Raised This Month: $51 Target: $400
 12% 

GunGame AMXX


Post New Thread Closed Thread   
 
Thread Tools Display Modes
DFIREWeeman
Junior Member
Join Date: Jan 2007
Old 02-14-2007 , 00:36   Re: GunGame AMXX 1.15
#931

Ok Im sure I beat this topic into the ground but...

I finally got DMM working. (there was a typo in the plugins.ini) But when I played a map no vote came up and at the end of the round it just changed maps back to the one we were just playing. Is there a way to make a vote come up when someone gets to, lets say the nade level or the knife level. I have looked over the dmap.cfg and it is pretty vague.
Any suggestions?

Wee
DFIREWeeman is offline
XxAvalanchexX
Veteran Member
Join Date: Oct 2004
Location: abort73.com
Old 02-14-2007 , 01:07   Re: GunGame AMXX 1.15
#932

DFIREWeeman: http://avalanche.epherion.com/gungame/faq.php#p4

Everyone else: Oh, hey, check out this website thing: http://avalanche.epherion.com/gungame
__________________
No longer around. Thanks your support, everyone! As always:
THIS ONES FOR YOU
3000 PTS

Last edited by XxAvalanchexX; 02-14-2007 at 01:10.
XxAvalanchexX is offline
Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 02-14-2007 , 01:18   Re: GunGame AMXX 1.15
#933

Quote:
Originally Posted by XxAvalanchexX View Post
Everyone else: Oh, hey, check out this website thing: http://avalanche.epherion.com/gungame
Nice. And Thanks.
__________________
Arkshine is offline
aligind4h0us3
Senior Member
Join Date: Sep 2006
Location: Sydney, Australia
Old 02-14-2007 , 01:42   Re: GunGame AMXX 1.15
#934

Quote:
Originally Posted by XxAvalanchexX View Post
Everyone else: Oh, hey, check out this website thing: http://avalanche.epherion.com/gungame
Looks good.
__________________
~+Karma if I help you.~
aligind4h0us3 is offline
ToT | V!PER
Senior Member
Join Date: Jun 2004
Location: Germany
Old 02-14-2007 , 02:38   Re: GunGame AMXX 1.15
#935

Quote:
Originally Posted by XxAvalanchexX View Post
Everyone else: Oh, hey, check out this website thing: http://avalanche.epherion.com/gungame
Nice, any news on the spectator thing? ;)
ToT | V!PER is offline
Send a message via ICQ to ToT | V!PER
mykey
Member
Join Date: Dec 2005
Location: UK
Old 02-14-2007 , 09:09   Re: GunGame AMXX 1.15
#936

Quote:
Originally Posted by XxAvalanchexX View Post
Everyone else: Oh, hey, check out this website thing: http://avalanche.epherion.com/gungame
Nice.

About the hide round timer faq, I use a plugin made by VEN to hide the timer, saves having to install CSDM. http://forums.alliedmods.net/showpos...5&postcount=24 is where it was posted as a reply to a request. It works well.

Now a question, is it possible (using the AMXX map config system) to assign a weapon order per map? I guess I would have to remove gg_weapon_order (and the random ones) from the gungame config and place them in the map config. Does that sound about right?
__________________
Gungame League Launches September 2007!
mykey is offline
XxAvalanchexX
Veteran Member
Join Date: Oct 2004
Location: abort73.com
Old 02-14-2007 , 14:20   Re: GunGame AMXX 1.15
#937

ToT | V!PER: No, I'm still mystified by it.

mykey: The plugin that VEN posted makes the round timer invisible, but still active (after however many minutes the round will end). CSDM completely disables the round timer, the round will never end.

To use a map-specific weapon order, create an AMXX map config file for that make and specify your gg_weapon_order in there. Maybe I'll add that question to the FAQ.

EDIT: Here you go: http://avalanche.epherion.com/gungame/faq.php#q8
__________________
No longer around. Thanks your support, everyone! As always:
THIS ONES FOR YOU
3000 PTS

Last edited by XxAvalanchexX; 02-14-2007 at 14:42.
XxAvalanchexX is offline
Silver Dragon
Veteran Member
Join Date: Jan 2005
Location: Chicago, Illinois
Old 02-14-2007 , 16:32   Re: GunGame AMXX 1.15
#938

Quote:
Originally Posted by ToT | V!PER View Post
Nice, any news on the spectator thing? ;)


There used to be the same spectator glitch that V!per is talking about. I believe Bail fixed it in Death Match.
__________________

Silver Dragon is offline
Send a message via AIM to Silver Dragon Send a message via MSN to Silver Dragon Send a message via Yahoo to Silver Dragon
mykey
Member
Join Date: Dec 2005
Location: UK
Old 02-14-2007 , 16:35   Re: GunGame AMXX 1.15
#939

Quote:
Originally Posted by XxAvalanchexX View Post
Wow, how fast???? Thanks
__________________
Gungame League Launches September 2007!
mykey is offline
R@tch3t
Senior Member
Join Date: Sep 2005
Location: Fort Myers Fl.
Old 02-14-2007 , 16:51   Re: GunGame AMXX 1.15
#940

While editing the weapon order i left out a comma and that was my problem of not having a nade level.

I have never had an issuse with gg_mapcycle.txt until i installed 1.15.GG does not use it, it uses the default mapcycle and or it has used maps.ini (voting) for the nextmap? Correct me if i'm wrong but doesnt gungame_mapcycle.txt override everything?All 3 of them (cvars) in gg_config "" left blank?I even reinstalled the mapcycle.txt but i have the same results.Any ideas as why this is happening?I've gone over the configs so many times and i'm stumped :[ R@tch3t
__________________
R@tch3t is offline
Closed Thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 01:44.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode