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[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)


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taRik
AlliedModders Donor
Join Date: Apr 2010
Old 04-13-2014 , 11:04   Re: [CS:GO] Deathmatch Goes Advanced (v0.7.14, 2014-04-13)
Reply With Quote #201

Awesome, I will try the new update soon.

Quick question: Is it a bad idea to use Deathmatch points in a Team deathmatch? Or should I use T/CT points.
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h3bus
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Join Date: Nov 2013
Old 04-13-2014 , 11:27   Re: [CS:GO] Deathmatch Goes Advanced (v0.7.14, 2014-04-13)
Reply With Quote #202

Quote:
Originally Posted by taRik View Post
Quick question: Is it a bad idea to use Deathmatch points in a Team deathmatch? Or should I use T/CT points.
It depends on what you want ;)

If mp_randomspawn is 0, T/CT point will be used; if mp_randomspawn is 1, DM points will be used.
You should only use T/CT point if for some reason you don't want T and CT to mixed up. If personaly use them when I want the map to have one T side and one CT side.
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anubias
Junior Member
Join Date: Apr 2014
Old 04-13-2014 , 11:29   Re: [CS:GO] Deathmatch Goes Advanced (v0.7.14, 2014-04-13)
Reply With Quote #203

I gets errors:

L 04/13/2014 - 18:07:12: [deathmatch.smx] Cant set Cvar "dm_hp_to_kevlar_mode": Not found
L 04/13/2014 - 18:07:12: [deathmatch.smx] Cant set Cvar "dm_hp_to_kevlar_ratio": Not found
L 04/13/2014 - 18:07:12: [deathmatch.smx] Cant set Cvar "dm_hp_to_kevlar_mode": Not found
L 04/13/2014 - 18:07:12: [deathmatch.smx] Cant set Cvar "dm_hp_to_kevlar_ratio": Not found
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h3bus
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Join Date: Nov 2013
Old 04-13-2014 , 12:10   Re: [CS:GO] Deathmatch Goes Advanced (v0.7.14, 2014-04-13)
Reply With Quote #204

Quote:
Originally Posted by anubias View Post
I gets errors:

L 04/13/2014 - 18:07:12: [deathmatch.smx] Cant set Cvar "dm_hp_to_kevlar_mode": Not found
L 04/13/2014 - 18:07:12: [deathmatch.smx] Cant set Cvar "dm_hp_to_kevlar_ratio": Not found
L 04/13/2014 - 18:07:12: [deathmatch.smx] Cant set Cvar "dm_hp_to_kevlar_mode": Not found
L 04/13/2014 - 18:07:12: [deathmatch.smx] Cant set Cvar "dm_hp_to_kevlar_ratio": Not found
Sorry for that:
Quote:
v0.7.14b 13/04/2014:
- Fixed incorrect Cvar names for dm_hp_to_kevlar_ratio dm_hp_to_kevlar_mode
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taRik
AlliedModders Donor
Join Date: Apr 2010
Old 04-13-2014 , 12:36   Re: [CS:GO] Deathmatch Goes Advanced (v0.7.14b, 2014-04-13)
Reply With Quote #205

I have this problem in my Team Deathmatch where I cannot set the cvar "mp_teammates_are_enemies" to 0 unless I manually do it.

It is set to 0 in the deathmatch.ini and I added it to my server.cfg as well.

Any ideas as to why it is not being set?

Edit: Also, I think the idea of making queue for when a gun is restricted would be amazing.

Last edited by taRik; 04-13-2014 at 12:49.
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h3bus
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Join Date: Nov 2013
Old 04-13-2014 , 13:09   Re: [CS:GO] Deathmatch Goes Advanced (v0.7.14b, 2014-04-13)
Reply With Quote #206

I guess it is set to 1 in "Maps" -> "fy"

For the gun queue... I need to to get into it
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taRik
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Join Date: Apr 2010
Old 04-13-2014 , 13:28   Re: [CS:GO] Deathmatch Goes Advanced (v0.7.14b, 2014-04-13)
Reply With Quote #207

Quote:
Originally Posted by h3bus View Post
I guess it is set to 1 in "Maps" -> "fy"

For the gun queue... I need to to get into it
Oh man I have no idea how I missed that, sorry about that. Thank you for pointing it out.

By the way, great plugin it is a huge improvement from Snip3r's, keep up the good work!
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justice4all
Junior Member
Join Date: Apr 2014
Old 04-13-2014 , 22:20   Re: [CS:GO] Deathmatch Goes Advanced (v0.7.14b, 2014-04-13)
Reply With Quote #208

Hi all

I got the plugin installed and its working great - I just wanted to know what would be the settings to force people to reload and make the DM server a CT V T like the normal DM in the CSGO search menu! Thanks again for your time lads!

regards

Justice4@ll
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h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 04-14-2014 , 02:31   Re: [CS:GO] Deathmatch Goes Advanced (v0.7.14b, 2014-04-13)
Reply With Quote #209

For reload update deathmatch.ini and set:
- dm_replenish_clip to 0
- dm_replenish_clip_headshot to 0
- dm_replenish_clip_knife to 0
- dm_replenish_clip_nade to 0

Note that you must keep dm_replenish_ammo to 1 or player can run out of ammo.

Then set mp_teammates_are_enemies to 0 in "Maps" -> "fy" section.

Last but not least, you should create custom spawn points or you won't be able to use advanced spawning.
I just added some sample in FP.
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justice4all
Junior Member
Join Date: Apr 2014
Old 04-14-2014 , 11:55   Re: [CS:GO] Deathmatch Goes Advanced (v0.7.14b, 2014-04-13)
Reply With Quote #210

Sorry to ask lads but what do you mean by FY section!

regards

Justice4@ll
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