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[RELEASE|SOURCE] BasicPawn - SourcePawn Editor


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Timocop
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Join Date: Mar 2013
Location: Germany
Old 07-11-2020 , 17:56   Re: [RELEASE|SOURCE] BasicPawn - SourcePawn Editor
Reply With Quote #71

New Plugin available!
Hey guys, i have been working on a Translation Editor for SourceMod for a while because it has been requested.
Please, if you have trouble or find bugs report them to BasicPawn GitHub!

Download Translation Editor plugin

Translation Editor
With the Translation Editor plugin for BasicPawn you can edit and create SourceMod translation files for your plugins. The easiest way to manage your translation files!

Main Window:


Edit Translation:


Export Wizard:
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Last edited by Timocop; 07-11-2020 at 17:57.
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Dragokas
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Old 07-12-2020 , 10:06   Re: [RELEASE|SOURCE] BasicPawn - SourcePawn Editor
Reply With Quote #72

That's really cool!
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Nanochip
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Join Date: Jan 2014
Old 07-15-2020 , 03:39   Re: [RELEASE|SOURCE] BasicPawn - SourcePawn Editor
Reply With Quote #73

Love this IDE so far, great work!

One little nit-pick suggestion: Please make it remember how zoomed in the text is when on the editor. I have a high monitor resolution so I have to zoom in the text (CTRL+MWHEEL UP) so I can read it easier, but I have to do this every time I open the application or change configs.
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Alienmario
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Join Date: Aug 2013
Old 07-25-2020 , 14:03   Re: [RELEASE|SOURCE] BasicPawn - SourcePawn Editor
Reply With Quote #74

I also have a 4k monitor. I got around the small text by changing font size in settings.
I have also set this in windows properties:
Quote:
Scaling performed by: Application
This has fixed the application looking blurry, but also introduced some text clipping issues. It would be nice to have native support for hires displays, if that is even possible.
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Timocop
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Join Date: Mar 2013
Location: Germany
Old 07-27-2020 , 08:42   Re: [RELEASE|SOURCE] BasicPawn - SourcePawn Editor
Reply With Quote #75

Quote:
Originally Posted by Nanochip View Post
[...] Please make it remember how zoomed in the text [...]
You can change the font settings in the settings if you need bigger font size.
Saving the zoom is a good idea, i will add that to my todo list.

Quote:
Originally Posted by Alienmario View Post
[...] I also have a 4k monitor. [...]
It's harder to test for me because i don't have a 4k monitor and still use ol' 96 DPI scaling. That's why i have chosen DPI scaling over Font scaling for now. Because it might look blury but atleast it works 1:1 the same as normal DPI scaling, without me worring about people with higher DPI settings having a broken UI. It's not impossible to implement actual high DPI support but it will take time. I will improve it in the future.
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Dragokas
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Old 07-27-2020 , 10:03   Re: [RELEASE|SOURCE] BasicPawn - SourcePawn Editor
Reply With Quote #76

I have 4K. Let me know if you need some tests.
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HarryPotter
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Join Date: Sep 2017
Location: Taiwan, Asia
Old 09-16-2020 , 09:58   Re: [RELEASE|SOURCE] BasicPawn - SourcePawn Editor
Reply With Quote #77

How to change Keyboard shortcut?
for example: Build current(F3)->(F5)
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Timocop
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Join Date: Mar 2013
Location: Germany
Old 09-16-2020 , 11:36   Re: [RELEASE|SOURCE] BasicPawn - SourcePawn Editor
Reply With Quote #78

@fbef0102 You cant, not right now but its planed for future versions.
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Last edited by Timocop; 09-16-2020 at 11:37.
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Timocop
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Old 12-19-2020 , 20:01   Re: [RELEASE|SOURCE] BasicPawn - SourcePawn Editor
Reply With Quote #79

New Update!
BasicPawn is now DPI aware, no more blurry windows when using different Windows DPI settings!
Please report any unusual glitches that may happen.

Screenshots on Windows 7 at 150% DPI settings

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Dragokas
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Old 12-20-2020 , 01:57   Re: [RELEASE|SOURCE] BasicPawn - SourcePawn Editor
Reply With Quote #80

Thanks, Timocop. Very cool!

It's been a while I didn't use BasicPawn. At the moment I'm working with a large project, so time to use it!

I glad there are many features I asked is implemented.

Timocop, still, can you help me please properly setup it:

1. I still need to adjust it to be able to compile smx next to the source file (same directory as my sp file).
How can I do that?

When I add ./ in Output directory it compile smx in BasicPawn own working directory.

Alternatively, I'm not sure what to write in "Build Pre-options". Button "( ? )" seems not working for me.
I just added
Code:
d:\dev\SourceMod\addons\sourcemod\scripting\spcomp.exe" "%1"
without success.

2. Would be cool to have Hotkey to navigate between bookmarks (like F2 in Notepad++).

3.
Quote:
Originally Posted by Timocop View Post
Its not much different. You just have to hold "Ctrl" now.
To display all available shortcuts Go: Help > Special Controls
Still not sure, how to use it. In VS I just press TAB and it completes the keyword.
In BasicPawn, I'm pressing Ctrl + Enter, but he inserts the whole prototype (with arguments), so I forced to remove them first. Is it possible to just autocomplete the keyword?

Sorry for bothering you. It was "Full autocompletion" checkbox.

Again, really a much thank for so amazing work!!!
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Last edited by Dragokas; 12-20-2020 at 05:28.
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