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[L4D/L4D2] Infected Bots Control (1.0.0)


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paul92
Senior Member
Join Date: Sep 2010
Old 04-12-2011 , 15:23   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1271

Quote:
Originally Posted by ShanXin View Post
ty, but isn't there a gamedata file?

Oh yes, i forgot about that!

Here i upload the gamedata file.

I don't know what are the differences from mine version, and the 1.9.8 of Ja-Forces...
Attached Files
File Type: txt l4dinfectedbots.txt (1.8 KB, 887 views)
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ShanXin
Member
Join Date: May 2010
Old 04-12-2011 , 17:54   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1272

Quote:
Originally Posted by paul92 View Post
Oh yes, i forgot about that!

Here i upload the gamedata file.

I don't know what are the differences from mine version, and the 1.9.8 of Ja-Forces...
its a more up to date version, so I'll take his
but thnxs ^.^
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37063
New Member
Join Date: Apr 2011
Old 04-16-2011 , 17:58   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1273

First of all, I'm sorry! My poor english
I would like to reflect a serious problem
All players can join in the console enter the command z_spawn infection
Even if sv_cheats 0
But I found that if the number reaches around 8
Enter commands using the console can be added to the infection z_spawn
This causes the player to make trouble
On a timely manner to solve this problem?
For this problem, the server every player to make trouble.
And I found that the server has just started within a certain period of time will not have this problem.
It reached the number specified, or is the time to appear this problem.
For this problem, I am very disturbed!
Do not load this plugin, it will not happen!

Thank you for your nice plugin.
I will always care about you and look forward to your new works

Last edited by 37063; 04-16-2011 at 18:34.
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xioSlayer
Senior Member
Join Date: Apr 2011
Old 05-03-2011 , 13:14   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1274

Quote:
Originally Posted by 37063 View Post
First of all, I'm sorry! My poor english
I would like to reflect a serious problem
All players can join in the console enter the command z_spawn infection
Even if sv_cheats 0
But I found that if the number reaches around 8
Enter commands using the console can be added to the infection z_spawn
This causes the player to make trouble
On a timely manner to solve this problem?
For this problem, the server every player to make trouble.
And I found that the server has just started within a certain period of time will not have this problem.
It reached the number specified, or is the time to appear this problem.
For this problem, I am very disturbed!
Do not load this plugin, it will not happen!

Thank you for your nice plugin.
I will always care about you and look forward to your new works
Are you running a listen server? That could be why.
xioSlayer is offline
crazydog
AlliedModders Donor
Join Date: Jan 2006
Old 07-16-2011 , 17:02   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1275

So, I'd love if someone could figure out why when playing as an infected bot in the old version of this plug, your keyboard becomes inoperable and the only way to quit the game is via task manager.

I've looked at the code, but I don't see anything that is glaringly obvious. I know that that portion of the plugin isn't supported anymore, but it's the only part that doesn't seem to work.
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SilentBr
Veteran Member
Join Date: Jan 2009
Old 07-30-2011 , 19:21   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1276

I have a COOP server with 16 slots. The problem of my server: very easy to play even with Realism Expert because the respawn time of the infected bots is too long.

So I installed this plugin to make the gameplay more difficult. I just changed this cvar

Quote:
// If 1, The plugin will adjust spawn timers depending on the gamemode, adjusts spawn timers based on number of survivor players in coop and based on amount of infected players in versus/scavenge
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_infectedbots_adjust_spawn_times "1"
With this cvar enabled, the gameplay become perfect. The spawn of the infected bots and common infecteds become faster and if more players join in the server more faster become the spawn timer. That's perfect.

The problem with this cvar is: when we have 1 to 8 players connected in the server, is really hard to play, we just can't survive. If we have 9 to 16 players connected is fun.

My question is: Is there a way to enable this cvar ONLY if there are 9 or more players connected?
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Herokim
Senior Member
Join Date: Mar 2010
Location: In Fag-o-land
Old 08-03-2011 , 11:10   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1277

Nooooou!
No coop and survival support?!
Grrrrr.

Son, I are disappoint.
Luckily there are earlier versions with that, so thank you users above!

(Many things have changed since I was last here...)
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Marcus101RR
Veteran Member
Join Date: Aug 2009
Location: Tampa, FL
Old 08-18-2011 , 16:43   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1278

Still doesn't support l4d2 Si limit on battlefield issue. Disappoint. I hate valve for this
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Newf
Senior Member
Join Date: Dec 2009
Old 08-22-2011 , 22:43   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1279

i'm having issues with trying to get my special infected respawn times to something that's not a constant barrage of SI against the survivors. there's boomers spawning with hunter names, jockeys spawning with spitter names. my ghost time is only 2 seconds. i have no idea what i'm doing wrong.

i have this plugin installed (198 version) and
sm_cvar z_ghost_delay_min 20
sm_cvar z_ghost_delay_max 20
in my server.cfg

my cvars for this plugin are:
l4d_infectedbots_adjust_spawn_times "0"
l4d_infectedbots_boomer_limit "1"
l4d_infectedbots_charger_limit "1"
l4d_infectedbots_director_spawn "0"
l4d_infectedbots_ghost_time "1"
l4d_infectedbots_hunter_limit "1"
l4d_infectedbots_initial_spawn_timer "1"
l4d_infectedbots_jockey_limit "1"
l4d_infectedbots_lifespan "40"
l4d_infectedbots_max_specials "8"
l4d_infectedbots_smoker_limit "1"
l4d_infectedbots_spawn_time_max "20"
l4d_infectedbots_spawn_time_min "20"
l4d_infectedbots_spitter_limit "1"

what am i doing wrong? or should i use something else for this?? any help is appreciated. thanks.
Edit: after lowing the SI numbers to 1, it's a bit better, but they still spawn too often.
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Last edited by Newf; 08-23-2011 at 00:51.
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N_Hell_Follows
Member
Join Date: May 2009
Old 08-27-2011 , 15:35   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1280

This plugin is unfortunately useless now. L4d2 now has their own infected bots, and since the removal of coop/survival playable SI spawns theres no need. Its too bad I loved this plugin.

Last edited by N_Hell_Follows; 09-11-2011 at 20:30.
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