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[CSS/CSGO] Timer 2.5.0.0 (unsupported)


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ofir753
Senior Member
Join Date: Aug 2012
Old 02-07-2014 , 14:18   Re: [CSS/CSGO] Timer 2.0.6 (30+ modules)
Reply With Quote #301

I have coded an advanced TImer - Spec please check it.
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File Type: sp Get Plugin or Get Source (timer-advancedspec.sp - 197 views - 2.7 KB)
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blackx0ut
Member
Join Date: Dec 2013
Old 02-07-2014 , 16:58   Re: [CSS/CSGO] Timer 2.0.6 (30+ modules)
Reply With Quote #302

how can I add strafes at the finish msg?
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Sorry for my bad English
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extremeg
Senior Member
Join Date: Dec 2012
Old 02-08-2014 , 07:28   Re: [CSS/CSGO] Timer 2.0.6 (30+ modules)
Reply With Quote #303

Can someone of you make in importer script who you can import mapzones from timer 1.0.7 in the timer 2.0.0 from zipcore
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Ronin78
Member
Join Date: Jan 2011
Old 02-08-2014 , 12:36   Re: [CSS/CSGO] Timer 2.0.6 (30+ modules)
Reply With Quote #304

Anyone know why the server is throwing up theses ?

Unknown command "sv_wateraccelerate"
Unknown command "sv_enablebunnyhopping"
Unknown command "mp_falldamage"
Unknown command "mp_deathcam_skippable"
Unknown command "sv_wateraccelerate"
Unknown command "sv_enablebunnyhopping"
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yitsu
Junior Member
Join Date: Jan 2014
Old 02-08-2014 , 17:18   Re: [CSS/CSGO] Timer 2.0.6 (30+ modules)
Reply With Quote #305

2014-02-05 169:49 [timer-core.smx] ERROR | SQL Error on FinishRound: Field 'levelprocess' doesn't have a default value
Please help
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crayz
AlliedModders Donor
Join Date: Jul 2007
Old 02-09-2014 , 04:38   Re: [CSS/CSGO] Timer 2.0.6 (30+ modules)
Reply With Quote #306

Okay so I finally spotted what could be causing my timer installation to break. When a map is forced to change by rtv or !rr is used all of the zones malfunction. It remains broken until the server is reset. The zones reload command does not work.

Any insight on this?
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Last edited by crayz; 02-09-2014 at 04:38.
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Glite
Senior Member
Join Date: Sep 2011
Location: Ukraine
Old 02-09-2014 , 06:21   Re: [CSS/CSGO] Timer 2.0.6 (30+ modules)
Reply With Quote #307

I think i need to rewrite current mapzone creation method, it will require some time. Umm, it may require full rewrite.

Last edited by Glite; 02-09-2014 at 10:09.
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yitsu
Junior Member
Join Date: Jan 2014
Old 02-09-2014 , 12:53   Re: [CSS/CSGO] Timer 2.0.6 (30+ modules)
Reply With Quote #308

After searching alot i still dont manage to find my error.
Here is some information...
Quote:

As you see our problem is that it not update inside the databse after finishing map,
This is the error:
[timer-core.smx] ERROR | SQL Error on FinishRound: Field 'levelprocess' doesn't have a default value
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Glite
Senior Member
Join Date: Sep 2011
Location: Ukraine
Old 02-09-2014 , 14:30   Re: [CSS/CSGO] Timer 2.0.6 (30+ modules)
Reply With Quote #309

Quote:
Originally Posted by yitsu View Post
After searching alot i still dont manage to find my error.
Here is some information...
You have to drop your round table.
You can do this by downloading the last alpha from github(i bet you use it) and use console command sm_droptable. This should fix your issue.
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OffsprinG
Member
Join Date: Nov 2012
Location: Ukraine, Kharkov
Old 02-09-2014 , 19:02   Re: [CSS/CSGO] Timer 2.0.6 (30+ modules)
Reply With Quote #310

Glite, не хочу заморачиватся и писать на английском)
Вот какая еще проблема:
Антипреспид в стартовой зоне не совсем хорошо работает, его можно обойти при этом сохранить скорость и сбросить время на 0. Нужно точно зацепить край зоны, но это не всегда получается, но все же - это возможно и много кто уже прохавал эту фишку и пользуется ею Пофиксь, если знаешь как да что
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