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[L4D(2)] SuperVersus [1.5.4]


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Number Six
Senior Member
Join Date: Dec 2008
Old 07-03-2009 , 20:31   Re: [L4D] Super Versus
Reply With Quote #261

Quote:
Originally Posted by Damizean View Post
When I tested the changes it seemed to work, I'll double check it out.


Good! So it probably was the OnClientDisconnect thing.


You mean the other 4 players don't spawn, or the bots don't spawn? Sounds like the player first spawn isn't firing correctly.
The 4 bots , the 4 real its ok .
It's very rare , certainly due server reload fast map or too long ...
Just if possibly add code for checked 2-3 times interval 8 players - 4real & 4bots really on the map .

For the medipack not working for me and bad , remove 4 normal medipack on start after reload ^^ .
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Dragonshadow
BANNED
Join Date: Jun 2008
Old 07-04-2009 , 09:22   Re: [L4D] Super Versus
Reply With Quote #262

Quote:
Originally Posted by Number Six View Post
Interesting !
And the sm_cvar is .....?
...wat.

Its a feature suggestion.
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Gippo
AlliedModders Donor
Join Date: Oct 2008
Old 07-04-2009 , 17:33   Re: [L4D] Super Versus
Reply With Quote #263

Ok i have a problem with This i put the SMX files on add-ons then plugins Then after i go to CFG and i got left4dead superverus and like when i change it to dis

// This file was auto-generated by SourceMod (v1.2.2-dev)
// ConVars for plugin "l4d_superversus.smx"


// Give extra survivors HP packs? (1 for extra medpacks)
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_XtraHP "0"

// Max amount of infected (will not affect bots)
// -
// Default: "4"
// Minimum: "1.000000"
// Maximum: "18.000000"
l4d_infected_limit "4"

// Should we clear Lobby reservaton? (For use with Left4DownTown extension ONLY)
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_killreservation "0"

// Set tanks HP based on Survivor Count
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_supertank "0"

// Maximum amount of survivors
// -
// Default: "4"
// Minimum: "1.000000"
// Maximum: "18.000000"
l4d_survivor_limit "4"

// Tanks HP Multiplier (multi*(survivors-4))
// -
// Default: "0.25"
// Minimum: "0.010000"
// Maximum: "1.000000"
l4d_tank_hpmulti "0.25"


then i go in my sever and it just dc
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xxzorritoxx
New Member
Join Date: Jun 2009
Old 07-04-2009 , 18:42   Re: [L4D] Super Versus
Reply With Quote #264

as soon as i connect via console or via steam groups my server times out after the bots are loaded...

can someone tell me what i'm doing wrong?...
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xer
Junior Member
Join Date: Jul 2009
Old 07-06-2009 , 10:49   Re: [L4D] Super Versus i need help
Reply With Quote #265

Hello
I did installed superversus.smx on mine server, but i cannot play superversus, only 8 people can join my server, also i did installed downtown plugin to get up 18 slots.. but with no lucky

and again i got error on log about:

displaying call stack trace for plugin "l4d_superversus.smx"

any ideas?
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Darkskys
New Member
Join Date: Apr 2009
Old 07-06-2009 , 20:01   Re: [L4D] Super Versus
Reply With Quote #266

I get the same error now, was working fine. must have been a update recently.

L 07/06/2009 - 16:539: [SM] Native "GetConVarFloat" reported: Invalid convar handle 0 (error 4)
L 07/06/2009 - 16:539: [SM] Displaying call stack trace for plugin "l4d_superversus.smx":
L 07/06/2009 - 16:539: [SM] [0] Line 155, /home/groups/alliedmodders/forums/files/9/7/0/1/43657.attach::l4dt()
L 07/06/2009 - 16:539: [SM] [1] Line 177, /home/groups/alliedmodders/forums/files/9/7/0/1/43657.attach::OnClientPutInServer()
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RasterMan
Senior Member
Join Date: Mar 2004
Location: Luton, UK
Old 07-07-2009 , 15:09   Re: [L4D] Super Versus
Reply With Quote #267

My server was running fine with 18 slots with people connecting fine from the lobby! now if I set the server to anything above 4 for coop the join button gets grey out and people can only connect by IP address!
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spartaniz
Junior Member
Join Date: Jul 2009
Old 07-09-2009 , 13:40   Re: [L4D] Super Versus
Reply With Quote #268

hey guys, im totally new to sourcemod and everything related to server hosting, but im trying to fig a few things out, i want to host an official 16 player versus in our country. can somone please maybe post a link on how to start with this and step by step to finally having a 16 player versus map?

PLEASE PLEASE PLEASE....

i dont even know how the server.cfg works or where to put the CVAR's....

THANKS to anyone and everyone that will help...
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Zeusbba
Member
Join Date: Jan 2009
Location: NY
Old 07-09-2009 , 18:21   Re: [L4D] Super Versus
Reply With Quote #269

Quote:
Originally Posted by spartaniz View Post
hey guys, im totally new to sourcemod and everything related to server hosting, but im trying to fig a few things out, i want to host an official 16 player versus in our country. can somone please maybe post a link on how to start with this and step by step to finally having a 16 player versus map?

PLEASE PLEASE PLEASE....

i dont even know how the server.cfg works or where to put the CVAR's....

THANKS to anyone and everyone that will help...
Not to be a prick or anything but you really need to start over at say the Steam forums and get a vanilla basic server running properly FIRST, once you have the basic settings and how to's down, then add SM and plugins, if you jump in modding without even basic knowledge of the server.cfg, you are guaranteed to get frustrated and lost.
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Starli
New Member
Join Date: Jul 2009
Old 07-11-2009 , 09:18   Re: [L4D] Super Versus
Reply With Quote #270

hey

the snapshot version is used?
the server will look for a mapchange steam in the group is always gray and no one can connect more except on ip ...

who still has the 1.2.0 version and could upload?
with 1.1.x and 1.2.2 of the server is not running properly.

would be grateful for fast help ..

addons: downtown and super versus
metamod 1.7.1
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