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[CS:GO] Pug Setup (v2.0.7, 2021-11-03)


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splewis
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Join Date: Feb 2014
Location: United States
Old 03-07-2015 , 19:21   Re: [CS:GO] Pug Setup (v1.3.3, 2015-2-22)
Reply With Quote #251

Quote:
Originally Posted by boe View Post
Tried to look up command say as if it were a variable.
*DEAD* boe : !forceready


".forceready" "sm_forceready" was added to chataliases.cfg but didn't either.

I got admin level in Sourcemod "z" what works with everything else just fine. Do i need to configure something else?
It's a command you use to force ready a specific player (e.g. sm_forceready splewis), not everyone.
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Last edited by splewis; 03-07-2015 at 19:21.
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boe
Junior Member
Join Date: Mar 2015
Old 03-08-2015 , 05:20   Re: [CS:GO] Pug Setup (v1.3.3, 2015-2-22)
Reply With Quote #252

Ah ok thanks that works, but wasn't really what i searched for.

Any chance you implement something like this in future?

Ready up system:
Normal/Public Mode (everybody needs to /ready)
Captain Mode (just both captains need to /ready)
Ready system deactivated (no /ready needed at all, autolive is set to disabled)

Last edited by boe; 03-08-2015 at 05:28.
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splewis
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Join Date: Feb 2014
Location: United States
Old 03-08-2015 , 19:52   Re: [CS:GO] Pug Setup (v1.3.3, 2015-2-22)
Reply With Quote #253

Quote:
Originally Posted by boe View Post
Ah ok thanks that works, but wasn't really what i searched for.

Any chance you implement something like this in future?

Ready up system:
Normal/Public Mode (everybody needs to /ready)
Captain Mode (just both captains need to /ready)
Ready system deactivated (no /ready needed at all, autolive is set to disabled)
Unlikely. The ready-up system is quite ingrained into both the plugin and what most players expect.


Edit:
I also wanted to post the stuff I've done lately for the next 1.4.0 version:

Since the number of cvars has grown pretty massively and I've found users didn't really modify the display/default setup settings cvars, I've moved all of that logic to a new file, setupoptions.cfg: https://github.com/splewis/csgo-pug-...tupoptions.cfg
One reason I like this is because I was able to add in-game commands to modify that file - for example: ".setdefault record 1" to make recording default to being on.

A similar addition is .addmap and .removemap commands to edit the current maplist file in-game.

I've also added another file to replace a few other cvars to modify the permissions around commands, permission.cfg: https://github.com/splewis/csgo-pug-...ermissions.cfg
Changing permissions on commands is meant to replace cvars like "sm_pugsetup_any_can_pause" and the other cvar to require admin to use .setup. (I'm still wondering if it might have been simpler to utilize the SM admin system here though, so this might change)

Finally, I'm finally working to work with the builtin warmup system instead of fighting against it - so the sm_pugsetup_use_game_warmup cvar will control whether to use the game's warmup vs only using a warmup config like it is now. This makes the warmup system something like you see with eBot.

If this is done correctly no configs will be required to have any mp_warmup* or mp_restartgame commands/cvars - but having them will not cause issues.
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Last edited by splewis; 03-09-2015 at 03:09.
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spot
Senior Member
Join Date: May 2009
Old 03-10-2015 , 20:42   Re: [CS:GO] Pug Setup (v1.3.3, 2015-2-22)
Reply With Quote #254

Hello, when you renamed you file to maps.txt i think you forgot the change it some place.
I get this error: Missing map file : addons\sourcemod\configs\pugsetup\standard.tx t

I have your last version.
- renamed the maps.txt to standard.txt sloved the problem.
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splewis
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Join Date: Feb 2014
Location: United States
Old 03-10-2015 , 22:20   Re: [CS:GO] Pug Setup (v1.3.3, 2015-2-22)
Reply With Quote #255

Quote:
Originally Posted by spot View Post
Hello, when you renamed you file to maps.txt i think you forgot the change it some place.
I get this error: Missing map file : addons\sourcemod\configs\pugsetup\standard.tx t

I have your last version.
- renamed the maps.txt to standard.txt sloved the problem.
1.3.3 is the last version, and that's not what you're using.

