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CS:GO increase max players to 32 + disable friendly fire


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Arkadietz
Senior Member
Join Date: Jul 2011
Old 12-19-2013 , 18:24   CS:GO increase max players to 32 + disable friendly fire
Reply With Quote #1

Hello. How i can increase the max players? In the moment is locked to 10. I've set my server.cfg and execute it.
These are my files in cfg dir:

Quote:
cs@cs:~/hlds2/csgo/csgo/cfg$ ls -la
total 668
drwxrwxr-x 3 cs cs 4096 Dec 19 23:57 .
drwxrwxr-x 14 cs cs 4096 Dec 19 21:57 ..
-rwxrwxr-x 1 cs cs 44 Dec 19 18:52 ai.cfg
-rw-rw-r-- 1 cs cs 0 Dec 20 01:05 banned_ip.cfg
-rw-rw-r-- 1 cs cs 0 Dec 20 01:05 banned_user.cfg
-rwxrwxr-x 1 cs cs 734 Dec 19 18:52 buypresetsdefault_ct.vdf
-rwxrwxr-x 1 cs cs 742 Dec 19 18:52 buypresetsdefault_ter.vdf
-rwxrwxr-x 1 cs cs 1974 Dec 19 18:52 config.360.cfg
-rwxrwxr-x 1 cs cs 1283 Dec 19 18:52 config_default.cfg
drwxrwxr-x 2 cs cs 4096 Dec 19 23:20 confsback
-rwxrwxr-x 1 cs cs 2265 Dec 19 18:52 controller.360.cfg
-rwxrwxr-x 1 cs cs 455 Dec 19 18:52 controller_accelerated_hp.cfg
-rwxrwxr-x 1 cs cs 2178 Dec 19 18:52 controller.cfg
-rwxrwxr-x 1 cs cs 1004 Dec 19 18:52 cpu_level_0_pc.ekv
-rwxrwxr-x 1 cs cs 1004 Dec 19 18:52 cpu_level_0_pc_ss.ekv
-rwxrwxr-x 1 cs cs 1009 Dec 19 18:52 cpu_level_1_pc.ekv
-rwxrwxr-x 1 cs cs 1009 Dec 19 18:52 cpu_level_1_pc_ss.ekv
-rwxrwxr-x 1 cs cs 1013 Dec 19 18:52 cpu_level_2_pc.ekv
-rwxrwxr-x 1 cs cs 1013 Dec 19 18:52 cpu_level_2_pc_ss.ekv
-rwxrwxr-x 1 cs cs 240 Dec 19 18:52 default.cfg
-rwxrwxr-x 1 cs cs 622 Dec 19 18:52 entity.cfg
-rwxrwxr-x 1 cs cs 349 Dec 19 18:52 game360.cfg
-rwxrwxr-x 1 cs cs 2 Dec 19 18:52 game.cfg
-rwxrwxr-x 1 cs cs 349 Dec 19 18:52 gameps3.cfg
