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Runemod 2


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imre
Member
Join Date: Dec 2007
Old 01-06-2008 , 15:37   Re: Runemod 2
Reply With Quote #241

plz say server ip were this plugin
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KingCommentor
Senior Member
Join Date: Jan 2008
Location: Floridaaaa
Old 02-01-2008 , 21:04   Re: Runemod 2
Reply With Quote #242

The only bad thing about the plugin is no one knows how to use it at first. When you say /runehelp it brings you to some runemod.org site in the rules sections during CS.

Or did I just install it wrong?

Last edited by KingCommentor; 02-01-2008 at 22:24.
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nanzsta
Junior Member
Join Date: Nov 2006
Old 02-16-2008 , 18:13   Re: Runemod 2
Reply With Quote #243

what setting to make player have the rune when that player die the rune drop on the ground Please help Thank.
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steveinmd
New Member
Join Date: Sep 2006
Old 05-25-2008 , 16:34   Re: Runemod 2
Reply With Quote #244

I just installed the rune mod and have a problem. The runes float and slowly sink in about 20 seconds and fall into the ground, when the bomb is planted it does the same thing so CT's can't defuse it. Also, you can not throw a bomb or kill anyone. If I disable the runemod, the problems have gone away but I have no runes now.
Obviously, I did something wrong but can't figure it out.
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Hack_
Senior Member
Join Date: Jul 2008
Location: In The Virus! :D
Old 07-13-2008 , 03:48   Re: Runemod 2
Reply With Quote #245

Man they can post some screen shoots?
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FLR
Junior Member
Join Date: Jun 2008
Old 07-13-2008 , 22:44   Re: Runemod 2
Reply With Quote #246

OK, the first thing after extracting and addin the lines in plugins.ini is an error message when loading a map. The error message is:
"WRITE_SHORT was called with no active message".

obviosly something is wrong with my files, but which files? I just upgraded to the newest version of amxx for counter-strike. Is there any know files or plugins that "fucks" this awsome mod up?
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BueSteeL
Junior Member
Join Date: Aug 2008
Old 08-25-2008 , 20:42   Re: Runemod 2
Reply With Quote #247

found a couple bugs, 1 unlimited ammo cooldown time is 1101120 or something close and i know thats not right, 2 redeem crashes the server and when it doesnt crash it just doesnt work

Last edited by BueSteeL; 08-25-2008 at 23:22. Reason: found out myself
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EKS
Veteran Member
Join Date: Mar 2004
Location: Norway
Old 08-27-2008 , 16:06   Re: Runemod 2
Reply With Quote #248

Quote:
Originally Posted by steveinmd View Post
I just installed the rune mod and have a problem. The runes float and slowly sink in about 20 seconds and fall into the ground, when the bomb is planted it does the same thing so CT's can't defuse it. Also, you can not throw a bomb or kill anyone. If I disable the runemod, the problems have gone away but I have no runes now.
Obviously, I did something wrong but can't figure it out.
dont the package have a readme file?

I belive this is FAQ thing

Quote:
Originally Posted by FLR View Post
OK, the first thing after extracting and addin the lines in plugins.ini is an error message when loading a map. The error message is:
"WRITE_SHORT was called with no active message".

obviosly something is wrong with my files, but which files? I just upgraded to the newest version of amxx for counter-strike. Is there any know files or plugins that "fucks" this awsome mod up?
No, but then again its been years since i have played CS so i dunno if valve patched and changed something.

Quote:
Originally Posted by BueSteeL View Post
found a couple bugs, 1 unlimited ammo cooldown time is 1101120 or something close and i know thats not right, 2 redeem crashes the server and when it doesnt crash it just doesnt work
Did you report the mdump to the amxmodx fokes?
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Github archive for plugins, the repos for the other c++ projects are there to.
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Old 09-07-2008, 11:37
BueSteeL
This message has been deleted by BueSteeL.
BueSteeL
Junior Member
Join Date: Aug 2008
Old 09-10-2008 , 07:04   Re: Runemod 2
Reply With Quote #249

ok after using this mod for a while i found out this.
redeem doesnt crash the server that was some thing else but redeem seems like its random or only works #% of the time when me and my friends tested it, Unlimited ammo cooldown time is only displayed wrong but still works like its on 20 sec or w/e but the numers dont change in the cooldown display, hunter doesnt instant kill anymore OMG WTF ! yesterday i reinstalled it and now noone can see the name of the rune when looking at it and the rune info doesnt stay in the bottom left corner it fades away even when u spec its gone!(no info bout rune important) my cvars are

//RUNEMOD
sv_runemodsettings bcefghkl
sv_runes 10

dont know whats wrong
plz help

btw mdump? lol still a noob in some ways

other than that i absolutly love this mod 2thumbs up ++karma
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Mikolas
Senior Member
Join Date: Aug 2006
Old 09-14-2008 , 19:12   Re: Runemod 2
Reply With Quote #250

Your www.runemod.org does not work.

Could you please provide a list of commands, nobody knows how to work the runes (since /runehelp which I had to figure out on my own doesn't work since the website also doesn't work)

Your readme file only explains how to install it.

Also, the h setting doesn't seem to be working, I get multiple runes.

All in all, still, thank you for the plugin
+Karma

Last edited by Mikolas; 09-15-2008 at 18:18. Reason: Adding another problem
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