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Weapon Restrictions


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sidjamesbond
Member
Join Date: Oct 2008
Old 10-08-2009 , 11:37   Re: Weapon Restrictions
Reply With Quote #461

anybody? Col Trautman? dont push me!
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szidzse
Junior Member
Join Date: Aug 2009
Old 10-08-2009 , 17:45   Re: Weapon Restrictions
Reply With Quote #462

stupid question: whats there if i dont want to use the warmup function??
how to disable it??
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KawMAN
SourceMod Donor
Join Date: Sep 2007
Location: Cracov
Old 10-09-2009 , 07:15   Re: Weapon Restrictions
Reply With Quote #463

Quote:
Originally Posted by sidjamesbond View Post
is there a plugin that allows the winning team to be restricted from awp? is this something i can request? i have seen it for cz but not css. -Rob-
use http://forums.alliedmods.net/showthread.php?p=542780

Quote:
Originally Posted by szidzse View Post
stupid question: whats there if i dont want to use the warmup function??
how to disable it??
in cfg/sourcemod/restrict_weapons.cfg change sm_warmup_system to 0
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szidzse
Junior Member
Join Date: Aug 2009
Old 10-09-2009 , 10:30   Re: Weapon Restrictions
Reply With Quote #464

thank you i got it now everything works now like a charm
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sidjamesbond
Member
Join Date: Oct 2008
Old 10-09-2009 , 21:03   Re: Weapon Restrictions
Reply With Quote #465

same here thanks bro
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TuxFighter
Member
Join Date: Apr 2008
Old 10-15-2009 , 17:49   Re: Weapon Restrictions
Reply With Quote #466

Hello Forum,

I really like the warmup feature in your mod, especially the pickup restriction, a big but is the missing respawn in warmup.
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Havock
Junior Member
Join Date: Apr 2009
Old 11-05-2009 , 05:27   Re: Weapon Restrictions
Reply With Quote #467

serverv1.0.0.34 (Linux, Dedicated, Protocol 7)Protocol version7
MetaMod: Source v1.7.1V, SourceMod v1.2.4
Exe version 1.0.0.34 (cstrike)
Exe build: 10:55:50 Aug 26 2009 (3945)

missing hidden reserve slots. if you choose this plugin in particular, delete the file hacks.games.txt is again 24 slots fill it wrote 25 slots.

sorry for my English
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NoS
Senior Member
Join Date: Nov 2006
Old 11-05-2009 , 10:32   Re: Weapon Restrictions
Reply With Quote #468

Is there anyway we could have the weapons just disabled from being purchased instead of existing? Its kind of annoying when I am actually playing and I run over to pick up a dead players awp and it just disappears.
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vertexshader
Senior Member
Join Date: Mar 2008
Old 12-10-2009 , 02:25   Re: Weapon Restrictions
Reply With Quote #469

NoS pointed some interesting situation with disappearing weapons.
Here are my steps to make abuse and use restricted weapon, in the scenario it is the flashbang grenade.

map $2000$ - has 4 placed HE grenades and 1 Flash at the middle, where is the only buyzone in the map

Before step 1 pick up a weapon, like AK-47 and don't fire with it...
Step 1 - round starts, take HE but don't throw it
Step 2 - go to the Flash and pick it. HE grenade disappears
Step 3 - go and pick second HE. Now you have HE and Flash
Step 4 - choose Flash and throw it. You were flashed
Messages that pop-up in the console:
Quote:
You are only allowed 2 flash bangs per round
That weapon is currently restricted.
That weapon is currently restricted.
After throwing:
Quote:
You are refunded 200 cash for the flashbang.
Step 5 - Don't be nervous, your HE grenade disappeared after Flash throw ... sh*7 happ3ns
Step 6 - Well, you noticed that there are no clips for your rifle? Only 30 bullets. Rage_quit
These steps were done with "z" admin privileges.

Last edited by vertexshader; 12-11-2009 at 06:29.
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nightrider
SourceMod Donor
Join Date: Dec 2008
Old 12-28-2009 , 11:51   Re: Weapon Restrictions
Reply With Quote #470

I installed this plugin and like it.
I'm also using Advanced Commands in conjunction with this.

I'm trying to use this combination of source mod plugins
to allow restriction of all weapons & for admins to be able to give out certain weapons to all players.

When we used Mani Mod we had these fun rounds from around 10 minuets til the end of the map.
Where all weapons would be restricted and only deagles are given out to all.

I'm trying to determine how to bind two separate commands.
I'm still unsure on how to get two commands bound to one key stroke,
as I'm dealing with two source mod plugins.
One to restrict & the other to give weapons.

Example all weapons are restricted:
I want to unrestricted only deagles and give out deagles to all players.

The Weapon Restrictions
unrestrict command is:
sm_unrestrict
deagle

The Advanced Commands give weapon command is:
sm_equip deagle

In order for the weapon to spawn I need to unrestrict it's class first.
I have tried as a bind

bind "KP_HOME"sm_unrestrict
deagle; sm_equip deagle
and it did not work.

Any ideas?
Thank you in advance.

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Last edited by nightrider; 12-29-2009 at 17:25.
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