-rwxrwxr-x 1 cs cs 2228 Dec 19 18:52 give_all_items.cfg
-rwxrwxr-x 1 cs cs 1340 Dec 19 18:52 gpu_level_0_pc.ekv
-rwxrwxr-x 1 cs cs 1340 Dec 19 18:52 gpu_level_1_pc.ekv
-rwxrwxr-x 1 cs cs 1344 Dec 19 18:52 gpu_level_2_pc.ekv
-rwxrwxr-x 1 cs cs 1343 Dec 19 18:52 gpu_level_3_pc.ekv
-rwxrwxr-x 1 cs cs 49 Dec 19 18:52 gpu_mem_level_0_pc.ekv
-rwxrwxr-x 1 cs cs 49 Dec 19 18:52 gpu_mem_level_1_pc.ekv
-rwxrwxr-x 1 cs cs 50 Dec 19 18:52 gpu_mem_level_2_pc.ekv
-rwxrwxr-x 1 cs cs 2956 Dec 19 18:52 lab.cfg
-rwxrwxr-x 1 cs cs 0 Dec 19 19:07 listenserver.cfg
-rwxrwxr-x 1 cs cs 393 Dec 19 18:52 map_edit.cfg
-rwxrwxr-x 1 cs cs 92 Dec 19 18:52 mem_level_0_pc.ekv
-rwxrwxr-x 1 cs cs 94 Dec 19 18:52 mem_level_1_pc.ekv
-rwxrwxr-x 1 cs cs 94 Dec 19 18:52 mem_level_2_pc.ekv
-rwxrwxr-x 1 cs cs 28576 Dec 19 18:52 moddefaults_mac.txt
-rwxrwxr-x 1 cs cs 426172 Dec 19 18:52 moddefaults.txt
-rwxrwxr-x 1 cs cs 464 Dec 19 18:52 modsettings.cfg
-rwxrwxr-x 1 cs cs 12304 Dec 19 18:52 nav_bindings.cfg
-rwxrwxr-x 1 cs cs 1869 Dec 19 18:52 navedit.cfg
-rw-rw-r-- 1 cs cs 8144 Dec 20 01:05 server.cfg
-rwxrwxr-x 1 cs cs 2586 Dec 19 18:52 settings_default.scr
-rwxrwxr-x 1 cs cs 1888 Dec 19 18:52 sfm_defaultanimationgroups.txt
-rwxrwxr-x 1 cs cs 399 Dec 19 18:52 start.cfg
-rwxrwxr-x 1 cs cs 129 Dec 19 18:52 steering_wheel.cfg
-rwxrwxr-x 1 cs cs 96 Dec 19 18:52 test.cfg
-rwxrwxr-x 1 cs cs 950 Dec 19 18:52 thirdperson.cfg
-rwxrwxr-x 1 cs cs 3951 Dec 19 18:52 thirdperson_joy360.cfg
-rwxrwxr-x 1 cs cs 859 Dec 19 18:52 thirdperson_keypad.cfg
-rwxrwxr-x 1 cs cs 432 Dec 19 18:52 thirdperson_mayamode.cfg
-rwxrwxr-x 1 cs cs 105 Dec 19 18:52 undo360controller.cfg
-rwxrwxr-x 1 cs cs 1912 Dec 19 18:52 user_default.scr
-rwxrwxr-x 1 cs cs 215 Dec 19 18:52 valve.rc
cs@cs:~/hlds2/csgo/csgo/cfg$
This is how it looks my server.cfg

