as i know, when the roundtime runs out, nothing happens. it stays at 0:00. That's fine.
What is, when the global time (maptime | mp_timelimit | whatever) runs out, and users are still playing? For example when there is 1on1, it takes some time. Maybe longer than the map runs. Will the map change anyway? Or will it stay at 0:00 until no player is connected / a player wins?
Greets
SeToY
__________________
Success is a lousy teacher. It seduces smart people into thinking they can't lose.
- Bill Gates
Quote:
Originally Posted by Hawk552
SeToY is a retard, scumbag and asshole and you shouldn't pretend that he isn't.