Regardless, that's not a bug. You probably deleted everything on the configs/pugsetup directory (which is unnecessary) but didn't delete the cfg/pugsetup/pugsetup.cfg file (which isn't necessary, but recommended when updating).
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Last edited by splewis; 03-10-2015 at 22:20.
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HIRAMEte0r
Member
Join Date: Oct 2013
Location: Japan
Old 03-19-2015 , 02:34   Re: [CS:GO] Pug Setup (v1.3.3, 2015-2-22)
Reply With Quote #256

Hello
Server crashes after first match ends and voted map.
How can I fix this?

EDIT: this problem is solved after re-installed csgo server. but I got another problem.
when the match starts with manual teams, rws balancer doesn't work.
so the match starts with teams which we joined after map has changed.

their rws value is saved.

please help.
Thank you.

Last edited by HIRAMEte0r; 03-19-2015 at 22:36. Reason: the problem is solved
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KimG
Junior Member
Join Date: Feb 2015
Old 03-19-2015 , 14:35   Re: [CS:GO] Pug Setup (v1.3.3, 2015-2-22)
Reply With Quote #257

Quote:
Originally Posted by HIRAMEte0r View Post
Hello
Server crushes after first match ends and voted map.
How can I fix this?

EDIT: this problem is solved after re-installed csgo server. but I got another problem.
when the match starts with manual teams, rws balancer doesn't work.
so the match starts with teams which we joined after map has changed.

their rws value is saved.

please help.
Thank you.
You need to choose 'random teams' for RWS to have an effect. Manual teams means that each player chooses their own team/side.
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splewis
Veteran Member
Join Date: Feb 2014
Location: United States
Old 03-19-2015 , 17:32   Re: [CS:GO] Pug Setup (v1.3.3, 2015-2-22)
Reply With Quote #258

Quote:
Originally Posted by KimG View Post
You need to choose 'random teams' for RWS to have an effect. Manual teams means that each player chooses their own team/side.
It should make no difference if random or manual teams are used.

https://github.com/splewis/csgo-pug-...lancer.sp#L299

Though, looking at where that forward gets called, if you choose random teams it will re-scramble teams and the rws-balanced teams will be thrown away. I'll either have to make the rws balancer disabled on random teams or add some api support for a "custom" team type for the rws balancer to use.

Edit:

I did just that. https://github.com/splewis/csgo-pug-...ff91b8ea604697

Autobalanced teams are now a legitimate team type - and can be selected in the setup menu. This option will only appear if *a* plugin is loaded that defines a team balancer. The stock pugsetup_rwsbalancer does exactly that.
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Last edited by splewis; 03-19-2015 at 21:22.
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HIRAMEte0r
Member
Join Date: Oct 2013
Location: Japan
Old 03-19-2015 , 23:00   Re: [CS:GO] Pug Setup (v1.3.3, 2015-2-22)
Reply With Quote #259

Quote:
Originally Posted by splewis View Post
It should make no difference if random or manual teams are used.

https://github.com/splewis/csgo-pug-...lancer.sp#L299

Though, looking at where that forward gets called, if you choose random teams it will re-scramble teams and the rws-balanced teams will be thrown away. I'll either have to make the rws balancer disabled on random teams or add some api support for a "custom" team type for the rws balancer to use.

Edit:

I did just that. https://github.com/splewis/csgo-pug-...ff91b8ea604697

Autobalanced teams are now a legitimate team type - and can be selected in the setup menu. This option will only appear if *a* plugin is loaded that defines a team balancer. The stock pugsetup_rwsbalancer does exactly that.
Thank you so much!!! but setup menu doesn't show "Autobalanced team" after download from github
http://i.imgur.com/pBwa2yY.jpg

EDIT:Autobalanced team is displayed. I don't know why.

Last edited by HIRAMEte0r; 03-19-2015 at 23:22.
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splewis
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Join Date: Feb 2014
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Old 03-20-2015 , 02:51   Re: [CS:GO] Pug Setup (v1.3.3, 2015-2-22)
Reply With Quote #260

Quote:
Originally Posted by HIRAMEte0r View Post
Thank you so much!!! but setup menu doesn't show "Autobalanced team" after download from github
http://i.imgur.com/pBwa2yY.jpg

EDIT:Autobalanced team is displayed. I don't know why.
It's only going to be there if you 1) are compiling the plugin yourself and updated your sources or 2) just updated to one of the automated dev builds at http://ci.splewis.net/job/csgo-pug-s...ccessfulBuild/.

Otherwise you have to wait for the next actual release.
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Last edited by splewis; 03-20-2015 at 02:52.
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