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[TF2] Freak Fortress 2


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BBG_Theory
Veteran Member
Join Date: Oct 2010
Location: NC USA
Old 05-27-2012 , 01:33   Re: [TF2] Freak Fortress 2
#1011

In the bosses config like this example

Code:
"sound_bgm" 
{
"path1" "freak_fortress_2\my_boss\whatever.mp3" 
"time1" "225" 
}
what is the "time1" ? is that play time, or a delay, or what exactly?

Last edited by BBG_Theory; 05-27-2012 at 01:34.
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Darthmule
AlliedModders Donor
Join Date: May 2012
Location: Netherlands
Old 05-27-2012 , 02:00   Re: [TF2] Freak Fortress 2
#1012

Quote:
Originally Posted by Darthmule View Post
Hello everyone, I need your help!

I have a brand new freak ready, it's Private Funnyman.

Now, I do have a problem with the fact that I can't get a proper model that represents Funnyman..
I first tried the mdlhexer to apply the VMTs of the Dapper Topper and a Pickaxe just in case (because of the new "show" parameter.) Now, I do not see both of them in the hexed model on SourceSDK. So, any solutations or people that want to give me a model of a soldier with the Dapper and Pickaxe?
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Otokiru
Senior Member
Join Date: Apr 2012
Old 05-27-2012 , 02:10   Re: [TF2] Freak Fortress 2
#1013

Quote:
Originally Posted by BBG_Theory View Post
In the bosses config like this example

Code:
"sound_bgm" 
{
"path1" "freak_fortress_2\my_boss\whatever.mp3" 
"time1" "225" 
}
what is the "time1" ? is that play time, or a delay, or what exactly?
The duration of the soundfile. If the songfile is 2mins 31 secs, then time1 = 151 (60*2+31)
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SuperNovaLite
Junior Member
Join Date: Oct 2010
Location: New Zealand
Old 05-27-2012 , 02:11   Re: [TF2] Freak Fortress 2
#1014

FreakFortress.com anyone?

Yes, I am currently working with Yalamix to make a better Freak Fortress 2 website where you can find all the freaks that have been submitted as well as latest news, plugins and a forum to be able to share info about freaks.

Hopefully this should be up by next weekend!
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Darthmule
AlliedModders Donor
Join Date: May 2012
Location: Netherlands
Old 05-27-2012 , 04:36   Re: [TF2] Freak Fortress 2
#1015

Quote:
Originally Posted by BBG_Theory View Post
In the bosses config like this example

Code:
"sound_bgm" 
{
"path1" "freak_fortress_2\my_boss\whatever.mp3" 
"time1" "225" 
}
what is the "time1" ? is that play time, or a delay, or what exactly?
It's the length of said song.


EDIT:
For people who are using The Rocket, I added an attribute that increases the self damage force. Seeing as all the weapons given to the Freaks are overwritten with the plugin's own stats, I believe this should make The Rocket able to rocketjump since it then adds the parameter to actually have self dmg force in the first place which it doesn't have because of the overwritten attributes. If someone is willing to test it then please post if it worked.

Last edited by Darthmule; 06-23-2012 at 04:24.
Darthmule is offline
lamasniu
Senior Member
Join Date: Jul 2010
Location: United Kingdom
Old 05-27-2012 , 05:29   Re: [TF2] Freak Fortress 2
#1016

Quote:
Originally Posted by Otokiru View Post
CFG for yr ninjaspy?
Code:
"character"
{
    "name" "Ninja Spy"
    "class" "8"
    "model" "models\freak_fortress_2\ninjaspy\ninjaspy_v2_2.mdl"
    "ragedist" "700.0"
    "lives" "3"
    "health_formula"        "(((760+n)*n)^1.04)/3"
    
    "description_en" "Ninja Spy:\n''Not so fast!''\nSuper Jump: alt-fire, look up and stand up.\nWeigh-down: in midair, look down and crouch.\nRage (stun): taunt when the Rage Meter is full.\n3 lives - 2 slow motion attacks! Look at enemy and press fire button!"
    "description_ru" "Шпион-Нидзя:\n''Не так быстро!''\nСупер Прыжок: альт.огонь, посмотри наверх и встань.\nСупер-падение: в воздухе смотри вниз и присядь.\nЯрость (оглушение): сделай насмешку, когда Счетчик Ярости полон.\n3 жизни - 2 атаки в замедленном времени! Прицелься во врага и нажми "огонь"."
    
