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[TF2] Female Models


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Mike4Told
Member
Join Date: Sep 2013
Old 11-06-2014 , 16:06   [TF2] Female Models
Reply With Quote #1

My girlfriend had asked me to see if there were some female skins or models for TF2, I found some and I am trying to use the Model Manager plugin. However, it is in a VPK file. How do I get this to work?
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Tank Missile
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Join Date: Aug 2013
Old 11-06-2014 , 16:37   Re: [TF2] Female Models
Reply With Quote #2

Quote:
Originally Posted by Mike4Told View Post
My girlfriend had asked me to see if there were some female skins or models for TF2, I found some and I am trying to use the Model Manager plugin. However, it is in a VPK file. How do I get this to work?
Vpks do not work serverside. You'll need to extract and use the content within them. Download and install GCFScape, and then you can extract content from vpks.

Last edited by Tank Missile; 11-06-2014 at 16:40.
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Mike4Told
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Join Date: Sep 2013
Old 11-06-2014 , 17:21   Re: [TF2] Female Models
Reply With Quote #3

Alright, I've extracted it to my desktop. Where would I put it? And I also need to make sure that clients download the files.
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Old 11-06-2014 , 17:35   Re: [TF2] Female Models
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Quote:
Originally Posted by Mike4Told View Post
Alright, I've extracted it to my desktop. Where would I put it? And I also need to make sure that clients download the files.
You should have two folders now: "models" and "materials", containing the female player model files.

On your server directory, navigate to "tf" and pop both folders in there. For FastDL if you have it, same thing. "<fastdl URL>/tf/", just pop the models and materials folders in there after BZIPing them.
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Mike4Told
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Join Date: Sep 2013
Old 11-06-2014 , 18:54   Re: [TF2] Female Models
Reply With Quote #5

I've done that, but when I add the .mdl to the Model Manager it doesn't work. I am using this:
http://tf2.gamebanana.com/skins/129462
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Dr_Knuckles
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Join Date: Mar 2005
Location: SW Florida
Old 11-06-2014 , 19:06   Re: [TF2] Female Models
Reply With Quote #6

Whats your config look like?
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Mike4Told
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Join Date: Sep 2013
Old 11-06-2014 , 19:19   Re: [TF2] Female Models
Reply With Quote #7

Code:
//****************************************************************************
//                            PROPERTIES TABLE
//****************************************************************************
//
// The current maxium of items is 256. This is due the information being saved
// on a fixed array, but guess it's quite a lot.
//
// You can't use valve models, they'll look cruddy, probably even turn all hats invisible
// If you try, you're a loser.
//
// "model": self-explanatory. models/whatever/pants.mdl, for example.
//
// "flags":
// +------------------------+-------------------------------------------------------+
// | FLAGS                    | DESCRIPTION                                            |
// +------------------------+-------------------------------------------------------+
// | USER_DEFAULT            | Sets the wearable as default for common users            |
// | ADMIN_DEFAULT            | Sets the wearable as the admin default                |
// | ADMIN_ONLY                | No longer used, see the "admin" key                    |
// | HIDDEN                    | Item won't be shown on the list, but will be usable    |
// |                        | through commands.                                        |
// | INVISIBLE                | Model isn't rendered.                                    |
// | NO_ANIM                | Model doesn't use class animations, and rotates        |
// |                        |   with player view yaw.                                |
// | HIDE_HATS                | Hides any hats the player is wearing                    |
// | HIDE_WEAPONS            | Makes weapons mostly invisible for the player                |
// +------------------------+-------------------------------------------------------+
//
// "bodygroups": Fairly self-explanatory, probably useless and probably won't work right
// | HIDE_SCOUT_HAT
// | HIDE_SCOUT_HEADPHONES
// | HIDE_SCOUT_FEET
// | HIDE_SCOUT_DOGTAGS
// | SHOW_SOLDIER_ROCKET
// | HIDE_SOLDIER_HELMET
// | HIDE_SOLDIER_GRENADES
// | HIDE_PYRO_HEAD
// | HIDE_PYRO_GRENADES
// | SHOW_DEMO_SMILE        //his sticky note
// | HIDE_DEMO_FEET
// | HIDE_HEAVY_HANDS
// | HIDE_ENGINEER_HELMET
// | SHOW_ENGINEER_ROBOTARM
// | HIDE_MEDIC_BACKPACK
// | SHOW_SNIPER_ARROWS
// | HIDE_SNIPER_HAT
// | SHOW_SNIPER_DARTS
// | SHOW_SPY_MASK
//
// "classes":
// +--------------------+
// | SCOUT                |
// | SNIPER                |
// | SOLDIER            |
// | DEMOMAN            |
// | MEDIC                |
// | HEAVY                |
// | PYRO                |
// | SPY                |
// | ENGINEER            |
// +--------------------+
// | ALL                |
// +--------------------+
//
// "teams":
//    RED, BLU, or ALL
//
// "steamid":
//    Put in steamid's separated by spaces to only allow that model to those steamids.
//  STEAM_0:1:19100391 is a nice one.
//
// "admin":
//    User must have ALL of these admin overrides (look up SourceMod Admin Overrides)
//  to use this model.
//
//
//****************************************************************************

