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[L4D2] Battle-RPG (2.2.3)


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gamemann
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Join Date: Sep 2009
Location: Mullica Hill, New Jersey
Old 06-16-2010 , 15:23   Re: [L4D2] Battle-RPG 2.0.6
Reply With Quote #21

description:
Ok if you dont like this post please delete it, this is this plugin but with l4d1

credits:
of course credits go to Zipcore because he made this plugin i just made it work with l4d1

bugs:
- read the l4d2 version of this plugin's bugs!

version history:
1.0:
- release
1.1:
- fixed all the weapon code
Attached Files
File Type: sp Get Plugin or Get Source (l4d1_BattleRPG_2.0.6.sp - 532 views - 31.5 KB)
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Last edited by gamemann; 06-16-2010 at 17:51.
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zipcore
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Old 06-16-2010 , 16:17   Re: [L4D2] Battle-RPG 2.0.6
Reply With Quote #22

Quote:
Originally Posted by gamemann View Post
bugs:
- none!
??? you fixed all my bugs?!?
nice work, but i can't test it....if you have questions, ask me by PN and not here!

rgds .#Zipcore
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gamemann
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Old 06-16-2010 , 17:51   Re: [L4D2] Battle-RPG 2.0.6
Reply With Quote #23

Quote:
Originally Posted by zipcore View Post
??? you fixed all my bugs?!?
nice work, but i can't test it....if you have questions, ask me by PN and not here!

rgds .#Zipcore
thanks for the heads up on that
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zipcore
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Join Date: Mar 2010
Location: m_flZipcore
Old 06-17-2010 , 14:32   Re: [L4D2] Battle-RPG 2.0.7
Reply With Quote #24

update to v2.0.7
- normal gravity during jockey ride
- optimized code
- new cvar "rpg_cfg_levelup_hp"

if there are still errors please send me your log!
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Last edited by zipcore; 06-18-2010 at 10:46.
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ScaredKid
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Join Date: Apr 2010
Location: Ohio
Old 06-17-2010 , 17:28   Re: [L4D2] Battle-RPG 2.0.7
Reply With Quote #25

Nice Zipcore, if you can tell me what u did for normal jockey speed that would be great cuz I need it.

And gamermann are you going to convert 2.0.7 into l4d1 as well?? if not tell me cause i'll try it.

Last edited by ScaredKid; 06-17-2010 at 17:31.
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l4daemon
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Join Date: Jun 2010
Old 06-17-2010 , 21:55   Re: [L4D2] Battle-RPG 2.0.7
Reply With Quote #26

Hi I was wondering if anyone knows how to bind the menu controls to a xbox control(i.e press a button jobmenu opens, press a button to select job/confirm etc.)

I wouldn't normaly bother people for something like this but I like to play splitscreen on my pc using a mod I found but player 2 isn't able to select a job.

The menu will open but none of the number keys will function for them. I know that cmd2 bind "x" is what you use to bind stuff to p2's controller (I bound "SAY !rpgmenu" using this method) but due to limited number of buttons I can't bind all number keys to p2 control. If someone can please point me in the right direction I'll be forever grateful.
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l4daemon
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Join Date: Jun 2010
Old 06-18-2010 , 08:41   Re: [L4D2] Battle-RPG 2.0.7
Reply With Quote #27

Perhaps a radial menu with commands which automaticaly choose a job and confirm. Since there are 13 jobs might need 2 of these, not sure, but making this brilliant plugin compatible with splitscreeners would be awesome.

edit: I found a way to use a controller to browse the menu by using alias commands. Now my back button opens job menu then I hold down LB and all the face buttons (abxy and d-pad) become choices 1-8 and RB selects 9(next).

Works really well but when splitscreen is active the bottom half of the displayed menu is cut off, please tell me where in the source code can I set the position of the menu(s)

Last edited by l4daemon; 06-18-2010 at 10:14. Reason: discovered alias tutorial
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zipcore
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Join Date: Mar 2010
Location: m_flZipcore
Old 06-18-2010 , 10:46   Re: [L4D2] Battle-RPG 2.0.7
Reply With Quote #28

uopdate to 2.0.8

- normal movement speed & gravity during jockey ride

@ ScaredKid

Code:
public OnPluginStart()
{
    HookEvent("jockey_ride", JocRide)
}

public Action:JocRide(Handle:event, String:event_name[], bool:dontBroadcast)
{
    new targetid = GetClientOfUserId(GetEventInt(event, "subject"))
    if(GetClientTeam(targetid) == TEAM_SURVIVORS && !IsFakeClient(targetid))
    {
        SetAgilityBackToNormal(targetid)
    }
}

SetAgilityBackToNormal(targetid)
{
    SetEntityGravity(targetid, 1.0)
    SetEntDataFloat(targetid, LegValue, 1.0, true)
}
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Last edited by zipcore; 06-18-2010 at 11:02.
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chu1720
Senior Member
Join Date: Mar 2010
Location: Hong Kong
Old 06-18-2010 , 11:19   Re: [L4D2] Battle-RPG 2.0.8
Reply With Quote #29

Could you add a new function that it can save the exp and lv? For example, a rpgsave.txt in the folder "left 4 dead 2\left4dead2\addons\sourcemod\configs\Save". So that people can continue to upgrade their ability in a server, i think it will be fun!
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zipcore
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Join Date: Mar 2010
Location: m_flZipcore
Old 06-18-2010 , 14:41   Re: [L4D2] Battle-RPG 2.0.8
Reply With Quote #30

Quote:
Originally Posted by chu1720 View Post
Could you add a new function that it can save the exp and lv? For example, a rpgsave.txt in the folder "left 4 dead 2\left4dead2\addons\sourcemod\configs\Save". So that people can continue to upgrade their ability in a server, i think it will be fun!
wait for DB support ;)
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