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[DoD:S] Bleed


  
 
 
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Author
Root_
Veteran Member
Join Date: Jan 2012
Location: ryssland
Plugin ID:
3740
Plugin Version:
1.2
Plugin Category:
Gameplay
Plugin Game:
Day of Defeat: Source
Plugin Dependencies:
    Servers with this Plugin:
    6 
    Plugin Description:
    Makes player bleeding after taking X damage for Y health every Z seconds
    Old 07-10-2013 , 13:17   [DoD:S] Bleed
    Reply With Quote #1

    Once some guy requested a proper 'bleed' plugin with more function. I totally forgot about that, and remembered it in half an hour ago lol.
    This plugin makes player bleeding after taking X damage for Y health every Z seconds.
    Fully compatible with realism physics (you just need to disable native bleeding from this plugin, that's all.)

    CONVARS:
    • dod_bleed_health - If mode is set to 0, start bleeding if player got less health, otherwise when player got damaged for more than this value. (Default: 30)
    • dod_bleed_mode - Determines a mode to start bleeding. 0 - if player is having less than X health. 1 - If player got damaged for more than X health
    • dod_bleed_delay - Delay between taking damage on bleed (in seconds). (Default:1.5 seconds)
    • dod_bleed_damage_head - Damage to take to a player which got hit in the head. (Default: 4 health)
    • dod_bleed_damage_chest - Damage to take to a player which got hit in a body. (Default: 3 health)
    • dod_bleed_damage_other - Default damage to take to a player while bleeding. (Default: 2 health)

    Plugin generates config file (cfg/sourcemod/dod_bleed.cfg)

    Servers with this plugin

    Download plugin
    Browse source code
    __________________


    dodsplugins.com - Plugins and Resources for Day of Defeat
    http://twitch.tv/zadroot

    Last edited by Root_; 01-21-2014 at 11:32. Reason: fb given
    Root_ is offline
     



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