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Entity Kill Association (Deathrun Real Killer)


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LaFA
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Join Date: Mar 2010
Location: Georgia
Old 07-24-2015 , 20:12   Re: Entity Kill Association (Deathrun Real Killer)
Reply With Quote #11

Quote:
Originally Posted by xPaw View Post
Nice non-Steam server there.
xPaw, sorry for dproto but it fixed so much exploits..
Quote:
Originally Posted by xPaw View Post
Also, this map is a clusterfuck recursive calling entities, so I'm not really sure how to fix it in a sane way.
deathrun_temple2 also in logs
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Mordekay
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Old 07-25-2015 , 03:21   Re: Entity Kill Association (Deathrun Real Killer)
Reply With Quote #12

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Originally Posted by LaFA View Post
sorry for dproto but it fixed so much exploits..
Lame excuse as you use it for no-steam clients.
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xPaw
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Join Date: Jul 2008
Old 07-25-2015 , 06:41   Re: Entity Kill Association (Deathrun Real Killer)
Reply With Quote #13

Can you try this version? I've added max call depth, which should prevent extreme cases like that.
Attached Files
File Type: sma Get Plugin or Get Source (EntityKillAssociation.sma - 317 views - 8.4 KB)
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LaFA
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Old 07-25-2015 , 15:07   Re: Entity Kill Association (Deathrun Real Killer)
Reply With Quote #14

Mordekay, steam updated cs 1.6 after 10 years and make it worse for players(too much bugs steel not fixed) why they did this? They try to shove players for play csgo.. its unfair. I our country most of 80% players played from non-steam clients, they love cs 1.6 and never even heard about csgo. So why u idolize steam and spread rot non-steam player - they make this game alive and never betrayed this game.

xPaw, okey I'll try. Thx for help
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Last edited by LaFA; 07-25-2015 at 15:08.
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Mordekay
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Old 07-25-2015 , 15:24   Re: Entity Kill Association (Deathrun Real Killer)
Reply With Quote #15

They shove players to buy CS:GO because no one buys CS1.6 anymore.
Why? Because they play no-steam

Fakt is: this forum CANNOT support illegal software. Period.
Read the link about the DMCA on the right bottom of the page.
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LaFA
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Old 07-25-2015 , 20:56   Re: Entity Kill Association (Deathrun Real Killer)
Reply With Quote #16

Mordekay, they didn't work on game about 10 years, what they expected?
If no police it the city what people do when everything is permitted..
ps About me - I have only legal games on my pc and only one game have so much bugs, guess which?

Quote:
Fakt is: this forum CANNOT support illegal software. Period.
Read the link about the DMCA on the right bottom of the page.
Okey, fine. I just try to help fix shortcomings in this plugin.
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Last edited by LaFA; 07-25-2015 at 21:06.
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LaFA
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Old 07-28-2015 , 12:33   Re: Entity Kill Association (Deathrun Real Killer)
Reply With Quote #17

Can u add task/delay?
For example: T use button then after 30 sec at this place ct died = +1 kill for t

10-15 sec enough I think..


+
at deathrun_arctic when ct opened door plugin count kill when they fall down neer it. -1 for ct
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Last edited by LaFA; 07-28-2015 at 16:42.
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xPaw
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Old 07-29-2015 , 07:28   Re: Entity Kill Association (Deathrun Real Killer)
Reply With Quote #18

Quote:
Originally Posted by LaFA View Post
Can u add task/delay?
For example: T use button then after 30 sec at this place ct died = +1 kill for t

10-15 sec enough I think..


+
at deathrun_arctic when ct opened door plugin count kill when they fall down neer it. -1 for ct
It doesn't reset last button use time, if someone dies within 8 seconds of touching something that has been activated by a terrorist, they will get the +1 kill.
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LaFA
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Old 07-29-2015 , 07:32   Re: Entity Kill Association (Deathrun Real Killer)
Reply With Quote #19

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Originally Posted by xPaw View Post
It doesn't reset last button use time, if someone dies within 8 seconds of touching something that has been activated by a terrorist, they will get the +1 kill.
my bad english sorry, I mean:
T press button and he go for a walk, after 30 sec some ct fail jump near this trap (trap not active) he died = +1 kill for t.
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xPaw
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Old 07-29-2015 , 07:33   Re: Entity Kill Association (Deathrun Real Killer)
Reply With Quote #20

Quote:
Originally Posted by LaFA View Post
my bad english sorry, I mean:
T press button and he go for a walk, after 30 sec some ct fail jump near this trap (trap not active) he died = +1 kill for t.
That's already the case.
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