Quote:
// Information
hostname "ShakeIT CS:GO" // Name of server
rcon_password "somepass" // Administration password (rcon)

// Friendly
mp_friendlyfire 0 // Allows team members to injure other members of their team
ff_damage_reduction_grenade 0.85 // How much to reduce damage done to teammates by a thrown grenade
ff_damage_reduction_bullets 0.33 // How much to reduce damage done to teammates when shot
ff_damage_reduction_other 0.4 // How much to reduce damage done to teammates by things other than bullets and grenades
ff_damage_reduction_grenade_self 1 // How much to damage a player does to himself with his own grenade

// Multiplayer
mp_freezetime 2 // How many seconds to keep players frozen when the round starts
mp_afterroundmoney 0 // Amount of money awarded to every player after each round
mp_playercashawards 1 // Players can earn money by performing in-game actions
mp_teamcashawards 1 // Teams can earn money by performing in-game actions
mp_maxrounds 30 // Max number of rounds to play before server changes maps
mp_halftime 0 // Determines whether the match switches sides in a halftime event
mp_halftime_duration 0 // Number of seconds that halftime lasts
mp_timelimit 0 // Game time per map in minutes
mp_roundtime 2 // How many minutes each round takes
mp_buytime 15 // How many seconds after round start players can buy items for
mp_c4timer 35 // How long from when the C4 is armed until it blows
mp_forcecamera 1 // Set to 1 for team only spectating.
mp_defuser_allocation 0 // How to allocate defusers to CTs at start of round: 0=none, 1=random, 2=everyone
mp_death_drop_gun 1 // 0=none, 1=best, 2=current or best
mp_death_drop_grenade 2 // 0=none, 1=best, 2=current or best
mp_death_drop_defuser 1 // Drop defuser on player death
mp_molotovusedelay 0 // Number of seconds to delay before the molotov can be used after acquiring it
mp_startmoney 800 // Amount of money each player gets when they reset
mp_maxmoney 16000 // Maximum amount of money allowed in a players account
mp_weapons_allow_zeus 1 // Determines whether the Zeus is purchasable or not
mp_solid_teammates 1 // Determines whether teammates are solid or not
mp_free_armor 0 // Determines whether armor and helmet are given automatically
mp_force_pick_time 0 // The amount of time a player has on the team screen to make a selection before being auto-teamed
mp_join_grace_time 5 // Number of seconds after round start to allow a player to join a game
mp_autokick 0 // Kick idle/team-killing players
mp_limitteams 0 // Max # of players 1 team can have over another (0 disables check)
mp_autoteambalance 0 // Automatic team balance
mp_playerid 0 // Controls what information players see in the status bar: 0=all names, 1=team names, 2=no names
mp_round_restart_delay 3 // Number of seconds to delay before restarting a round after a win
mp_tkpunish 0 // Will a TKer be punished in the next round: 0=no, 1=yes
mp_win_panel_display_time 5 // Amount of time to show the win panel between matches and halfs
mp_do_warmup_period 0 // Whether or not to do a warmup period at the start of a match
mp_warmuptime 0 // If true, there will be a warmup period/round at the start of each match
mp_match_end_restart 1 // At the end of the match, perform a restart instead of loading a new map
mp_match_can_clinch 1 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds

// Server
sv_contact "[email protected]" // Contact email for server sysop
sv_downloadurl "" // Location from which clients can download missing files
sv_cheats 0 // Allow cheats on server
sv_lan 0 // Server is a lan server
sv_ignoregrenaderadio 0 // Turn off Fire in the hole messages
sv_alltalk 0 // Players can hear all enemy communication (voice, chat)
sv_deadtalk 0 // Dead players can speak (voice, text) to the living
sv_full_alltalk 0 // Any player (including Spectator team) can speak to any other player
sv_allow_votes 0 // Voting allowed in this mode
sv_allow_wait_command 1 // Allow or disallow the wait command on clients connected to the server
sv_alternateticks 0 // If set, server only simulates entities on even numbered ticks
sv_consistency 0 // Weather the server enforces file consistency for critical files
sv_dc_friends_reqd 0 // Set this to 0 to allow direct connects to a game in progress even if no presents are present
sv_forcepreload 1 // Force server side preloading
sv_friction 4 // World friction
sv_gameinstructor_disable 1 // For all clients to disable their game instructors
sv_pausable 1 // Is the server pausable?
sv_voiceenable 1 // Allow usage of ingame voice communication
sv_steamgroup_exclusive 0 // Set to 1 if member of steamgroup has to connect first (sv_steamgroup needed)
sv_steamgroup 0 // Find your steamgroup id on the admin page at the Steam community
sv_competitive_official_5v5 1 // Enable to force the server to show 5v5 scoreboards
sv_tags "ShakeIT,CS,CSGO" // Enable your tags
maxplayers 32 // Max players avaible

// Pure
sv_pure 1 // If set to 1, the server will force all client files except the whitelisted ones (in pure_server_whitelist.txt) to match the server's files
sv_pure_kick_clients 0 // If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client
sv_pure_trace 0 // If set to 1, the will print a message whenever a client is verifying a CRC for a file

