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TF2: Weighted Companion Cube Soccer UPDATED NOV 3rd, 2008


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Author
strontiumdog
Veteran Member
Join Date: Jan 2007
Location: BC, Canada
Plugin ID:
503
Plugin Version:
1.0.450
Plugin Category:
Gameplay
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Play soccer! Anywhere!
    Unapprover:
    Reason for Unapproving:
    Author requested unapproval
    Old 08-11-2008 , 14:46   TF2: Weighted Companion Cube Soccer UPDATED NOV 3rd, 2008
    Reply With Quote #1

    Introduction
    Weighted Companion Cube Soccer is a type of gameplay for Team Fortress 2. Instead of a ball, players use a Weighted Companion Cube.

    Why the Cube?
    During testing, it was better for the slower classes like the heavy to be able to stay in touch with the Cube (which heals players near it and fills their ammo) if the "ball" was slower. The Cube has a place in all our hearts so it made sense!

    The objective is to put the Cube in the team's net.



    Unlike typical soccer maps, there are quite a few differences:

    1. The map can be customized. Goals can be placed where the admin feels is appropriate. Goals can be moved closer together or at the ends of the map. Gameplay can even be changed by placing the nets near the team's spawn so that the Cube has to be brought back...

    2. The game is not restricted to a soccer map. Most maps can be used such as 2Fort, Badlands or Fastlane. The plugin simply disables the CPs or the briefcase for those maps. Multistage maps such as Dustbowl cannot be used.

    3. If regular maps are not required, we have developed five cube_ maps that are very quick to load and low on resources. Cube maps are basically the topography, func_respawnrooms and info_player_repsawn points. The plugin does everything else, including adding the goals and spawning the Cube.

    4. The plugin sends data to stats servers (if they are set up)

    5. The Cube is essentially a spawn locker. Every 4 seconds, a white halo beam ring comes out of the Cube and anyone near it, gets healed. Teams are healed at the same time, rather than healing just one team, simply because gameplay is better. It also fills ammo clips.

    5. The Cube weight can also be customized. Setting it to 0.1 (default is 0. can have interesting gameplay issues....





    Videos:
    Intro to Cube Soccer: http://www.youtube.com/watch?v=8RfspaJV2lA

    Meet the Cube: http://www.youtube.com/watch?v=d8L-A-v09fA

    Alpine Valley: http://www.youtube.com/watch?v=BLA2ADODEDw


    Maps
    Alpine Valley
    Nice easy soccer field with surrounding shelf to create havoc from above
    http://www.theville2.org/tf2/maps/cu...valley.bsp.bz2

    Soccer
    The original soccer map
    http://www.theville2.org/tf2/maps/cube_soccer.bsp.bz2

    Splash
    Maps where the goals are under water
    http://www.theville2.org/tf2/maps/cu...sh_b2b.bsp.bz2

    LaserTag
    Indoor map with many obstacles
    http://www.theville2.org/tf2/maps/cu...ertag2.bsp.bz2

    Fooooootball
    Stadium map
    http://www.theville2.org/tf2/maps/cu...all_b6.bsp.bz2

    Grains
    Fun Granary style map
    http://www.theville2.org/tf2/maps/cu...ins_b2.bsp.bz2


    Credit
    AlliedModders for putting together an excellent stable language
    Thanks to Shifty, Spam97, MMX, AlizeeFan, TTHREAZ, Nanite, Khyroo and Zuko for their translations....
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    Last edited by strontiumdog; 11-14-2010 at 18:58.
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    ThatGuy
    Senior Member
    Join Date: Nov 2007
    Old 08-11-2008 , 15:56   Re: TF2: Weighted Companion Cube Soccer
    Reply With Quote #2

    lmao nice job! gotta try this out! must get crazy with alot of people though, i was hoping someone would intergrate +use with the ball just like co_kickball from natural selection, one person grabs it at a time and shoots it by the press of a button, i think it runs smoother then everyone shooting one object. But nonetheless, i'm not picky, this must be fun to! I'll try it out on my server when i have the chance haha.
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    Last edited by ThatGuy; 08-11-2008 at 16:02.
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    strontiumdog
    Veteran Member
    Join Date: Jan 2007
    Location: BC, Canada
    Old 08-11-2008 , 16:44   Re: TF2: Weighted Companion Cube Soccer
    Reply With Quote #3

    I haven't tried it yet, but I'm sure you could use L.Duke's Grabber to pick up the Cube and run with it. We plan to have a football night to try that theory out.

