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[L4D2] Boss Spawn (1.3.0)


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xZk
Senior Member
Join Date: Nov 2017
Location: cl
Old 09-18-2020 , 23:21   Re: [L4D2] Boss Spawn
Reply With Quote #31

update ty vikingo12 for your report
Code:
v1.2.5 (19/09/2020)
-Fixed no spawn witches in some places
-Changed spawn point to the furthest player on the map
-Improved some verifications on checking map flow
Quote:
Originally Posted by vikingo12 View Post
It also would be great if you could add option to spawn tanks after the escape vehicle is arrived + the amount of tanks like 5 at the same time or make them endless like on l4d2 maps since the tanks on l4d1 maps in the end dont spawn
maybe this plugin it useful for you https://forums.alliedmods.net/showthread.php?t=98721
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SDArt
Member
Join Date: Aug 2019
Old 09-29-2020 , 21:30   Re: [L4D2] Boss Spawn
Reply With Quote #32

Quote:
Originally Posted by xZk View Post
update ty vikingo12 for your report
Code:
v1.2.5 (19/09/2020)
-Fixed no spawn witches in some places
-Changed spawn point to the furthest player on the map
-Improved some verifications on checking map flow


maybe this plugin it useful for you https://forums.alliedmods.net/showthread.php?t=98721
Sorry but that plugin does not work anymore even before TLS update also this plugin replaces director tanks or spawn them aside?
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xZk
Senior Member
Join Date: Nov 2017
Location: cl
Old 09-30-2020 , 13:55   Re: [L4D2] Boss Spawn
Reply With Quote #33

Quote:
Originally Posted by SDArt View Post
Sorry but that plugin does not work anymore even before TLS update also this plugin replaces director tanks or spawn them aside?
it does not replace the director's ones, for that you must edit the final vscripts.
Here's another alternative:
https://forums.alliedmods.net/showth...ght=final+tank
xZk is offline
vikingo12
Member
Join Date: Nov 2018
Old 11-15-2020 , 04:58   Re: [L4D2] Boss Spawn
Reply With Quote #34

sometimes I get 2 tanks on map but i set the settings to have only 1 tank,are these correct?

// 0:Disable, 1:Enable Plugin
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
boss_spawn "1"

// 0:Checking any Tanks spawned on map, 1:Checking only boss spawn Tanks
// -
// Default: "0"
boss_spawn_check_tanks "0"

// 0:Checking any Witches spawned on map, 1:Checking only boss spawn Witches
// -
// Default: "0"
boss_spawn_check_witches "0"

// 0:Disable tanks in finale map, 1:Allow before finale starts, 2:Allow after finale starts, 3:Allow all finale map
// -
// Default: "0"
boss_spawn_finale_tanks "1"

// 0:Disable witches in finale map, 1:Allow before finale starts, 2: Allow after finale starts, 3:Allow all finale map
// -
// Default: "0"
boss_spawn_finale_witches "1"

// Set progress (0-100)% max of the distance map to can spawn Tank
// -
// Default: "100.0"
// Minimum: "0.000000"
// Maximum: "100.000000"
boss_spawn_range_max_tank "97.0"

// Set progress (0-100)% max of the distance map to can spawn Witch
// -
// Default: "100.0"
// Minimum: "0.000000"
// Maximum: "100.000000"
boss_spawn_range_max_witch "99.0"

// Set progress (0-100)% min of the distance map to can spawn Tank
// -
// Default: "0.0"
// Minimum: "0.000000"
// Maximum: "100.000000"
boss_spawn_range_min_tank "11.0"

// Set progress (0-100)% min of the distance map to can spawn Witch
// -
// Default: "0.0"
// Minimum: "0.000000"
// Maximum: "100.000000"
boss_spawn_range_min_witch "5.0"

// 0:Disable Tanks in first map, 1:Allow Tanks in first map
// -
// Default: "1"
boss_spawn_start_tanks "1"

// 0:Disable Witches in first map, 1:Allow Witches in first map
// -
// Default: "1"
boss_spawn_start_witches "1"

// Set Tanks to spawn simultaneously
// -
// Default: "1"
boss_spawn_tanks "1"

// Setting chance (0-100)% to spawn Tanks
// -
// Default: "100"
// Minimum: "0.000000"
// Maximum: "100.000000"
boss_spawn_tanks_chance "100"

// Set max random Tanks to spawn simultaneously, 0:Disable Random value
// -
// Default: "0"
boss_spawn_tanks_rng "0"

// Set total Tanks to spawn on map
// -
// Default: "1"
boss_spawn_total_tanks "1"

// Set max random value total Tanks on map, 0:Disable Random value
// -
// Default: "3"
boss_spawn_total_tanks_rng "0"

// Set total Witches to spawn on map
// -
// Default: "1"
boss_spawn_total_witches "1"

// Set max random value total Witches on map, 0:Disable Random value
// -
// Default: "3"
boss_spawn_total_witches_rng "0"

// Set Witches to spawn simultaneously
// -
// Default: "1"
boss_spawn_witches "1"

// Setting chance (0-100)% to spawn Witches
// -
// Default: "100"
// Minimum: "0.000000"
// Maximum: "100.000000"
boss_spawn_witches_chance "100"

// Set max random Witches to spawn simultaneously, 0:Disable Random value
// -
// Default: "0"
boss_spawn_witches_rng "0"
vikingo12 is offline
xZk
Senior Member
Join Date: Nov 2017
Location: cl
Old 11-15-2020 , 11:10   Re: [L4D2] Boss Spawn
Reply With Quote #35

Quote:
Originally Posted by vikingo12 View Post
sometimes I get 2 tanks on map but i set the settings to have only 1 tank,are these correct?
I think it is because the map itself or the director spawns 1 tank by default, maybe this cvar can avoid that:
Code:
director_no_bosses 1

Last edited by xZk; 11-15-2020 at 11:10.
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vikingo12
Member
Join Date: Nov 2018
Old 11-17-2020 , 04:44   Re: [L4D2] Boss Spawn
Reply With Quote #36

Quote:
Originally Posted by xZk View Post
I think it is because the map itself or the director spawns 1 tank by default, maybe this cvar can avoid that:
Code:
director_no_bosses 1
works great,thanks
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vikingo12
Member
Join Date: Nov 2018
Old 12-08-2020 , 10:59   Re: [L4D2] Boss Spawn
Reply With Quote #37

for some reason on c2m1_highway with director_no_bosses 1 the second tank still spawns
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Tonblader
Senior Member
Join Date: Jul 2011
Location: Peru
Old 01-10-2021 , 13:33   Re: [L4D2] Boss Spawn
Reply With Quote #38

Someone can develop an alternate version to this cvar?

boss_spawn "1"

0 - Disable the plugin
1 - Enable the plugin
2 - Enable Tank Cvars and Disable Witch Cvars
3 - Enable only Witch Cvars Disable only Tanks Cvars

The reason I need this cvar is to be able to test in conjunction with other plugins related to tank spawn.
Since this plugin quite limits the spawn of tanks to a maximum amount per map and I cannot control the spawn time interval between one and another tank or witchs.
Tonblader is offline
vikingo12
Member
Join Date: Nov 2018
Old 05-09-2021 , 15:03   Re: [L4D2] Boss Spawn
Reply With Quote #39

is it possible to make a feature that announces boss percents after survivors left the safe area?
vikingo12 is offline
Tonblader
Senior Member
Join Date: Jul 2011
Location: Peru
Old 07-30-2021 , 14:11   Re: [L4D2] Boss Spawn
Reply With Quote #40

Quote:
Originally Posted by Balloons View Post
Has anybody had an issue with scavenge finales such as Dead Center and The Passing where every Gas Can poured = a new Tank spawn?
At the moment, it works as it should and I don't have that problem.
Tonblader is offline
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