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[DoD] Team Semiclip 2.0.0 [09-20-11]


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Plugin Info:     Modification:   Day of Defeat        Category:   Gameplay       
schmurgel1983
Veteran Member
Join Date: Aug 2006
Location: Germany
Old 09-20-2011 , 05:01   [DoD] Team Semiclip 2.0.0 [09-20-11]
Reply With Quote #1

Team Semiclip v2.0.0


For Counter-Strike 1.6 or Condition-Zero version click here.
For Zombie Plague 5.0 version click here.

What's new?
Code:
v2.0.0:
    - Added: runtime error support for subplugins
    - Rewrite: many functions
    - Fixed: some potential crashes due to accessing
       uninitialized entity's private data, plugin
       is now working as intended
    - Change: split plugin for his own game
Description:
Added Team Semiclip, only for 1 team or both with enemie trespass or not.
If team switching in mid-round so updating the team instandly, with unstuck feature.
Knife trace to next enemy when you stay inside a teammate and aiming a enemy.

Youtube:
- Team Semiclip 1.8.8 with Bots
- knife trace

Requirements:
Mods: Day of Defeat 1.3
AMXX: Version 1.8.0 or later
Module: engine, fakemeta, hamsandwich


Cvars:
// General
semiclip 1 // [0-disabled / 1-enabled]
semiclip_blockteam 0 // wich team has semiclip [0-both have / 1-Allies don't have / 2-Axis don't have / 3-both don't have]
semiclip_enemies 0 // trespass enemies [0-disabled / 1-enabled]
semiclip_unstuck 1 // Unstuck [0-disabled / 1-specified team / 2-random around own place]
semiclip_unstuckdelay 0.1 // Unstuck delay in seconds (0.1 - 3.0) [0-instant]
semiclip_button 0 // Button boost semiclip (this hijack blockteam) [0-disabled / 1-Allies / 2-Axis / 3-Both]
semiclip_knife_trace 0 // Knife trace to next enemy when you stay inside a teammate and aiming a enemy [0-disabled / 1-enabled]
semiclip_duration 0 // Specifies time to force this plugin only to works at the beginning of each round in seconds [0-disabled this option]

// Render
semiclip_render 1 // Enable or disable all render/color functions. [0-disabled / 1-enabled]
semiclip_rendermode 1 // Render mode (look amxconst.inc -> Render for set_user_rendering) [0-5] [0-disabled]
semiclip_renderamt 1 // Render amount [0-255]
semiclip_renderfx 19 // Render fx (look amxconst.inc -> Fx for set_user_rendering) [0-20] [0-disabled]
semiclip_renderradius 250 // Render radius [??-4095] (?? = 200 - semiclip_renderfademin)
semiclip_renderfade 0 // Render fade (this hijack semiclip_renderamt) [0-disabled / 1-enabled]
semiclip_renderfademin 25 // Minimum render fade amount (stay very close or inside a player) [0-200]
semiclip_renderfadespec 1 // Render fade for current spectating Player [0-disabled / 1-enabled]

// Color
semiclip_color_admin_flag "b" // Admin color access flag (look user.ini, b - reservation)
semiclip_color_admin_R 0 // Admin render color (red) [0-255]
semiclip_color_admin_G 0 // Admin render color (green) [0-255]
semiclip_color_admin_B 0 // Admin render color (blue) [0-255]
semiclip_color_allies_R 0 // Allies render color (red) [0-255]
semiclip_color_allies_G 200 // Allies render color (green) [0-255]
semiclip_color_allies_B 0 // Allies render color (blue) [0-255]
semiclip_color_axis_R 0 // Axis render color (red) [0-255]
semiclip_color_axis_G 0 // Axis render color (green) [0-255]
semiclip_color_axis_B 200 // Axis render color (blue) [0-255]

FAQ:
Q: What mean Button boost semiclip (this hijack blockteam) ?
A: If u have blockteam 1 (Allies don't have semiclip) and button 1,
when hijack button -> blockteam, so Allies can have semiclip if they
holding the +use button.

