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GunGame AMXX 2.13c


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georgik57
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Join Date: Oct 2008
Location: 🎧Music World
Old 10-15-2024 , 18:37   Re: GunGame AMXX 2.13c
Reply With Quote #41

holy f he's alive
i've made some updates to the mod. if you want to review them and use it, go ahead.
i'm making this public out of respect for your work.
Quote:
/*
To do:

T = needs testing
X = done
- = cancelled

[T] show_hudmessage instead of ShowSyncHudMsg
[T] infinite round via sv_restart
[T] optimize event_round_restart
[T] fix leader hud spam on level change
[T] stop infinite round if no active players in a team
[T] precache_generic for all sounds since they are used on client side only
[T] play connect sounds only if game is running so the win sound keeps playing on map change and we can have lower mp_chattime
[T] bot_quota independent of czero
[T] small fix in refresh_nade for bots regarding engclient_cmd
[T] uncache bot_quota pointer since we only use it once
[T] don't unfreeze bots via bot_stop or other cvars if the cvar has changed in the meantime
[T] add support for freezing yapb
v2.17o
[ ] decrease mp_timelimit while in infinite round and not in warmup
[ ]
*/
Attached Files
File Type: sma Get Plugin or Get Source (gungame.sma - 112 views - 287.0 KB)
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XxAvalanchexX
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Join Date: Oct 2004
Old 10-15-2024 , 20:57   Re: GunGame AMXX 2.13c
Reply With Quote #42

Thanks Georgik. Nice work! Nice optimization with precache_generic; and playing the win sound during connect is a neat idea.

If I get bored I might put out a bug fix release, but I probably won't officially release any new features like your infinite round (which does seem useful!). Can I ask you some questions about your changes?
  1. Why do you prefer show_hudmessage over ShowSyncHudMsg?
  2. What does "fix leader hud spam on level change" refer to?
  3. "small fix in refresh_nade for bots regarding engclient_cmd" I see you commented out client_cmd(id,WEAPON_HEGRENADE)--did that cause a problem with bots?
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Last edited by XxAvalanchexX; 10-15-2024 at 20:59.
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georgik57
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Join Date: Oct 2008
Location: 🎧Music World
Old 10-16-2024 , 09:37   Re: GunGame AMXX 2.13c
Reply With Quote #43

the infinite round for deathmatch mode is probably the most important of them all. usually you would have to add 1 bot in each team and teleport them out of the map or make them invulnerable to achieve this, keeping 2 player slots occupied. this restart looping method gets rid of that.

1. sync hud messages are problematic because they make other hud messages disappear, even when there is no spam.
2. this was an issue which was created because of above change.
3. engclient_cmd alone does the job for bots too since the command is emulated server-side. no need to send client_cmd.

there is an issue with your new site btw. this link for example https://gungame-amxx.org/files/downl..._213b_full.zip starts downloading a php file instead of the actual zip file.
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XxAvalanchexX
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Old 10-17-2024 , 23:27   Re: GunGame AMXX 2.13c
Reply With Quote #45

Thanks Georgik, I appreciate it.

I believe I fixed the download page.
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georgik57
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Old 10-18-2024 , 07:50   Re: GunGame AMXX 2.13c
Reply With Quote #46

Quote:
Originally Posted by XxAvalanchexX View Post
Thanks Georgik, I appreciate it.

I believe I fixed the download page.
💪🍻
confirming fix, ty <3
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