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L4D2 update broke sourcemod?


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dcx2
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Join Date: Sep 2011
Old 07-06-2013 , 11:33   Re: L4D2 update broke sourcemod?
Reply With Quote #171

I think Dr. House has taken a few too many Vicodin's, lol. But seriously, great job psychonic. You Da Man.
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Dr. Greg House
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Join Date: Jun 2010
Old 07-06-2013 , 11:41   Re: L4D2 update broke sourcemod?
Reply With Quote #172

Quote:
Originally Posted by dcx2 View Post
I think Dr. House has taken a few too many Vicodin's[...]
This is unfortunately not the case.
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noxman
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Join Date: Jun 2012
Old 07-06-2013 , 11:45   Re: L4D2 update broke sourcemod?
Reply With Quote #173

With: 1.10.0-hg847.tar.gz and sourcemod-1.5.0-hg3847-linux

Quote:
meta list
Listing 2 plugins:
[03] <FAILED>
[04] <ERROR>
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psychonic

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Join Date: May 2008
Old 07-06-2013 , 11:55   Re: L4D2 update broke sourcemod?
Reply With Quote #174

Quote:
Originally Posted by noxman View Post
With: 1.10.0-hg847.tar.gz and sourcemod-1.5.0-hg3847-linux
Indeed, as "soon" implies "not yet".
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psychonic

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Join Date: May 2008
Old 07-06-2013 , 12:09   Re: L4D2 update broke sourcemod?
Reply With Quote #175

Okay, the changes are now in.

For linux, you'll want
MM:S 1.10.0-dev+hg847 or 1.9.3-dev+hg821 (or any later).
and
SM 1.5.0-dev+hg3849 or 1.4.8-dev+hg3634 (or any later).

Any extension developers compiling against the sdk will need to recompile their extensions for linux after pulling the latest changes from hl2sdk-l4d2. You may also need to update your makefiles to link against libtier0_srv.so and/or libvstdlib_srv.so.

Last edited by psychonic; 07-06-2013 at 12:09.
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wendigo
Senior Member
Join Date: Nov 2012
Location: Denmark
Old 07-06-2013 , 12:13   Re: L4D2 update broke sourcemod?
Reply With Quote #176

Quote:
Originally Posted by psychonic View Post
Okay, the changes are now in.

For linux, you'll want
MM:S 1.10.0-dev+hg847 or 1.9.3-dev+hg821 (or any later).
and
SM 1.5.0-dev+hg3849 or 1.4.8-dev+hg3634 (or any later).

Any extension developers compiling against the sdk will need to recompile their extensions for linux after pulling the latest changes from hl2sdk-l4d2. You may also need to update your makefiles to link against libtier0_srv.so and/or libvstdlib_srv.so.

Since I rent my l4d2 Linux server from gameservers.com should I then tell'em to do all those steps to my server?

Last edited by wendigo; 07-06-2013 at 12:14.
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psychonic

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Join Date: May 2008
Old 07-06-2013 , 12:15   Re: L4D2 update broke sourcemod?
Reply With Quote #177

Quote:
Originally Posted by wendigo View Post
Sicne I rent my l4d2 Linux server from gameservers.com should I then tell'em to do all that to my server?
I don't know. The management of your game servers and where responsibility relies for updating is between you and your GSP.
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dcx2
Senior Member
Join Date: Sep 2011
Old 07-06-2013 , 12:15   Re: L4D2 update broke sourcemod?
Reply With Quote #178

It's not your GSP's responsibility to update extensions. You need to contact the extension's author, probably in their respective thread, and get them to recompile. Then point your GSP at the new extension and they'll install it.
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spumer
Senior Member
Join Date: Aug 2011
Old 07-06-2013 , 12:29   Re: L4D2 update broke sourcemod?
Reply With Quote #179

Quote:
You may also need to update your makefiles to link against libtier0_srv.so and/or libvstdlib_srv.so.
Expected
Thank you (very)^256 much for you time.
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bilago
Junior Member
Join Date: Jul 2013
Old 07-06-2013 , 12:29   Re: L4D2 update broke sourcemod?
Reply With Quote #180

I went here http://www.sourcemod.net/snapshots.php
and I do not see the 1.5.0 dev branch... what am I missing? Thanks
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