    The +USE key works with the Cube anyway. It'll roll along the ground, particularly if you reduce the weight of the Cube (via cvar)

    And as for a lot of people.....it depends. Small maps can be wild!
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    Freelancer
    Senior Member
    Join Date: Jun 2007
    Location: Bristol , uk
    Old 08-11-2008 , 18:33   Re: TF2: Weighted Companion Cube Soccer
    Reply With Quote #4

    exellent work dude.
    Freelancer is offline
    sirmoe
    Senior Member
    Join Date: Mar 2008
    Old 08-11-2008 , 20:17   Re: TF2: Weighted Companion Cube Soccer
    Reply With Quote #5

    I cant get the custom materials to work, they are setup in fast download and download to the client yet they are shown as 'ERROR' on the map
    sirmoe is offline
    strontiumdog
    Veteran Member
    Join Date: Jan 2007
    Location: BC, Canada
    Old 08-11-2008 , 20:25   Re: TF2: Weighted Companion Cube Soccer
    Reply With Quote #6

    Make sure sv_pure is set to 1
    Add this to your pure_server_whitelist.txt

    Code:
    //MATERIALS 
        materials\...                                from_steam
        materials\models\*.*                        allow_from_disk    
        materials\models\props\*.*                    allow_from_disk        
    
    
    //MODELS
        models\...                                    from_steam
        models\*.*                                    allow_from_disk    
        models\props\*.*                            allow_from_disk
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    abelp
    Senior Member
    Join Date: May 2008
    Old 08-12-2008 , 01:16   Re: TF2: Weighted Companion Cube Soccer
    Reply With Quote #7

    I also cant get your plugins to work.
    Looks like everything downloads but when im playing the goalie and the cube say "ERROR" instead of a cube.
    Thats what i see.
    Any help?
    i have sv_pure 1
    abelp is offline
    strontiumdog
    Veteran Member
    Join Date: Jan 2007
    Location: BC, Canada
    Old 08-12-2008 , 01:31   Re: TF2: Weighted Companion Cube Soccer
    Reply With Quote #8

    First of all, change sv_pure to 0.
    Restart the server.

    If the models appear, it is because you had sv_pure 1 but no pure_server_whitelist.txt in your tf/ directory.


    If the models do not appear, check your own client:

    C:\Program Files\Steam\SteamApps\STEAMNAME\team fortress 2\tf\models
    C:\Program Files\Steam\SteamApps\STEAMNAME\team fortress 2\tf\materials

    and check that everything downloaded onto your client correctly, into the correct folders. If not, it means your fast download is not set up properly.

    In most cases, it because of sv_pure 1. Gave me endless grief when I first ran it on our servers.

    Here is a copy of my whitelist. It is set to stop sprays so you may wish to remove those sections
    Attached Files
    File Type: txt pure_server_whitelist.txt (807 Bytes, 537 views)
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    abelp
    Senior Member
    Join Date: May 2008
    Old 08-12-2008 , 01:33   Re: TF2: Weighted Companion Cube Soccer
    Reply With Quote #9

    sorry for the retarded question , but where exactly should i put pure_server_whitelist.txt
    sorry.. if it runs good i'm considering making a 24/7 server with these 5 maps.
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    strontiumdog
    Veteran Member
    Join Date: Jan 2007
    Location: BC, Canada
    Old 08-12-2008 , 01:38   Re: TF2: Weighted Companion Cube Soccer
    Reply With Quote #10

    Place it in your tf/ folder - where mapcycle.txt is....

    Valve's Wiki on pure servers: http://developer.valvesoftware.com/wiki/Pure_Servers

    As for maps...we have three more on the way
    Quite a few people are volunteering their time!
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    Last edited by strontiumdog; 08-12-2008 at 01:40.
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