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Eye-Angles module + TF2 dance taunt


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El Diablo War3Evo
Veteran Member
Join Date: Jun 2013
Old 07-08-2014 , 14:28   Re: Eye-Angles module + TF2 dance taunt
Reply With Quote #41

Quote:
Originally Posted by WildCard65 View Post
Eh, there is a delete option in the edit window...
Thanks
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sheo
SourceMod Donor
Join Date: Jul 2013
Location: Russia, Moscow
Old 07-08-2014 , 14:36   Re: Eye-Angles module + TF2 dance taunt
Reply With Quote #42

This happens because of the code logic mistake, it is possible to have a detection between taunt condition remove and the camera completely turned to first person view.
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SystematicMania
Senior Member
Join Date: Aug 2012
Old 07-18-2014 , 15:05   Re: Eye-Angles module + TF2 dance taunt
Reply With Quote #43

Here's a fix for TF2 taunts. It should be run alongside smac_eyetest.smx.
Attached Files
File Type: sp Get Plugin or Get Source (smac_taunt_fix.sp - 833 views - 2.2 KB)
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Last edited by SystematicMania; 08-02-2014 at 16:37. Reason: fixed bots causing errors
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ddhoward
Veteran Member
Join Date: May 2012
Location: California
Old 07-18-2014 , 18:30   Re: Eye-Angles module + TF2 dance taunt
Reply With Quote #44

Quote:
Originally Posted by El Diablo War3Evo View Post
Can you recreate the false positives yourself or is someone on your server telling you its a false positive?
We can recreate the false positives ourselves.
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SilentBr
Veteran Member
Join Date: Jan 2009
Old 07-21-2014 , 01:30   Re: Eye-Angles module + TF2 dance taunt
Reply With Quote #45

I was using 0.8.5.1 version. I've found 0.8.5.2 version at bitbucket (hope it's safe). Installed, still tracking conga as cheat. Now I'm using smac_taunt_fix plugin and now is ok.

My doubt is, there is still cheaters playing on my server, a sniper that his screen shake like hell and he can see invisible spys, only headshots. No logs, no detections, I'm lost...

Code:
           36 "SMAC Command Monitor" (0.8.5.2) by SMAC Development Team
           37 "SMAC Rcon Locker" (0.8.5.2) by SMAC Development Team
           38 "SourceMod Anti-Cheat" (0.8.5.2) by SMAC Development Team
           39 "SMAC Client Protection" (0.8.5.2) by SMAC Development Team
           40 "SMAC AutoTrigger Detector" (0.8.5.2) by SMAC Development Team
           41 "SMAC Aimbot Detector" (0.8.5.2) by SMAC Development Team
           42 "SMAC Eye Angle Test" (0.8.5.2) by SMAC Development Team
           43 "SMAC ConVar Checker" (0.8.5.2) by SMAC Development Team
           44 "SMAC Anti-Speedhack" (0.8.5.2) by SMAC Development Team

// This file was auto-generated by SourceMod (v1.5.0-dev+3675)
// ConVars for plugin "smac.smx"


// [smac_aimbot.smx] Number of aimbot detections before a player is banned. Minimum allowed is 4. (0 = Never ban)
// -
// Default: "0"
// Minimum: "0.000000"
smac_aimbot_ban "10"

// [smac_commands.smx] Amount of commands allowed in one second before kick. (0 = Disabled)
// -
// Default: "30"
// Minimum: "0.000000"
smac_antispam_cmds "30"

// [smac_client.smx] Seconds to prevent someone from restablishing a connection. (0 = Disabled)
// -
// Default: "2"
// Minimum: "0.000000"
smac_antispam_connect "2"

// [smac_autotrigger.smx] Automatically ban players on auto-trigger detections.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
smac_autotrigger_ban "0"

// The duration in minutes used for automatic bans. (0 = Permanent)
// -
// Default: "0"
// Minimum: "0.000000"
smac_ban_duration "0"

// [smac_eyetest.smx] Automatically ban players on eye test detections.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
smac_eyetest_ban "1"

// [smac_eyetest.smx] Enable compatibility mode with third-party plugins. This will disable some detection methods.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
smac_eyetest_compat "0"

// Include extra information about a client being logged.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
smac_log_verbose "1"

// [smac_client.smx] Kick clients that fail to authenticate within 10 seconds of joining the server.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
smac_validate_auth "0"

// Display a message saying that your server is protected.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
smac_welcomemsg "1"
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psychonic

BAFFLED
Join Date: May 2008
Old 07-21-2014 , 06:53   Re: Eye-Angles module + TF2 dance taunt
Reply With Quote #46

Quote:
Originally Posted by SilentBr View Post
I was using 0.8.5.1 version. I've found 0.8.5.2 version at bitbucket (hope it's safe).
The one on BitBucket is not official and not from the SMAC Team, despite what the plugin list says. It's someone impersonating them.
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SilentBr
Veteran Member
Join Date: Jan 2009
Old 07-21-2014 , 16:04   Re: Eye-Angles module + TF2 dance taunt
Reply With Quote #47

Quote:
Originally Posted by psychonic View Post
The one on BitBucket is not official and not from the SMAC Team, despite what the plugin list says. It's someone impersonating them.
ow f*ck
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friagram
Veteran Member
Join Date: Sep 2012
Location: Silicon Valley
Old 07-25-2014 , 10:58   Re: Eye-Angles module + TF2 dance taunt
Reply With Quote #48

can't you just do this:

// Ignore clients that are interacting with the map.
new flags = GetEntityFlags(client);

if (flags & FL_FROZEN || flags & FL_ATCONTROLS)
return Plugin_Continue;

// The client failed all checks.
g_fDetectedTime[client] = GetGameTime() + 30.0;

if (TF2_IsPlayerInCondition(client, TFCond_Taunting))
return Plugin_Continue;


// Strict bot checking - https://bugs.alliedmods.net/show_bug.cgi?id=5294
decl String:sAuthID[MAX_AUTHID_LENGTH];
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SystematicMania
Senior Member
Join Date: Aug 2012
Old 07-25-2014 , 11:30   Re: Eye-Angles module + TF2 dance taunt
Reply With Quote #49

Quote:
Originally Posted by friagram View Post
can't you just do this:
...
if (TF2_IsPlayerInCondition(client, TFCond_Taunting))
return Plugin_Continue;

...
The server is processing client commands from an earlier state.

I'd stick to the fix in post #43.
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Vastrix
Senior Member
Join Date: Aug 2012
Location: Zion
Old 07-30-2014 , 14:39   Re: Eye-Angles module + TF2 dance taunt
Reply With Quote #50

Quote:
Originally Posted by psychonic View Post
The one on BitBucket is not official and not from the SMAC Team, despite what the plugin list says. It's someone impersonating them.
°_°..Lovelly

I'm sorry to maybe be a little rude now but..*
Can we have a summary of smac's status and if it will ever see the light of day again? :s
(and If not maybe recommend another AC plugin?)

*I just had my first 14 players (onatonce) and 6 of them go banned for this ;(

Thanks
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