Sample:
Code:
semiclip_blockteam 1 // Allies no semiclip
semiclip_button 1 // Allies only semiclip if holding +use (hijack blockteam)

semiclip_blockteam 3 // no one have semiclip
semiclip_button 1 // Allies only semiclip if holding +use (hijack blockteam)

// useless
semiclip_blockteam 2 // Axis don't have semiclip
semiclip_button 1 // Allies only semiclip if holding +use (hijack blockteam) <--- Allies have semiclip (useless)
Credits:
SchlumPF*: Team Semiclip (main core)
joaquimandrade: Module: Semiclip (cvars)
ConnorMcLeod: show playersname (bugfix)
MeRcyLeZZ & VEN: Unstuck (function)
georgik57: for many suggestions
Bugsy: for his bitsum macro's

Please post all bugs, feedbacks, suggestions, comments or improvements you may have.


v1.2.0 - 1.8.8 RC2 views 2910
Attached Files
File Type: zip config.zip (1.3 KB, 3130 views)
File Type: inc team_semiclip.inc (773 Bytes, 2532 views)
File Type: sma Get Plugin or Get Source (dod_team_semiclip.sma - 5833 views - 38.1 KB)
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Last edited by schmurgel1983; 02-29-2012 at 04:50. Reason: added gametracker
schmurgel1983 is offline
JoKeR LauGh
Veteran Member
Join Date: May 2011
Location: Malaysia
Old 09-20-2011 , 10:23   Re: [DoD] Team Semiclip 2.0.0 [09-20-11]
Reply With Quote #2

nice
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Originally Posted by addons_zz View Post
Also, just to not read `the article`, read all you find. Read and read, for ever and ever. Never stop reading.
Why? Because there is not one single universal truth which holds the meaning for everything.
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m4m3ts
Senior Member
Join Date: Jun 2012
Old 09-23-2012 , 05:01   Re: [DoD] Team Semiclip 2.0.0 [09-20-11]
Reply With Quote #3

in this plugins can enable personal semiclip with button "+use"

Quote:
FAQ:
Q: What mean Button boost semiclip (this hijack blockteam) ?
A: If u have blockteam 1 (Allies don't have semiclip) and button 1,
when hijack button -> blockteam, so Allies can have semiclip if they
holding the +use button.
but what i want to find out is:
a button that can disable personal semiclip while semiclip is activated in that server.

because i want to use that plugin in surf server, especially for open the jail (like in map surf_ski_5 / surf_ski_2)

if there is no plugin that i request, what the solution for open the jail if semiclip is enable ??

thanks b4.
(Sory for bad English)
m4m3ts is offline
kiki33hun
Veteran Member
Join Date: Jul 2011
Location: Magyarország
Old 09-23-2012 , 05:51   Re: [DoD] Team Semiclip 2.0.0 [09-20-11]
Reply With Quote #4

Good job!
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Bacau.AlphaCs.Ro
BANNED
Join Date: Dec 2012
Old 06-12-2013 , 23:01   ZP_TEAM_SEMICLIP bug?
Reply With Quote #5

I have this plugin: https://forums.alliedmods.net/showthread.php?t=167783
And i set at survivor and nemesis :

semiclip_disable_on_nemesis 1 // disable semiclip on Nemesis Mode
semiclip_disable_on_survivor 1 // disable semiclip on Survivor Mode

All it`s ok but.. after rounds [nemesis/survivor] teamsemiclip not working during of map.
Bacau.AlphaCs.Ro is offline
alencore
Senior Member
Join Date: Oct 2011
Old 07-23-2015 , 04:24   Re: [DoD] Team Semiclip 2.0.0 [09-20-11]
Reply With Quote #6

Wow thank you so much!!! Works perfect!!! Just what I've always wanted no more pesky solid player collisions hehe!!!

Tried it on DoD beta 3.1 out of curiosity and nope it did not work, well wish it could someday.
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Last edited by alencore; 07-24-2015 at 09:40.
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