"Model Management - Item list"
{
    "Female Sniper"    //Female Sniper
    {
        "model"            "models/player/sniper.mdl"
        "flags"            ""
        "bodygroups"    ""    //random, definitely won't work on Heavy, I think.
        "classes"        "SNIPER"
        "teams"            "ALL"
    }
}
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Old 11-06-2014 , 20:14   Re: [TF2] Female Models
Reply With Quote #8

You have to hex the model (or in other words, rename it) which includes restructuring the directory of the files.

So instead of being in "models/player/sniper.mdl", you'd have to use a program (such as Mecha the Slag's MDL Hexer to do one of two things:

1. Change the directory, for example "models/player/femsniper/sniper.mdl"
2. Change the model name, for example "models/player/femsniper.mdl"

Then for the textures, while using MDL Hexer, it's a good idea to re-route the texture locations. So instead of "materials/models/player/sniper/sniper_head_red.vtf", you would re-route it to be "materials/models/player/femsniper/sniper_head_red.vtf", and then edit "sniper_head_red.vmt" and change the "$basetexture" directory to the same thing.

If all is done correctly, the model will load up properly in HLMV and the textures will all work properly too. Sometimes hexing can be a tad touchy and not work correctly, just takes a few tries to get the hang of it.
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Join Date: Mar 2014
Old 11-06-2014 , 23:56   Re: [TF2] Female Models
Reply With Quote #9

The female player models are available to players via FlaminSarge's Model Manager plugin on my server for the sniper, scout, pyro, engineer, medic, spy, and heavy.

As amazing as FlaminSarge's plugin is, the instructions are complicated. It was by far the hardest plugin to figure out. I spent hours trying to get Model Manager to work for me. Following the instructions did not work for me.

Fortunately, I had luck after painstakingly reading all of the 110 pages of posts looking for clues on how others managed to get it to work. Finally, I found a post that referenced something called 'SM File/Folder Downloader and Precacher' by SWAT 88 (https://forums.alliedmods.net/showth...nloads_simple) . Configuring and using it allowed Model Manager to work for me.