    "weapon1"
    {
        "name"    "tf_weapon_club"
        "index"    "401"
    }
    "ability1"
    {
        "name" "charge_bravejump"
        "arg0"    "1"
        "arg1"    "1.5"
        "arg2"    "5"
        "plugin_name"    "default_abilities"
    }
    "ability2"
    {
        "name" "rage_preventtaunt"
        "plugin_name"    "default_abilities"
    }
    "ability3"
    {
        "name" "charge_weightdown"
        "arg0"    "3"
        "plugin_name"    "default_abilities"
    }
    "ability4"
    {
        "name" "rage_stun"
        "arg1"    "5.0"
        "plugin_name"    "default_abilities"
    }
    "ability5"
    {
        "name" "rage_stunsg"
        "arg1"    "7.0"
        "plugin_name"    "default_abilities"
    }
    "ability6"
    {
        "name" "rage_matrix_attack"
        "arg0" "-1"
        "arg1" "1.2"
        "arg2" "0.2"
        "arg3" "0.1"
        "plugin_name"    "ff2_1st_set_abilities"
    }
    "sound_begin"
    {
        "1" "freak_fortress_2\ninjaspy\ninjaspy_begin2.wav"
        "2" "freak_fortress_2\ninjaspy\ninjaspy_begin3.wav"
        "3" "freak_fortress_2\ninjaspy\ninjaspy_begin.wav"
    }
    "sound_death"
    {
        "1" "vo\spy_jeers02.wav"
        "2" "vo\spy_negativevocalization02.wav"
        "3" "vo\spy_negativevocalization03.wav"
        "4" "vo\taunts\spy_taunts04.wav"
    }
    "sound_kspree"
    {
        "1" "freak_fortress_2\ninjaspy\kill_2.wav"
        "2" "freak_fortress_2\ninjaspy\kill_3.wav"
        "3" "freak_fortress_2\ninjaspy\kill_4.wav"
        "4" "freak_fortress_2\ninjaspy\kill_1.wav"
    }
    "sound_kill_engineer"
    {
        "1" "vo\spy_DominationEngineer02.wav"
    }
    "sound_kill_heavy"
    {
        "1" "freak_fortress_2\ninjaspy\kill_heavy.wav"
    }
    "sound_kill_pyro"
    {
        "1" "freak_fortress_2\ninjaspy\kill_pyro.wav"
    }
    "sound_kill_scout"
    {
        "1" "freak_fortress_2\ninjaspy\kill_scout.wav"
    }
    "sound_kill_soldier"
    {
        "1" "freak_fortress_2\ninjaspy\kill_soldier.wav"
    }
    "sound_kill_demo"
    {
        "1" "freak_fortress_2\ninjaspy\kill_demo.wav"
    }
    "sound_ability"
    {
        "1"     "vo\spy_laughhappy02.wav"
        "2"     "vo\spy_laughshort01.wav"
        "3"     "vo\taunts\spy_taunts06.wav"
        "4"     "vo\spy_laughevil01.wav"
    }
    "sound_nextlife"
    {
        "1" "freak_fortress_2\ninjaspy\fakedeath_1.wav"
        "2" "freak_fortress_2\ninjaspy\fakedeath_2.wav"
        "3" "freak_fortress_2\ninjaspy\fakedeath_3.wav"
        "4" "freak_fortress_2\ninjaspy\fakedeath_4.wav"
        "5" "freak_fortress_2\ninjaspy\fakedeath_5.wav"
        "6" "freak_fortress_2\ninjaspy\fakedeath_6.wav"
        "7" "freak_fortress_2\ninjaspy\fakedeath_7.wav"
    }
    "mod_download"
    {
        "1" "models\freak_fortress_2\ninjaspy\ninjaspy_v2_2"
    }
    "sound_precache"
    {
        "1"    "freak_fortress_2\ninjaspy\minorswing.mp3"
    }
    "sound_bgm"
    {
        "path1"    "freak_fortress_2\ninjaspy\minorswing.mp3"
        "time1"    "127"
    }
    "mat_download"
    {
        "1" "materials\freak_fortress_2\ninjaspy\spy_black"
        "2" "materials\freak_fortress_2\ninjaspy\fez_red"
        "3" "materials\freak_fortress_2\ninjaspy\spy_head_red"
    }
    "download"
    {
        "1" "sound\freak_fortress_2\ninjaspy\fakedeath_1.wav"
        "2" "sound\freak_fortress_2\ninjaspy\fakedeath_2.wav"
        "3" "sound\freak_fortress_2\ninjaspy\fakedeath_3.wav"
        "4" "sound\freak_fortress_2\ninjaspy\fakedeath_4.wav"
        "5" "sound\freak_fortress_2\ninjaspy\fakedeath_5.wav"
        "6" "sound\freak_fortress_2\ninjaspy\fakedeath_6.wav"
        "7" "sound\freak_fortress_2\ninjaspy\fakedeath_7.wav"
        "8" "sound\freak_fortress_2\ninjaspy\kill_1.wav"
        "9" "sound\freak_fortress_2\ninjaspy\kill_2.wav"
        "10" "sound\freak_fortress_2\ninjaspy\kill_3.wav"
        "11" "sound\freak_fortress_2\ninjaspy\kill_4.wav"
        "12" "sound\freak_fortress_2\ninjaspy\kill_demo.wav"
        "13" "sound\freak_fortress_2\ninjaspy\kill_scout.wav"
        "14" "sound\freak_fortress_2\ninjaspy\kill_soldier.wav"
        "15" "sound\freak_fortress_2\ninjaspy\kill_pyro.wav"
        "16" "sound\freak_fortress_2\ninjaspy\kill_heavy.wav"
        "17" "sound\freak_fortress_2\ninjaspy\ninjaspy_begin2.wav"
        "18" "sound\freak_fortress_2\ninjaspy\ninjaspy_begin3.wav"
        "20" "sound\freak_fortress_2\ninjaspy\ninjaspy_begin.wav"
        "21" "sound\freak_fortress_2\ninjaspy\minorswing.mp3"
    }
}
Update on Re-downloading Problem:
I wanted to also update everyone on the Bionic Commando problem I was having. It turns out that the bzip files I had of him were corrupt so my server was sending them out each and ever time. Problem solved. So apart from all the wonderful support I received here the one thing we should also check is that the bzip files are not corrupt. Thank you to all those that try to help me.

