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[NMRiH] Safe Zone Health 1.0.2 [2016/03/21]


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Author
Grey83
Veteran Member
Join Date: Dec 2014
Location: Ukraine
Plugin ID:
5033
Plugin Version:
1.0.2
Plugin Category:
All
Plugin Game:
No More Room in Hell
Plugin Dependencies:
    Servers with this Plugin:
    5 
    Plugin Description:
    Managment of safe zones
    Old 02-06-2016 , 12:24   [NMRiH] Safe Zone Health 1.0.2 [2016/03/21]
    Reply With Quote #1

    Name: Safe Zone Health

    Description: Creates a effect, when health of safe zone restored by FEMA bag. Admin can set health for one or all safe zones by command or set amount safe zone heals at once by FEMA bags. All players can see amount of health all available SafeZones in the game chat.

    Installation: Place compiled plugin (nmrih_safe_zone_health.smx) into the plugins folder (../addons/sourcemod/plugins/).

    CVars:
    • nmrih_szh_version - Plugins version
    • sm_szh_max - Maximum health of safe zones that you can restore by FEMA bags (def. 1000, max. 1000000000)
    • sm_szh_amt - Amount safe zone heals at once by FEMA bags (def. 25, max. 100000000)

    Commands:
    • sm_szh - Show health of available safe zones in the chat (sees only the player who wrote this command)
    • sm_szh <HP> [<id>] (need flag slay, else only will show health) - Set health for all available safe zones (0 - 999 999 999HP) or only for one safe zone (SafeZones id: "A" = "0", "B" = 1, "C" = "2" etc.)
      "sm_szh 12345 5" = set 12345HP to SafeZone F

    Changes in 1.0.2 (2016/03/21):
    • Added CVar sm_szh_amt
    • Added new features for command sm_szh
    • Applied textures used by command sm_beacon
    • A little cleaned up code
    • Other small fixes
    Changes in 1.0.1 (2016/02/11):
    • Now CVar sm_szh_max works
    • If anyone uses FEMA bags when SafeZone health more than the CVar sm_szh_max, that health would not be reduced to the value of this CVar

    ToDo: apply textures used by command sm_beacon.

    Note: For this plugin required textures from [NMRiH] Laser Aim ([NMRiH] Laser Aim 1.5.x (textures).zip).

    Screenshot #1 (Steam) (sm_szh_max = 10000, sm_szh_amt = 1337)
    Screenshot #2 (Steam) (sm_szh_max = 1000, sm_szh_amt > 1000)
    Attached Files
    File Type: sp Get Plugin or Get Source (nmrih_safe_zone_health 1.0.1.sp - 1010 views - 5.5 KB)
    File Type: sp Get Plugin or Get Source (nmrih_safe_zone_health 1.0.2.sp - 1284 views - 6.9 KB)
    __________________

    Last edited by Grey83; 03-22-2016 at 06:39. Reason: New version, added new features
    Grey83 is offline
    Grey83
    Veteran Member
    Join Date: Dec 2014
    Location: Ukraine
    Old 03-21-2016 , 15:46   Re: [NMRiH] Safe Zone Health 1.0.2 [2016/03/21]
    Reply With Quote #2

    Changes in 1.0.2 (2016/03/21):
    • Added CVar sm_szh_amt
    • Added new features for command sm_szh
    • Applied textures used by command sm_beacon
    • A little cleaned up code
    • Other small fixes
    __________________
    Grey83 is offline
    yomox9
    Member
    Join Date: Jan 2014
    Location: jp
    Old 03-14-2018 , 19:23   Re: [NMRiH] Safe Zone Health 1.0.2 [2016/03/21]
    Reply With Quote #3

    I want to safe zone every time by a effect. Because many noovice player can't understand zone.
    yomox9 is offline
    Grey83
    Veteran Member
    Join Date: Dec 2014
    Location: Ukraine
    Old 03-15-2018 , 07:49   Re: [NMRiH] Safe Zone Health 1.0.2 [2016/03/21]
    Reply With Quote #4

    yomox9, try this
    Attached Files
    File Type: sp Get Plugin or Get Source (nmrih_safe_zone_health 1.1.0.sp - 794 views - 8.2 KB)
    File Type: smx nmrih_safe_zone_health 1.1.0.smx (10.7 KB, 219 views)
    __________________

    Last edited by Grey83; 03-17-2018 at 02:23.
    Grey83 is offline
    yomox9
    Member
    Join Date: Jan 2014
    Location: jp
    Old 03-16-2018 , 21:52   Re: [NMRiH] Safe Zone Health 1.0.2 [2016/03/21]
    Reply With Quote #5

    I couldn't load plugin.
    Quote:
    L 03/17/2018 - 10:44:14: [SM] Exception reported: Entity 2048 (204 is invalid
    L 03/17/2018 - 10:44:14: [SM] Blaming: disabled\ex\nmrih_safe_zone_health110.smx
    L 03/17/2018 - 10:44:14: [SM] Call stack trace:
    L 03/17/2018 - 10:44:14: [SM] [0] GetEntPropVector
    L 03/17/2018 - 10:44:14: [SM] [1] Line 132, C:\app\steamcmd\nmrihsrv\nmrih\addons\sourcem od\scripting\nmrih_safe_zone_health110.sp::Fi ndSafeZones
    L 03/17/2018 - 10:44:14: [SM] [2] Line 73, C:\app\steamcmd\nmrihsrv\nmrih\addons\sourcem od\scripting\nmrih_safe_zone_health110.sp::On PluginStart
    yomox9 is offline
    Grey83
    Veteran Member
    Join Date: Dec 2014
    Location: Ukraine
    Old 03-17-2018 , 02:24   Re: [NMRiH] Safe Zone Health 1.0.2 [2016/03/21]
    Reply With Quote #6

    yomox9, reload plugin from previous commentary
    __________________
    Grey83 is offline
    yomox9
    Member
    Join Date: Jan 2014
    Location: jp
    Old 03-19-2018 , 08:41   Re: [NMRiH] Safe Zone Health 1.0.2 [2016/03/21]
    Reply With Quote #7

    I could load plugin. But I could't see effect without !szh command.
    Maybe My english is bad...
    I mean, I want function that "player can see effect(safe zone) anytime".
    The best way, When zombie stand on safe zone, Plugin show effect automatically every seconds during 10 seconds.
    yomox9 is offline
    PLTAT
    New Member
    Join Date: Apr 2023
    Old 01-30-2024 , 13:40   Re: [NMRiH] Safe Zone Health 1.0.2 [2016/03/21]
    Reply With Quote #8

    I don't know how use this web.
    english bad
    ---- ---- ---- ----
    this is a good plugin
    now 2024
    maybe too low version
    can you update?
    PLTAT is offline
    Reply


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