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[TF2] Bot Manager


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nosoop
Veteran Member
Join Date: Aug 2014
Old 01-24-2017 , 14:48   Re: [TF2] Bot Manager
Reply With Quote #121

Plugin could use an update for the new way of packing navigation meshes.
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shraknel
New Member
Join Date: Apr 2017
Old 04-02-2017 , 08:09   Re: [TF2] Bot Manager
Reply With Quote #122

Hi I am new to this could some one lead me threw on how to set the bots and how many spawn difficulty etc.
Also is there a special file to edit it threw or is it done in the in game console.
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ScrapEngineer
Member
Join Date: Oct 2016
Location: The fourth worst country
Old 08-07-2017 , 16:02   Re: [TF2] Bot Manager
Reply With Quote #123

Quote:
Originally Posted by nosoop View Post
Plugin could use an update for the new way of packing navigation meshes.
It works fine.
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ErvinFalcon
New Member
Join Date: Jul 2018
Old 07-09-2018 , 01:23   Re: [TF2] Bot Manager
Reply With Quote #124

Quote:
Originally Posted by Dr. McKay View Post
Modules


Random Difficulty
Randomizes the difficulty of each joining bot.

Download Module (botmanager-randomdifficulty.smx)
View Source (botmanager-randomdifficulty.sp)



Bot Names
Allows for custom bot names. Create a text file under addons/sourcemod/configs/botnames.ini and put your names in there, one per line. Comments can be denoted with a semicolon (;).

You should have at least as many names as your server will have bots, ideally more.

Download Module (botmanager-names.smx)
View Source (botmanager-names.sp)


.
this thing doesnt work for me,i dunno why,this plugin just kicks all the bot if i add any

pls help
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Varp.TF
Member
Join Date: Aug 2018
Old 08-22-2019 , 19:17   Re: [TF2] Bot Manager
Reply With Quote #125

Testing this plugin right now. Quota set to 20, Going to see how this goes.
One thing I want to see improved is the bots support classes being enhanced and smarter
At the moment bots kind of hide from combat etc like snipers awkwardly stand around etc..
Engy won't push to CP, etc..
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GeoV
Junior Member
Join Date: Feb 2017
Location: Romania
Old 09-01-2019 , 10:48   Re: [TF2] Bot Manager
Reply With Quote #126

Hey
I know it's an old topic but I'm currently using this plug-in and I need a hand of help.
I want to have my bots active without waiting for real players to join, and also be counted as players on the server browser.
Thanks!
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Varp.TF
Member
Join Date: Aug 2018
Old 09-06-2019 , 17:27   Re: [TF2] Bot Manager
Reply With Quote #127

Some reason the sm bot quota commands don't work anymore. No server printout
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PC Gamer
Veteran Member
Join Date: Mar 2014
Old 09-06-2019 , 17:59   Re: [TF2] Bot Manager
Reply With Quote #128

GeoV... from original post:

Cvars:

bot_manager_version - plugin version
bot_manager_auto_update - enables automatic updating (has no effect if Updater is not installed)
sm_bot_quota - number of players to keep in the server, use this instead of tf_bot_quota
sm_bot_join_after_player - if nonzero, bots will wait until a player joins before entering the game, use this instead of tf_bot_join_after_player
sm_bot_game_logic - 0 = use plugin logic when assigning bots, 1 = use game logic
sm_bot_supported_map - if nonzero, bots will only be present on maps that have nav files
sm_bot_on_team_only - if nonzero, players will only be considered "in-game" if they're on a team for purposes of assigning bots

So... try this in your server.cfg file:
sm_bot_quota 20
sm_bot_on_team_only 1
sm_bot_join_after_player 0
sm_bot_supported_map 1
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venter25
Member
Join Date: Jul 2019
Old 04-09-2020 , 19:07   Re: [TF2] Bot Manager
Reply With Quote #129

Is there anyway to turn off the announcements of when a real player joins, and a bot leaves?
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Dr. McKay
Sir Dr. SourceMod Plugin Approver Esq. Ltd. M.D. PhD
Join Date: Aug 2011
Location: Atlantis
Old 07-14-2020 , 04:58   Re: [TF2] Bot Manager
Reply With Quote #130

Plugin updated to v1.3.0. Added support for TF2 Classic.
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