I kick myself for not writing down and sharing the steps I took to get models working. Perhaps that would've saved someone else the pain I went through. If it helps, I'll share this with you:

1. My sniper.mdl.dep file
Code:
models/female/sniper.dx80.vtx
models/female/sniper.dx90.vtx
models/female/sniper.phy
models/female/sniper.sw.vtx
models/female/sniper.vvd
materials/models/maxxy/female_sniper/eyeball_l.vmt
materials/models/maxxy/female_sniper/eyeball_r.vmt
materials/models/maxxy/female_sniper/femsniper_default_normals.vtf
materials/models/maxxy/female_sniper/femsniper_lens.vtf
materials/models/maxxy/female_sniper/femsniperbody_diffuse.vtf
materials/models/maxxy/female_sniper/femsniperbody_diffuse_blue.vtf
materials/models/maxxy/female_sniper/femsniperface_diffuse.vtf
materials/models/maxxy/female_sniper/femsniperface_exponent.vtf
materials/models/maxxy/female_sniper/femsniperface_phongmask.vtf
materials/models/maxxy/female_sniper/lens.vmt
materials/models/maxxy/female_sniper/sniper_female_body.vmt
materials/models/maxxy/female_sniper/sniper_female_body_blue.vmt
materials/models/maxxy/female_sniper/sniper_female_head.vmt
materials/models/maxxy/female_sniper/sniper_lens_cloak.vmt
materials/models/maxxy/female_sniper/sniper_lens_invuln.vmt
materials/models/maxxy/female_sniper/eyeball_invun.vmt
2. My downloads.ini file:
Code:
//Don't modify or remove the Comment Lines ( // )
//Files (Download Only No Precache)
 
//de_mapname

//Decal Files (Download and Precache)

//de_mapname

//Sound Files (Download and Precache)

