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FF2 M7's Bosses


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M76030
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Join Date: Mar 2014
Location: Demoknighting in Neptuni
Old 07-31-2015 , 11:20   Re: M7's Bosses [New Boss: Nightmare Sniper]
Reply With Quote #101

Its time for another Changelog today!
Changelogs V40:

Bloodrider:
-Made the Melees more powerful depend on the current difficulty level (are more powerful when difficulty >4)
-Now has a random chance to gain the Warlock powerup on RAGE (can be disabled by setting arg4 to 0 (Bloodrider_config))
-Life Regeneration can now be set off (set arg7 to 0(Bloodrider_config))
-Removed Warlock Powerup on Lifelose (was pointless)
-More sounds (both vo/ sounds and freak_fortress sounds)

Shadow Thief:
-Fixed his weapon steal ability (forgot to change the second ability6 to ability7)
-Now uses ff2_tfcond

Nightmare Sniper:
-Fixed the error spam because of Unhooking something that isnt active

Daftpunk Duo:
-Reduced Damage done to players by 50%
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Last edited by M76030; 07-31-2015 at 11:39.
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M76030
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Old 08-10-2015 , 10:22   Re: M7's Bosses [New Boss: Nightmare Sniper]
Reply With Quote #102

just a quick question, does any of you remember the tf2 class hales i made when i started this thread? (no one? ok), anyways, i revived them and make them more unique + some fixes here and there

So, here they are, the:
TF2 Class Bosses


Whats new/changed/Removed?
-Fixed their sounds
-Some sounds where changed (mostly on sound_ability)
-Now have improved RAGES (no stun anymore)
-Scout doesnt have Super jump anymore, now uses Parkour
-Now are using dynamic default (except Medic, he uses New Salmon)
-Now have no existing plugin edited



Also a new Hale:
Count Heavnich

Some Infos about him (and yes, i know he has missing textures, was just too lazy to fix it >_<):
Class: Heavy
Weapon: Ham + Grapplinkhook
Charge Ability: TF Conditions (crits + knockback immunity for 10 seconds)
Rage:
Goes Giant for 10 seconds
Gets a Stronger weapon for 10 seconds (after the timer hits zero, gets his normal weapon back)

Special: Has 3 lives

On Life lose:
Summons 2 powerful + invincible yet slow robo minions
Boss theme: Count Cannoli from Wario Master of Disguise

Changelogs V41:
-Added Count Heavnich
-Added improved TF2 class hales
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Last edited by M76030; 08-16-2015 at 07:14.
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Transit Of Venus
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Join Date: May 2014
Location: Australia
Old 08-10-2015 , 12:01   Re: M7's Bosses [New Boss: Nightmare Sniper]
Reply With Quote #103

Quote:
Originally Posted by M76030 View Post
just a quick question, does any of you remember the tf2 class hales i made when i started this thread? (no one? ok)
I still use all 9 on my Server, Will be updating
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Last edited by Transit Of Venus; 08-10-2015 at 12:01.
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93SHADoW
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Join Date: Jul 2014
Location: Houston, TX
Old 08-10-2015 , 12:41   Re: M7's Bosses [New Bosses: Count Heavnich + Improved TF2 class bosses]
Reply With Quote #104

I still have the tf2 class hales lol. Just not active in the roster.
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EuroMann
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Join Date: Jul 2015
Old 08-11-2015 , 09:05   Re: M7's Bosses [New Bosses: Count Heavnich + Improved TF2 class bosses]
Reply With Quote #105

The TF2 classes are actually a creative idea for hale, good work

Can you add some YTPMV to the TF2 hales?
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xXDeathreusXx
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Join Date: Mar 2013
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Old 08-11-2015 , 12:04   Re: M7's Bosses [New Bosses: Count Heavnich + Improved TF2 class bosses]
Reply With Quote #106

You'd be okay with me releasing my own rendition of Nightmare Medic, yeah? I've been working on it for some time, and there's only 1 thing left to fix before it's release worthy
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M76030
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Old 08-11-2015 , 12:08   Re: M7's Bosses [New Bosses: Count Heavnich + Improved TF2 class bosses]
Reply With Quote #107

Quote:
Originally Posted by xXDeathreusXx View Post
You'd be okay with me releasing my own rendition of Nightmare Medic, yeah? I've been working on it for some time, and there's only 1 thing left to fix before it's release worthy
its ok
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xXDeathreusXx
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Old 08-11-2015 , 12:35   Re: M7's Bosses [New Bosses: Count Heavnich + Improved TF2 class bosses]
Reply With Quote #108

Quote:
Originally Posted by M76030 View Post
its ok
Ok cool
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M76030
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Old 08-16-2015 , 07:14   Re: M7's Bosses [New Bosses: Count Heavnich + Improved TF2 class bosses]
Reply With Quote #109

Today, finally a subplugin update and another bloodrider update!
Changelogs V41:

Bloodrider:
-Now has both the level up and the wave abilities from blitzkrieg

Subplugin:
-Changed name of the buff ability from rage_defense to rage_buffs
-Added 2 new abilities, slay_minions (set timer for minions) and special_fire (basic version of rage_hellfire with 2 timers, one for the fire itself and one for the cooldown before it can be used again)
-Charge_new_salmon and special_demoknight have now more args, check the first post for them
-rage_buff, rage_outline, special_fire and slay_minions are ability management system compatible!
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M76030
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Old 08-23-2015 , 11:52   Re: M7's Bosses [UPDATE: Bloodrider + Subplugin]
Reply With Quote #110

Today, some boss fixes and a new boss!
Changelogs V42:

Count Heavnich:
-Now has 50 crit resistance while RAGE
-Minions now have 70% crit and melee resistance

Subplugin:
-Fixed an error related to AMS


New Boss: Masked Demo

Info:
Class: Demoman
Weapon: Persian Prusader
Charge Ability: Parkour
Abilities (uses ability management system):
-Weapon Steal (75% RAGE cost)
-Outline (20% RAGE cost)
-Speed up (40% RAGE cost)
-TFConditions (Crits + Knockback immunity (40% RAGE cost))
-Entangle (50% RAGE cost)
-Teleport (0% RAGE cost (only activates when 5 or less people are alive))

Theme: Masked Dedede from Kirby Super Star Ultra
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Last edited by M76030; 08-23-2015 at 11:54.
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