Last edited by lamasniu; 05-27-2012 at 05:33.
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nope.avi
Senior Member
Join Date: Jan 2012
Location: Australia
Old 05-27-2012 , 05:41   Re: [TF2] Freak Fortress 2
#1017

Hi there, I'm porting female pyro from VSH to FF2, but im encountering a problem from the console. It goes like this:

KeyValues Error: LoadFromBuffer: missing { in file addons\sourcemod\configs\freak_fortress_2\fem pyro.cfg

I have checked it I think i have included all the neccessary {, as i simple copied off demopan's and changed the values of the sounds, models, etc.

I had a problem once with gentlespy (same error w/ gentlespy.cfg), so i just redownloaded it.

Here is a copy of fempyro.cfg
PHP Code:
"character"
{
    
"name" "Female Pyro"
    "class" "7"
    "team"    "3"
    "model" "models\saxtoner\pyrogas\pyrogas.mdl"
    "ragedist" "600.0"
    "attributes" "247 ; 1"
    "maxspeed" "350"
    "sound_block_vo"        "0"
    "description_en" "FemalePyro:\n''Mah Milkshakes bring all the boys to the yard!''\nSuper Jump: alt-fire, look up and stand up.\nWeigh-down: in midair, look down and crouch\nRage (Forces all players to admire her jugs): taunt when the Rage Meter is full.\n All victims turn into milk"
    "weapon1"
    
{
        
"name"    "tf_weapon_fireaxe"
        "index"    "2"
    
}
    
"ability1"
    
{
        
"name" "charge_bravejump"
        "arg0"    "1"
        "arg1"    "1.5"
        "arg2"    "5"
        "plugin_name"    "default_abilities"
    
}
    
"ability2"
    
{
        
"name" "rage_stun"
        "arg1"    "5.0"
        "plugin_name"    "default_abilities"
    
}
    
"ability3"
    
{
        
"name" "rage_preventtaunt"
        "plugin_name"    "default_abilities"
    
}
    
"ability4"
    
{
        
"name" "rage_stunsg"
        "arg1"    "7.0"
        "plugin_name"    "default_abilities"
    
}
    
"ability5"
    
{
        
"name" "charge_weightdown"
        "arg0"        "2"
        "buttonmode"    "2"
        "plugin_name"    "default_abilities"
    
}
    
"ability6"
    
{
        
"name" "rage_overlay"
        "arg1"    "models\player\pyrogirl\rage"
        "arg2"    "8.0"
        "plugin_name"    "ff2_1st_set_abilities"
    
}
    
"ability7"
    
{
        
"name" "special_dropprop"
        "arg1"    "models\weapons\c_models\c_madmilk\c_madmilk.mdl"
        "arg3"    "1"
        "plugin_name"    "ff2_1st_set_abilities"
    
}
    
"sound_begin"
    
{
        
"1" "fempyro\in.mp3"
    
}
    
"sound_kspree"
    
{
        
"1"    "vo\pyro_laughevil01.wav"
    
}
    
"sound_kill"
    
{
        
"1"    "vo\pyro_laughevil04.wav"
    
}
    
"sound_win"
    
{
        
"1"    "fempyro\win.mp3"
    
}
    
"sound_death"
    
{
        
"1" "vo\pyro_paincrticialdeath01.wav"
        "2" "vo\pyro_paincrticialdeath02.wav"
        "3" "vo\pyro_paincrticialdeath03.wav"
    
}
    
"sound_hit"
    
{
        
"1"    "weapons\axe_hit_flesh1.wav"
    
}
    
"sound_lastman"
    
{
        
"1"    "vo\pyro_autocappedintelligence01.wav"
        "2"    "vo\pyro_autodejectedtie01.wav"
    
}
    
"sound_ability"
    
{
        
"1"     "fempyro\rage.mp3"
    
}
    
"mod_download"
    
{
        
"1"    "models\saxtoner\pyrogas\pyrogas.mdl"
    
}
    
"mod_precache"
    
{
        
"1"    "models\weapons\c_models\c_madmilk.mdl"
    
}
    
"mat_download"
    
{
        
"1" "materials\models\player\pyrogirl\rage"
        "2" "materials\models\player\pyrogirl\body_girl"
        "3" "materials\models\player\pyrogirl\body_girl2"
    
}
    
"download"
    
{
        
"1" "sound\fempyro\win.mp3"
        "2" "sound\fempyro\rage.mp3"
        "3" "sound\fempyro\in.mp3"
    
}

If it works i will be posting it, I wanna contribute to this. I have ported Bonk Boy over, but his cape is a checkered purpleblack error, so I can't post it due to imperfectness, and also because he lacks a taunt. I was planning for a rage that enables a plugin on him then disables it after a time. I was told to base it of vagineer's uber but i have no idea what to do.

if you can fix it
nope.avi is offline
lamasniu
Senior Member
Join Date: Jul 2010
Location: United Kingdom
Old 05-27-2012 , 06:46   Re: [TF2] Freak Fortress 2
#1018

I am sure that what I am about to say may have been already thought of by some if not many. Looking at how nope.avi in the previous post would like to port the female pyro models, to make it into a boss, I was wondering how hard in theory would it be to port other models? We have the Female Spy by Chemical Alia and she has made other female models like the heavy, medic and engineer. There is also the female scout around by AyesDyef. It would be so cool to see these as bosses. I have no idea how to do it, otherwise I may give it a go at doing it myself. We would also need permission from the various authors of said models.

Just throwing the suggestion out there (I am sure some of you were thinking it)

Last edited by lamasniu; 05-27-2012 at 06:49.
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FunkyLoveCow
Senior Member
Join Date: May 2010
Old 05-27-2012 , 08:33   Re: [TF2] Freak Fortress 2
#1019

I installed this and put on a few of the community created characters. They show up as a possible selection, but the only characters that actually appear in the rounds are demopan, vagineer, and seeman/seedor. Models and materials download for the custom ones. Any idea where I should look for a fix?
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jacek2144
Senior Member
Join Date: Jun 2011
Old 05-27-2012 , 08:51   Re: [TF2] Freak Fortress 2
#1020

I have small suggestion :
can you add to boss something that makes him spawn on choosen map example
headless horsemann boss will spawn on map cp_manor_event and other bosses are not going to spawn on this map just him

Last edited by jacek2144; 05-27-2012 at 08:51.
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