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[EXTENSION] Left 4 Downtown (0.4.6) - L4D2 is here and supported


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Downtown1
Veteran Member
Join Date: Mar 2004
Old 01-20-2010 , 06:26   Re: [EXTENSION] Left 4 Downtown (0.4.5) - L4D2 is here and supported
Reply With Quote #651

Quote:
Originally Posted by egor1908 View Post
Downtown1
I would help but i have no windows servers. Only a local one.
It would need to be a Windows server that has no trouble being non-empty so we can test over 18 players.
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lexantis
Senior Member
Join Date: Jun 2009
Location: CZ
Old 01-20-2010 , 06:32   Re: [EXTENSION] Left 4 Downtown (0.4.5) - L4D2 is here and supported
Reply With Quote #652

i dont have that much upload bandwidth to be able to play non-lag 18+ player server
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bman87
Senior Member
Join Date: Dec 2008
Location: Michigan
Old 01-20-2010 , 09:42   Re: [EXTENSION] Left 4 Downtown (0.4.5) - L4D2 is here and supported
Reply With Quote #653

I am not sure if it is this extension or the unreserve lobby plugin that goes with it.. But I am getting double smokers on the my L4D1 server and no Pills/Medkits are spawning in my L4D2 server.

I know its this extension or one of the plugins that rely on it. As soon as I disable it, all the problems go away

Last edited by bman87; 01-20-2010 at 09:46.
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Ghosthree3
Member
Join Date: Jan 2010
Old 01-20-2010 , 09:45   Re: [EXTENSION] Left 4 Downtown (0.4.5) - L4D2 is here and supported
Reply With Quote #654

Superversus only spawns 4 medkits each round unless you change it. Disable that, and only that, does it work, if so, post there.
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bman87
Senior Member
Join Date: Dec 2008
Location: Michigan
Old 01-20-2010 , 10:50   Re: [EXTENSION] Left 4 Downtown (0.4.5) - L4D2 is here and supported
Reply With Quote #655

Quote:
Originally Posted by Ghosthree3 View Post
Superversus only spawns 4 medkits each round unless you change it. Disable that, and only that, does it work, if so, post there.

I am not using Superversus.
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Ghosthree3
Member
Join Date: Jan 2010
Old 01-20-2010 , 10:52   Re: [EXTENSION] Left 4 Downtown (0.4.5) - L4D2 is here and supported
Reply With Quote #656

Though I am unlikely to be of help to you, post a screenshot of your sourcemod plugins, type "sm plugins list" into the console. If you don't now, people will ask later.
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bman87
Senior Member
Join Date: Dec 2008
Location: Michigan
Old 01-20-2010 , 10:54   Re: [EXTENSION] Left 4 Downtown (0.4.5) - L4D2 is here and supported
Reply With Quote #657

http://forums.alliedmods.net/showthread.php?t=105526

Look here, I posted this bug a long time ago. There are multiple people having the issue and removing the extension fixed it for everyong
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Downtown1
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Join Date: Mar 2004
Old 01-20-2010 , 13:40   Re: [EXTENSION] Left 4 Downtown (0.4.5) - L4D2 is here and supported
Reply With Quote #658

I guarantee you it's not the extension, it doesn't change how many infected can spawn or how many survivors can spawn, only how many players can connect to the server (the source code speaks for itself). Remove the plugins one by one and you will find the cause.
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bman87
Senior Member
Join Date: Dec 2008
Location: Michigan
Old 01-20-2010 , 16:52   Re: [EXTENSION] Left 4 Downtown (0.4.5) - L4D2 is here and supported
Reply With Quote #659

Quote:
Originally Posted by Downtown1 View Post
I guarantee you it's not the extension, it doesn't change how many infected can spawn or how many survivors can spawn, only how many players can connect to the server (the source code speaks for itself). Remove the plugins one by one and you will find the cause.
Well, its happening ONLY when this extension is enabled. As soon as I disable it, no more problems.

Should I suspect a plugin that rely's on this extension?
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 01-21-2010 , 06:46   Re: [EXTENSION] Left 4 Downtown (0.4.5) - L4D2 is here and supported
Reply With Quote #660

I have a question on how OnSetCampaignScores works.

Lets say theres 2 Plugins using the forward, my Scores version and DieTeeTasses Scoring System.

He recalculates and CHANGES the forward values. I just read them and save whatever the last forward trigger reported into globals.

Does my Plugin correctly read the values changed by the other Plugin?
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