// Rates
sv_maxcmdrate 128 // (If sv_mincmdrate is > 0) this sets the maximum value for cl_cmdrate
sv_mincmdrate 128 // This sets the minimum value for cl_cmdrate: 0=unlimited
sv_maxrate 0 // Maximum bandwidth rate allowed on server: 0=unlimited
sv_minrate 5000 // Minumum bandwidth rate allowed on server: 0=unlimited
sv_minupdaterate 128
sv_maxupdaterate 128

// Logging
sv_log_onefile 0 // Log server information on only one file
sv_logbans 1 // Log server bans to the server logs
sv_logecho 1 // Echo log information to the console
sv_logfile 1 // Log server information to the log file
sv_logflush 0 // Flush the log file to disk on each write (slow)
sv_logsdir "logfiles" // Folder in the game directory where server logs will be stored

// Spectator
spec_freeze_time 5.0 // Time spend frozen in observer freeze cam
spec_freeze_panel_extended_time 0 // Time spent with the freeze panel still up after observer freeze cam is done
spec_show_xray 1 // If set to 1, you can see player outlines and name IDs through walls

// Cash award convars
cash_team_terrorist_win_bomb 3500
cash_team_elimination_hostage_map 3000
cash_team_elimination_bomb_map 3250
cash_team_win_by_time_running_out 3250
cash_team_win_by_defusing_bomb 3500
cash_team_win_by_hostage_rescue 3500
cash_team_loser_bonus 1400
cash_team_loser_bonus_consecutive_rounds 500
cash_team_rescued_hostage 750
cash_team_hostage_alive 150
cash_team_planted_bomb_but_defused 800
cash_team_hostage_interaction 150
cash_player_killed_teammate -3300
cash_player_killed_enemy_default 300
cash_player_killed_enemy_factor 1
cash_player_bomb_planted 300
cash_player_bomb_defused 300
cash_player_rescued_hostage 1000
cash_player_interact_with_hostage 150
cash_player_damage_hostage -30
cash_player_killed_hostage -1000

// Ammo
ammo_grenade_limit_default 1
ammo_grenade_limit_flashbang 2 // Should the standard be 2 flashbangs?
ammo_grenade_limit_total 4

// Bots
bot_quota 0 // Determines the total number of bots in the game
bot_join_after_player 0

// Bans
writeid // Writes a list of permanently-banned user IDs to banned_user.cfg
writeip // Save the ban list to banned_ip.cfg
exec banned_user.cfg
exec banned_ip.cfg

// Aliases
alias "pregame" "mp_roundtime 2; mp_freezetime 0; mp_startmoney 16000; mp_restartgame 1; livepre"
alias "livepre" "say Pregame settings loaded!"
alias "live" "say Match is live in 5 seconds..; mp_restartgame 5"

say "Competitive config loaded!"

Last edited by Arkadietz; 12-19-2013 at 19:24.
Arkadietz is offline
Maxximou5
AlliedModders Donor
Join Date: Feb 2013
Old 12-19-2013 , 19:52   Re: CS:GO increase max players to 32 + disable friendly fire
Reply With Quote #2

Set it in your launch parameters. -maxplayers=32
Maxximou5 is offline
Arkadietz
Senior Member
Join Date: Jul 2011
Old 12-19-2013 , 20:04   Re: CS:GO increase max players to 32 + disable friendly fire
Reply With Quote #3

Quote:
Originally Posted by Maxximou5 View Post
Set it in your launch parameters. -maxplayers=32
It's same. Also how to disable friendly fire?
Arkadietz is offline
hamilton5
Veteran Member
Join Date: Oct 2012
Location: USA
Old 12-19-2013 , 21:45   Re: CS:GO increase max players to 32 + disable friendly fire
Reply With Quote #4

don't use server.cfg for your "competitive" setup... use the appropriate _server.cfg ... what is your game type/mode?

10 players sounds like your using competitive type..
hamilton5 is offline
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