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Base Builder Zombie Mod v6.5 [01/15/2011]


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Dead86
Junior Member
Join Date: Jul 2010
Old 09-06-2010 , 10:58   Re: Base Builder Zombie Mod
Reply With Quote #481

Tirant please reworked the latest fashion and a lot of mistakes (((eg, from 14 round of 0 or more and had been 4 of 4, and before that in turn round of Shoal and right now 10 times to play for zm or ct is differently
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DruGzOG
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Join Date: Nov 2007
Location: Unknown
Old 09-06-2010 , 11:06   Re: Base Builder Zombie Mod
Reply With Quote #482

Quote:
Originally Posted by Dead86 View Post
Tirant please reworked the latest fashion and a lot of mistakes (((eg, from 14 round of 0 or more and had been 4 of 4, and before that in turn round of Shoal and right now 10 times to play for zm or ct is differently

Change the mp_maxrounds, and it will work fine.
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Dead86
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Join Date: Jul 2010
Old 09-06-2010 , 13:35   Re: Base Builder Zombie Mod
Reply With Quote #483

DruGzOG thanks
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Old 09-07-2010, 19:42
culdasac[KK]
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Old 09-07-2010, 19:42
culdasac[KK]
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Old 09-07-2010, 19:47
culdasac[KK]
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Old 09-07-2010, 20:44
Tirant
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mixSenna
Junior Member
Join Date: Feb 2010
Old 09-09-2010 , 18:51   Re: Base Builder Zombie Mod
Reply With Quote #484

Quote:
How can i fix the bug?
When i take the pieces, the piece go down or up, i want to fix this bug, Someone can help me?

@Edit

And, in the version 64 i dont want more the Infection mod, when i take someone the people turn zumbi, i want to delet that.

Sorry my bad english,
Brazil.
Someone can help me?

Last edited by mixSenna; 09-09-2010 at 18:52. Reason: Anyone helped me
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frrannk
Junior Member
Join Date: Jun 2009
Old 09-10-2010 , 02:30   Re: Base Builder Zombie Mod
Reply With Quote #485

Why dont humans get any nades using bb 6.4 ?

Last edited by frrannk; 09-10-2010 at 02:40.
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Tirant
Veteran Member
Join Date: Jul 2008
Location: Los Angeles, California
Old 09-10-2010 , 02:56   Re: Base Builder Zombie Mod
Reply With Quote #486

Check your nades cvar (bb_give_nades "h"). If it isn't working, then re-download and compile the code locally.
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Leon_12
Senior Member
Join Date: Jul 2010
Location: Bulgaria
Old 09-10-2010 , 03:47   Re: Base Builder Zombie Mod
Reply With Quote #487

tirant in next version can you add a cvar like respawn human 1 zombie 2 randrom 3 ? like zp because i not like to respawn humans
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Leon_12
Senior Member
Join Date: Jul 2010
Location: Bulgaria
Old 09-10-2010 , 05:24   Re: Base Builder Zombie Mod
Reply With Quote #488

Quote:
Originally Posted by mixSenna View Post
How can i fix the bug?
When i take the pieces, the piece go down or up, i want to fix this bug, Someone can help me?

@Edit

And, in the version 64 i dont want more the Infection mod, when i take someone the people turn zumbi, i want to delet that.

Sorry my bad english,
Brazil.
i can give you this plugin without human respawn but i don't have tirant permission
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Tirant
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Join Date: Jul 2008
Location: Los Angeles, California
Old 09-10-2010 , 05:52   Re: Base Builder Zombie Mod
Reply With Quote #489

look in client death and just remove the parts that respawn humans.
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double g
New Member
Join Date: Sep 2010
Old 09-11-2010 , 05:38   Re: Base Builder Zombie Mod
Reply With Quote #490

Tirant can you please add these feutures:

- When a player shuts a zombie and he is out of bullets, with simple bind /guns, he can renew bullets in 1 second without reloading... (very bad bug)
- The second think is nades, i dont know why but they are not working on my server on 6.4 version.


Please fix this as faster as you can.

Thank you, Double G!

Last edited by double g; 09-11-2010 at 05:59.
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