//de_mapname

//Any
materials/custom
materials\models\kustomfleetings\demo
materials\models\player\female_engineer
materials\models\player\female_heavy
materials\models\player\female_medic
materials\models\player\female_pyro
materials\models\player\female_scout
materials\models\player\female_spy
materials\models\player\female_sniper
materials\models\player\scout\foxmccloud
//cs_mapname
//Model Files (Download and Precache)
models/custom
models/female
models/kustomfleetings
models/player/scout
3. My tf2_modellist.cfg
Code:
"Model Management - Item list"
{
 "Demo Brony" //EXAMPLE MODEL
 {
  "model"   "models/custom/demo_hg/player/demo.mdl"
  "flags"   ""
  "bodygroups" "HIDE_SCOUT_FEET" //random, definitely won't work on Heavy, I think.
  "classes"  "DEMOMAN"
  "teams"   "ALL"
 }
 "Engie Brony" //EXAMPLE MODEL
 {
  "model"   "models/custom/engie_hg/player/engineer.mdl"
  "flags"   ""
  "bodygroups" "HIDE_SCOUT_FEET" //random, definitely won't work on Heavy, I think.
  "classes"  "ENGINEER"
  "teams"   "ALL"
 }
 "Heavy Brony" //EXAMPLE MODEL
 {
  "model"   "models/custom/heavy_hg/player/heavy.mdl"
  "flags"   ""
  "bodygroups" "HIDE_SCOUT_FEET" //random, definitely won't work on Heavy, I think.
  "classes"  "HEAVY"
  "teams"   "ALL"
 }
 "Pyro Brony" //EXAMPLE MODEL
 {
  "model"   "models/custom/pyro_hg/player/pyro.mdl"
  "flags"   ""
  "bodygroups" "HIDE_SCOUT_FEET" //random, definitely won't work on Heavy, I think.
  "classes"  "PYRO"
  "teams"   "ALL"
 }
 "Scout Brony" //EXAMPLE MODEL
 {
  "model"   "models/custom/scout_hg/player/scout.mdl"
  "flags"   ""
  "bodygroups" "HIDE_SCOUT_FEET" //random, definitely won't work on Heavy, I think.
  "classes"  "SCOUT"
  "teams"   "ALL"
 }
 "Sniper Brony" //EXAMPLE MODEL
 {
  "model"   "models/custom/sniper_hg/player/sniper.mdl"
  "flags"   ""
  "bodygroups" "HIDE_SCOUT_FEET" //random, definitely won't work on Heavy, I think.
  "classes"  "SNIPER"
  "teams"   "ALL"
 }
 "Soldier Brony" //EXAMPLE MODEL
 {
  "model"   "models/custom/soldier_hg/player/soldier.mdl"
  "flags"   ""
  "bodygroups" "HIDE_SCOUT_FEET" //random, definitely won't work on Heavy, I think.
  "classes"  "SOLDIER"
  "teams"   "ALL"
 }
 "Spy Brony" //EXAMPLE MODEL
 {
  "model"   "models/custom/spy_hg/player/spy.mdl"
  "flags"   ""
  "bodygroups" "HIDE_SCOUT_FEET" //random, definitely won't work on Heavy, I think.
  "classes"  "SPY"
  "teams"   "ALL"
 }
 "Engineer Female" //EXAMPLE MODEL
 {
  "model"   "models/female/engineer.mdl"
  "flags"   ""
  "bodygroups" "HIDE_SCOUT_FEET" //random, definitely won't work on Heavy, I think.
  "classes"  "ENGINEER"
  "teams"   "ALL"
 }
 "Heavy Female" //EXAMPLE MODEL
 {
  "model"   "models/female/heavy.mdl"
  "flags"   ""
  "bodygroups" "HIDE_SCOUT_FEET" //random, definitely won't work on Heavy, I think.
  "classes"  "HEAVY"
  "teams"   "ALL"
 }
 "Medic Female" //EXAMPLE MODEL
 {
  "model"   "models/female/medic.mdl"
  "flags"   ""
  "bodygroups" "HIDE_SCOUT_FEET" //random, definitely won't work on Heavy, I think.
  "classes"  "MEDIC"
  "teams"   "ALL"
 }
 "Pyro Female" //EXAMPLE MODEL
 {
  "model"   "models/female/pyro.mdl"
  "flags"   ""
  "bodygroups" "HIDE_SCOUT_FEET" //random, definitely won't work on Heavy, I think.
  "classes"  "PYRO"
  "teams"   "ALL"
 }
 "Scout Female" //EXAMPLE MODEL
 {
  "model"   "models/female/scout.mdl"
  "flags"   ""
  "bodygroups" "HIDE_SCOUT_FEET" //random, definitely won't work on Heavy, I think.
  "classes"  "SCOUT"
  "teams"   "ALL"
 }
 "Spy Female" //EXAMPLE MODEL
 {
  "model"   "models/female/spy.mdl"
  "flags"   ""
  "bodygroups" "HIDE_SCOUT_FEET" //random, definitely won't work on Heavy, I think.
  "classes"  "SPY"
  "teams"   "ALL"
 }
 "Sniper Female" //EXAMPLE MODEL
 {
  "model"   "models/female/sniper.mdl"
  "flags"   ""
  "bodygroups" "HIDE_SCOUT_FEET" //random, definitely won't work on Heavy, I think.
  "classes"  "SNIPER"
  "teams"   "ALL"
 }
 "Demo Rappy" //Demoman Raptor Model
 {
  "model"   "models/kustomfleetings/demo/rappy_b1.mdl"
  "flags"   "HIDE_HATS"
  "bodygroups" "HIDE_SCOUT_FEET" //random, definitely won't work on Heavy, I think.
  "classes"  "DEMOMAN"
  "teams"   "ALL"
 }
 "Scout Fox McCloud" //EXAMPLE MODEL
 {
  "model"   "models/player/scout/foxmccloud.mdl"
  "flags"   "HIDE_HATS"
  "bodygroups" "HIDE_SCOUT_FEET" //random, definitely won't work on Heavy, I think.
  "classes"  "SCOUT"
  "teams"   "ALL"
 }
}
I hope this helps...
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Old 11-07-2014 , 05:48   Re: [TF2] Female Models
Reply With Quote #10

It's actually incredibly easy to get Model Manager working, and incredibly easy to hex models...once you know what you're doing.
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