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AMX-Mod-X preparation for "Steam3" Steam ID conversion?


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Weasel
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Old 08-26-2014 , 01:26   AMX-Mod-X preparation for "Steam3" Steam ID conversion?
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Now that Valve has started rolling-out the new "Steam3" Steam ID format, any plans to get AMX-Mod-X tweaked in advance to work with both the older "Steam2" and new "Steam3" format ID's?

This caught TF2 server operators by surprise (due to no advanced communication from Valve), and effectively broke SourceMod, etc.

Just thought I would "ping" in advance that this is probably (presumably?) going to be eventually rolled-out to older GoldSrc-engine games as well - at least Valve titles I would assume. (Counter-Strike, TFC, HL1, DMC, DoD, etc.).

This thread details impact to SourceMod when it got released for TF2.

Posthumous announcement from Valve with the details of the change:
Quote:
Eric Smith Thu, 21 Aug 2014 16:43:54 -0700

We apologize for the lack of warning regarding the SteamID format change in
today's update. It was our intent to give the community a heads-up before the
change was released, but it was missed.

The change was made to update TF2 to use the current SteamID format, which most
other games on Steam and Steam itself uses. You will find that you can now use
SteamIDs rendered by these other locations in your interactions with the
engine. The engine will still recognize the old format, though, so your current
server ban lists should still be valid.

The conversion equation has already been posted by a community member, but here
it is again:

Old: STEAM_0:A:B
New: [U:1:B*2+A]
Example: STEAM_0:1:1234 ---> [U:1:2469]

We're sorry for the problems this may cause while you update your scripts to
use the new format. It was not our intent to disrupt your servers.

-Eric
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YamiKaitou
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Old 08-26-2014 , 01:40   Re: AMX-Mod-X preparation for "Steam3" Steam ID conversion?
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Has Valve said anything about making these changes to GoldSrc yet?
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Weasel
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Old 08-26-2014 , 01:48   Re: AMX-Mod-X preparation for "Steam3" Steam ID conversion?
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Quote:
Originally Posted by YamiKaitou View Post
Has Valve said anything about making these changes to GoldSrc yet?
Nope. But, they did not fore-warn for TF2 either.
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Old 08-26-2014 , 01:54   Re: AMX-Mod-X preparation for "Steam3" Steam ID conversion?
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Are there any known GoldSrc games that use the new format? TF2 used it for the Game Server Accounts before this change, so I'm just curious
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Weasel
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Old 08-26-2014 , 02:02   Re: AMX-Mod-X preparation for "Steam3" Steam ID conversion?
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I haven't seen any information from Valve on that yet. I'l ask Valve guys on HLDS mailing lists for clarification, and see if there is any response.

If I had to guess which (if any) GoldSrc game they would mess with - I'd say Counter-Strike though. It is the Valve title that's GoldSrc-based that gets the most players.
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Old 08-26-2014, 04:45
Arkshine
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xPaw
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Old 08-26-2014 , 04:52   Re: AMX-Mod-X preparation for "Steam3" Steam ID conversion?
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I really doubt they will change steamid format in goldsource games.
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fysiks
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Old 08-26-2014 , 06:25   Re: AMX-Mod-X preparation for "Steam3" Steam ID conversion?
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Quote:
Originally Posted by Weasel View Post
If I had to guess which (if any) GoldSrc game they would mess with - I'd say Counter-Strike though. It is the Valve title that's GoldSrc-based that gets the most players.
If they want to change it for any GoldSrc game I bet they have to change it for all since I'm assuming a change like that would be on a more fundamental level (the engine).
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CosmicD
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Old 08-26-2014 , 12:15   Re: AMX-Mod-X preparation for "Steam3" Steam ID conversion?
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wonder if it will change in l4d1/2 ? That means that I have to go and change all these banned teamkillers or they'll all be able to join again.
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WildCard65
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Old 08-26-2014 , 15:28   Re: AMX-Mod-X preparation for "Steam3" Steam ID conversion?
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Quote:
Originally Posted by CosmicD View Post
wonder if it will change in l4d1/2 ? That means that I have to go and change all these banned teamkillers or they'll all be able to join again.
Um l4d and l4d2 run sourcemod so running sm 1.6.2-git4559 would not require id converting but as far as I know, l4d and l4d2 aren't affected.
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fysiks
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Old 08-26-2014 , 16:08   Re: AMX-Mod-X preparation for "Steam3" Steam ID conversion?
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Quote:
Originally Posted by CosmicD View Post
wonder if it will change in l4d1/2 ? That means that I have to go and change all these banned teamkillers or they'll all be able to join again.
If you read the the message regarding TF2, it will be backwards compatible for banned SteamID's so no conversions are needed. But, I guess that depends on if you are using engine-based banning.
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