For
Counter-Strike 1.6 or Condition-Zero version click
here.
For
Zombie Plague 5.0 version click
here.
What's new?
Code:
v2.0.0:
- Added: runtime error support for subplugins
- Rewrite: many functions
- Fixed: some potential crashes due to accessing
uninitialized entity's private data, plugin
is now working as intended
- Change: split plugin for his own game
Description:
Added Team Semiclip, only for 1 team or both with enemie trespass or not.
If team switching in mid-round so updating the team instandly, with unstuck feature.
Knife trace to next enemy when you stay inside a teammate and aiming a enemy.
Youtube:
-
Team Semiclip 1.8.8 with Bots
-
knife trace
Requirements:
Mods: Day of Defeat 1.3
AMXX: Version 1.8.0 or later
Module: engine, fakemeta, hamsandwich
Cvars:
// General
semiclip 1 // [0-disabled / 1-enabled]
semiclip_blockteam 0 // wich team has semiclip [0-both have / 1-Allies don't have / 2-Axis don't have / 3-both don't have]
semiclip_enemies 0 // trespass enemies [0-disabled / 1-enabled]
semiclip_unstuck 1 // Unstuck [0-disabled / 1-specified team / 2-random around own place]
semiclip_unstuckdelay 0.1 // Unstuck delay in seconds (0.1 - 3.0) [0-instant]
semiclip_button 0 // Button boost semiclip (this hijack blockteam) [0-disabled / 1-Allies / 2-Axis / 3-Both]
semiclip_knife_trace 0 // Knife trace to next enemy when you stay inside a teammate and aiming a enemy [0-disabled / 1-enabled]
semiclip_duration 0 // Specifies time to force this plugin only to works at the beginning of each round in seconds [0-disabled this option]
// Render
semiclip_render 1 // Enable or disable all render/color functions. [0-disabled / 1-enabled]
semiclip_rendermode 1 // Render mode (look amxconst.inc -> Render for set_user_rendering) [0-5] [0-disabled]
semiclip_renderamt 1 // Render amount [0-255]
semiclip_renderfx 19 // Render fx (look amxconst.inc -> Fx for set_user_rendering) [0-20] [0-disabled]
semiclip_renderradius 250 // Render radius [??-4095] (?? = 200 - semiclip_renderfademin)
semiclip_renderfade 0 // Render fade (this hijack semiclip_renderamt) [0-disabled / 1-enabled]
semiclip_renderfademin 25 // Minimum render fade amount (stay very close or inside a player) [0-200]
semiclip_renderfadespec 1 // Render fade for current spectating Player [0-disabled / 1-enabled]
// Color
semiclip_color_admin_flag "b" // Admin color access flag (look user.ini, b - reservation)
semiclip_color_admin_R 0 // Admin render color (red) [0-255]
semiclip_color_admin_G 0 // Admin render color (green) [0-255]
semiclip_color_admin_B 0 // Admin render color (blue) [0-255]
semiclip_color_allies_R 0 // Allies render color (red) [0-255]
semiclip_color_allies_G 200 // Allies render color (green) [0-255]
semiclip_color_allies_B 0 // Allies render color (blue) [0-255]
semiclip_color_axis_R 0 // Axis render color (red) [0-255]
semiclip_color_axis_G 0 // Axis render color (green) [0-255]
semiclip_color_axis_B 200 // Axis render color (blue) [0-255]
FAQ:
Q: What mean Button boost semiclip (this hijack blockteam)
?
A: If u have blockteam 1 (Allies don't have semiclip) and button 1,
when hijack button -> blockteam, so Allies can have semiclip if they
holding the +use button.
Sample:
Code:
semiclip_blockteam 1 // Allies no semiclip
semiclip_button 1 // Allies only semiclip if holding +use (hijack blockteam)
semiclip_blockteam 3 // no one have semiclip
semiclip_button 1 // Allies only semiclip if holding +use (hijack blockteam)
// useless
semiclip_blockteam 2 // Axis don't have semiclip
semiclip_button 1 // Allies only semiclip if holding +use (hijack blockteam) <--- Allies have semiclip (useless)
Credits:
SchlumPF*: Team Semiclip (main core)
joaquimandrade: Module: Semiclip (cvars)
ConnorMcLeod: show playersname (bugfix)
MeRcyLeZZ &
VEN: Unstuck (function)
georgik57: for many suggestions
Bugsy: for his bitsum macro's
Please post all bugs, feedbacks, suggestions, comments or improvements you may have.
v1.2.0 - 1.8.8 RC2 views 2910