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SourceMod Publicly Available for Scripting


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BAILOPAN
Join Date: Jan 2004
Old 03-16-2007 , 21:59   SourceMod Publicly Available for Scripting
#1

I am very pleased to announce that SourceMod is finally publicly available. Before you die of shock over this news, I would like to clarify; this is not a release. We are making our nightly builds available to the public.

SourceMod is rapidly nearing feature completion. It is quite stable and has the fundamental internal features that AMX Mod X does. However, there is one "big" piece missing, and that is the set of administration plugins which will eventually make SourceMod useful to the average administrator.

However, the scripting and C++ API has been deemed stable, and thus we are opening plugin and extension development to the public. SourceMod has a wide range of features available and more are being added every week.

SourceMod should be considered "alpha" quality, although it is quite stable, it is only just emerging from its infancy. As always, I highly recommend that interested parties read the Dev Log for upcoming developments and articles. A beta or non-beta release is expected sometime in April or possibly May.

I would like to thank faluco and Damaged Soul for their hard work on SourceMod over the past few months. "For a project that has died twice," we're very happy to have gotten this far.
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Last edited by BAILOPAN; 03-18-2007 at 00:44.
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sawce
The null pointer exception error and virtual machine bug
Join Date: Oct 2004
Old 03-16-2007 , 22:04   Re: SourceMod Publicly Available for Scripting
#2

You sure are dedicated to get this thing done. :]

Nice work.
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teame06
i have a hat
Join Date: Feb 2005
Location: Hat City
Old 03-16-2007 , 22:12   Re: SourceMod Publicly Available for Scripting
#3

Woah ... nice.

/me tips my winter hat off to you guys.
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krod
Member
Join Date: Oct 2006
Old 03-16-2007 , 22:14   Re: SourceMod Publicly Available for Scripting
#4

I justed wet myself

Last edited by krod; 03-16-2007 at 23:01.
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_KaszpiR_
AMX Mod X Beta Tester
Join Date: Feb 2004
Location: Warsaw, Poland
Old 03-17-2007 , 19:34   Re: SourceMod Publicly Available for Scripting
#5

nice,
i rember you were saying the project would be somwhere in the end of autumn in previous year (i guess), but then there were messages like 'dead before birth', so current news is a good news!
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GoD-Tony
Veteran Member
Join Date: Jul 2005
Old 03-18-2007 , 23:53   Re: SourceMod Publicly Available for Scripting
#6

NICE JOB
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Emp`
AMX Mod X Plugin Approver
Join Date: Aug 2005
Location: Decapod 10
Old 03-19-2007 , 01:40   Re: SourceMod Publicly Available for Scripting
#7

ooh, yummy
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ichthys
Veteran Member
Join Date: Dec 2004
Location: []*[]
Old 03-20-2007 , 09:55   Re: SourceMod Publicly Available for Scripting
#8

Exciting!
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UPABrawler
Member
Join Date: Sep 2006
Old 03-20-2007 , 20:07   Re: SourceMod Publicly Available for Scripting
#9

awesome will have it on my server soon.
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Switchie
Senior Member
Join Date: Mar 2006
Location: Belgium
Old 05-07-2007 , 16:35   Re: SourceMod Publicly Available for Scripting
#10

Hopely this get released soon as 1.0

I am using these plugins for now on our 64 player server :
SourceMM 1.4 (Windows) - Statsmeminimum Plugin Metamod-Source 1.3.0.9 - bat_mm_1.4.0_rc5.zip

Keep up the good work

Greetz
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Last edited by Switchie; 05-08-2007 at 04:34.
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