemod not supported yet, im sorry about my stupidity!

Last edited by 12345; 11-04-2009 at 05:06.
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xer
Junior Member
Join Date: Jul 2009
Old 11-04-2009 , 04:58   Re: Metamod:Source 1.8 in Beta w/ L4D2 Support
#40

Quote:
Originally Posted by devicenull View Post
Why the hell do you have /etc/passwd open there :p
this is off topic, but that was another server...
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