Raised This Month: $12 Target: $400
 3% 

Current offsets?


Post New Thread Reply   
 
Thread Tools Display Modes
Author Message
Horsedick
AlliedModders Donor
Join Date: Sep 2011
Old 09-15-2014 , 22:03   Current offsets?
Reply With Quote #1

What are the current offsets for both RocketTouch and SRocketTouch on Windows and Linux?

I'm seeing 213 Win and 214 for linux but I think these have changed upon last update.
Horsedick is offline
Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 09-15-2014 , 23:18   Re: Current offsets?
Reply With Quote #2

While IDA dissembles the file, do you know what class those are in? CTFProjectileRocket?

Edit: Or did you mean for CS:GO?

In TF2, CTFBaseRocket has RocketTouch at 224 Linux (probably 223 Windows).
__________________
Not currently working on SourceMod plugin development.

Last edited by Powerlord; 09-16-2014 at 00:27.
Powerlord is offline
Horsedick
AlliedModders Donor
Join Date: Sep 2011
Old 09-16-2014 , 09:09   Re: Current offsets?
Reply With Quote #3

Quote:
Originally Posted by Powerlord View Post
While IDA dissembles the file, do you know what class those are in? CTFProjectileRocket?

Edit: Or did you mean for CS:GO?

In TF2, CTFBaseRocket has RocketTouch at 224 Linux (probably 223 Windows).
Looking at the current offsets for the homingrocket.gamedata.txt file

Homing rockets were working till the most recent update and now they appear not to be so that is why I asked.
Horsedick is offline
rswallen
SourceMod Donor
Join Date: Jun 2013
Location: 127.0.0.1
Old 09-16-2014 , 09:37   Re: Current offsets?
Reply With Quote #4

Valve disabled "Think" on rockets in a recent update
__________________
rswallen is offline
Horsedick
AlliedModders Donor
Join Date: Sep 2011
Old 09-16-2014 , 10:18   Re: Current offsets?
Reply With Quote #5

Quote:
Originally Posted by rswallen View Post
Valve disabled "Think" on rockets in a recent update
Umm what? So the homing rockets is dead??

I'm using this also...and it appears to not be working as of recently.
https://forums.alliedmods.net/showthread.php?t=162888

Last edited by Horsedick; 09-16-2014 at 10:24.
Horsedick is offline
rswallen
SourceMod Donor
Join Date: Jun 2013
Location: 127.0.0.1
Old 09-16-2014 , 10:33   Re: Current offsets?
Reply With Quote #6

Yh, that one also hooks CBaseEntity:Think(), but as the game no longer executes it on rockets, the callback never fires (except for one time right after spawn)
__________________

Last edited by rswallen; 09-16-2014 at 10:37.
rswallen is offline
Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 09-16-2014 , 10:43   Re: Current offsets?
Reply With Quote #7

Quote:
Originally Posted by Horsedick View Post
Umm what? So the homing rockets is dead??

I'm using this also...and it appears to not be working as of recently.
https://forums.alliedmods.net/showthread.php?t=162888
The only reason that Yet Another Dodgeball and Asherkin's Dodgeball didn't break is because the first uses a SourceMod Timer and the second has its own implementation of rockets on the server side.
__________________
Not currently working on SourceMod plugin development.
Powerlord is offline
Horsedick
AlliedModders Donor
Join Date: Sep 2011
Old 09-16-2014 , 10:56   Re: Current offsets?
Reply With Quote #8

Quote:
Originally Posted by Powerlord View Post
The only reason that Yet Another Dodgeball and Asherkin's Dodgeball didn't break is because the first uses a SourceMod Timer and the second has its own implementation of rockets on the server side.

Ok so solution? Because I would imagin the homing projectiles on RTD may also be effected however I really use this one so I'll be looking for a viable solution to solve the Valve break as usual.

Last edited by Horsedick; 09-16-2014 at 10:57.
Horsedick is offline
pheadxdll
AlliedModders Donor
Join Date: Jun 2008
Old 09-16-2014 , 12:04   Re: Current offsets?
Reply With Quote #9

RTD is not affected, from the begining I made changes on every game frame because Think functions are not called consistently on all projectiles.
__________________
pheadxdll is offline
Horsedick
AlliedModders Donor
Join Date: Sep 2011
Old 09-16-2014 , 12:40   Re: Current offsets?
Reply With Quote #10

Quote:
Originally Posted by pheadxdll View Post
RTD is not affected, from the begining I made changes on every game frame because Think functions are not called consistently on all projectiles.
Well at least that is good to know as far as RTD is concerned.
Horsedick is offline
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 20:19.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode