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Solved [CS:GO ZE] Lag when everyone shooting zombies


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YunaJung
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Join Date: Feb 2017
Old 02-23-2017 , 05:53   [CS:GO ZE] Lag when everyone shooting zombies
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I am hosting a 64 slot Zombie Escape Server with 64 tick, CPU is 6700k. I think that is fully enough.

Server getting high sv/var(more than other ZE servers), When Every human shoots zombie, sv is go to red but seems CPU usage is fine.

updaterate is 16, maxcmdrate is 32 and there is no choke when lagging.

Any other suggest for tweak Z:R plugin?
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Last edited by YunaJung; 02-25-2017 at 15:08.
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Franc1sco
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Location: Spain (Madrid)
Old 02-23-2017 , 07:03   Re: [CS:GO ZE] Lag when everyone shooting zombies
Reply With Quote #2

Info here https://forums.alliedmods.net/showthread.php?t=288277
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SHUFEN
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Join Date: Jun 2014
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Old 02-24-2017 , 00:27   Re: [CS:GO ZE] Lag when everyone shooting zombies
Reply With Quote #3

If you using sv_penetration_type "0" currently, Actually this thread may helpful for you.
Quote:
Originally Posted by Franc1sco View Post
Do you really want to keep using sv_penetration_type "0" btw?
I am managing settings of GFLclan.com and my own server. I'm not using "0" in that either, just using Default value "1".
Because that CVar may spoiling the personality of penetration of all weapons.
eg. PP-Bizon won't penerent to prop_dynamic, On the other hand P90 may penerent to that.
All weapons are can penerent to object when sv_penetration_type "0". However we should respect those personality of weapons, for exciting to BOSS fighting if map has BOSS. To realize a impression close to CS:S Zombie Escape.
There is some "contest" for certain maps recently. But there is a distinct difference of difficulty to beat BOSSes, by which using value in that CVar.
You can test that in Bahamut of Mako. Difficulty for beating Bahamut is may same like CS:S, when you using sv_penetration_type "1". And difficulty for beating Bahamut will too EASY if you using sv_penetration_type "0".
We must make sure there is no this discrimination. For contest of maps.
I am an old zombie escape player since CS:S. I am really sad to some CS:GO ZE servers are spoiling the personality of weapons with that CVar.

Last edited by SHUFEN; 02-24-2017 at 01:14.
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Franc1sco
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Old 02-24-2017 , 01:36   Re: [CS:GO ZE] Lag when everyone shooting zombies
Reply With Quote #4

Only I told him a post where they talk about it
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SHUFEN
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Join Date: Jun 2014
Location: Japan, Tokyo
Old 02-24-2017 , 03:34   Re: [CS:GO ZE] Lag when everyone shooting zombies
Reply With Quote #5

Err, well don't approach to using sv_penetration_type "0" anymore. That is EVIL.
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YunaJung
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Join Date: Feb 2017
Old 02-24-2017 , 04:42   Re: [CS:GO ZE] Lag when everyone shooting zombies
Reply With Quote #6

Quote:
Originally Posted by SHUFEN.jp View Post
If you using sv_penetration_type "0" currently, Actually this thread may helpful for you.

Do you really want to keep using sv_penetration_type "0" btw?
I am managing settings of GFLclan.com and my own server. I'm not using "0" in that either, just using Default value "1".
Because that CVar may spoiling the personality of penetration of all weapons.
eg. PP-Bizon won't penerent to prop_dynamic, On the other hand P90 may penerent to that.
All weapons are can penerent to object when sv_penetration_type "0". However we should respect those personality of weapons, for exciting to BOSS fighting if map has BOSS. To realize a impression close to CS:S Zombie Escape.
There is some "contest" for certain maps recently. But there is a distinct difference of difficulty to beat BOSSes, by which using value in that CVar.
You can test that in Bahamut of Mako. Difficulty for beating Bahamut is may same like CS:S, when you using sv_penetration_type "1". And difficulty for beating Bahamut will too EASY if you using sv_penetration_type "0".
We must make sure there is no this discrimination. For contest of maps.
I am an old zombie escape player since CS:S. I am really sad to some CS:GO ZE servers are spoiling the personality of weapons with that CVar.
Since first ZP Server open, We have much harder settings than other Asia servers, Enabled fall damage, Zspawn as zombie, Low WeaponKB and no other grenades such as molotov, freezenade, and No Unlimited backpack ammo with no rebuy ammo system. This may sounds craziest harder setting for nowdays players. But now, Every people who playing seems newbie at ZE. I also want to hard setting but considering how can up-to our players skills. First stage is penetration bullets but i also want to set it to 1 but a lot of players are complaining, I cant ignore them easily i think.
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YunaJung
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Old 02-25-2017 , 15:14   Re: [CS:GO ZE] Lag when everyone shooting zombies
Reply With Quote #7

Solved with rewrite Zombie:Reloaded and my penetration manager plugin, LAG has been reduced a bit now.
Thanks for info!
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Last edited by YunaJung; 02-25-2017 at 15:14. Reason: wrong English grammer xD
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