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Crash when creating a bot


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marcelowzd
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Join Date: Feb 2011
Location: São Paulo, Brazil
Old 06-22-2018 , 15:12   Re: Crash when creating a bot
Reply With Quote #11

For fuck sake what is happening, the only thing that i didn't do yet was reinstalling windows.

For real, i have a linux server and i have a weird bug there that cstrike simply doesn't work, i already reinstalled the entire server and it still have this bug. Now on my windows PC i can't get this bot to work even if it work for other people.

What version of amxx are you using? I'll try on AMX 1.8.2 because that's not possible, for real.

I just downloaded the amxx 1.8.3 from amxmodx.org in dev builds, then downloaded the cstrike package and finally metamod 1.21p37 and i'm compiling for this version.
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Last edited by marcelowzd; 06-22-2018 at 15:15.
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Natsheh
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Join Date: Sep 2012
Old 06-22-2018 , 15:17   Re: Crash when creating a bot
Reply With Quote #12

I meant why just not install pbots into your server?
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marcelowzd
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Old 06-22-2018 , 15:18   Re: Crash when creating a bot
Reply With Quote #13

Quote:
Originally Posted by Natsheh View Post
I meant why just not install pbots into your server?
Because the point of this bot is to repeat player movement on BHOP maps after they get the best time.
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Last edited by marcelowzd; 06-22-2018 at 15:18.
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Natsheh
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Old 06-22-2018 , 15:18   Re: Crash when creating a bot
Reply With Quote #14

Quote:
Originally Posted by marcelowzd View Post
Because the point of this bot is to repeat player movement on BHOP maps after they get the best time.
Then use npc instead.
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marcelowzd
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Old 06-22-2018 , 15:23   Re: Crash when creating a bot
Reply With Quote #15

Quote:
Originally Posted by Natsheh View Post
Then use npc instead.
But that is what i'm already trying to do, but for some reason i can't see the bot.

I know i can use Fakemeta's CreateNamedEntity or Engine's create_entity to do this also, but this problem is making me so mad already.
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Natsheh
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Old 06-22-2018 , 15:26   Re: Crash when creating a bot
Reply With Quote #16

Quote:
Originally Posted by marcelowzd View Post
But that is what i'm already trying to do, but for some reason i can't see the bot.

I know i can use Fakemeta's CreateNamedEntity or Engine's create_entity to do this also, but this problem is making me so mad already.
Then try the second solution, btw how are you going to record the player movements.
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marcelowzd
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Old 06-22-2018 , 15:32   Re: Crash when creating a bot
Reply With Quote #17

Quote:
Originally Posted by Natsheh View Post
Then try the second solution, btw how are you going to record the player movements.
This is the hard part, i still don't know how exactly i'll do this, but i have an idea.
I was playing in one server and i saw this bot repeating every single movement from the best time in the server and then i asked the author. What he told me is that he uses PreThink to register something (i guess player origin, angles and maybe some more stuff), so that's how while i can't make the bot appear.
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shauli
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Join Date: Jun 2018
Old 06-22-2018 , 15:41   Re: Crash when creating a bot
Reply With Quote #18

Quote:
Originally Posted by marcelowzd View Post
This is the hard part, i still don't know how exactly i'll do this, but i have an idea.
I was playing in one server and i saw this bot repeating every single movement from the best time in the server and then i asked the author. What he told me is that he uses PreThink to register something (i guess player origin, angles and maybe some more stuff), so that's how while i can't make the bot appear.
Hey, I made a plugin exactly like this for my BHOP server.
Anyway, for the bot, when you in the same team as your bot, where he is on the radar?
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Natsheh
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Old 06-22-2018 , 15:43   Re: Crash when creating a bot
Reply With Quote #19

Listen create a fakebot and create a npc set the npc to follow the fakebot while moving so the npc will be the form body and the fakebot will be the physcial movement.
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marcelowzd
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Old 06-22-2018 , 15:44   Re: Crash when creating a bot
Reply With Quote #20

Quote:
Originally Posted by shauli View Post
Hey, I made a plugin exactly like this for my BHOP server.
Anyway, for the bot, when you in the same team as your bot, where he is on the radar?
Now that you said it, he is very far away, but i can see his name in front of me.

Quote:
Originally Posted by Natsheh View Post
Listen create a fakebot and create a npc set the npc to follow the fakebot while moving so the npc will be the form body and the fakebot will be the physcial movement.
I'll try this.
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Last edited by marcelowzd; 06-22-2018 at 15:45.
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