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[L4D2] Remote Control Aircraft


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Chronic1
SourceMod Donor
Join Date: Jun 2011
Old 08-08-2011 , 15:46   Re: [L4D2] Remote Control Aircraft
Reply With Quote #21

Thats how it looks when I type /f18. It works fine in 3rd person mode on my versus server. I have the view just like in the picture you posted.

I was saying, if you could keep the plane flat (horizontal) and use the mouse to point to where you want to go instead of turning the camera sideways when you try to turn. For example... make it like when a survivor uses noclip and flys forward. Wherever you are aiming, thats where you go. If you could make the plane smooth like noclipping, flying would be very very easy.
Right now u can only look left and right and up and down, no diagonal or 360 degrees looking.... like noclip.
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panxiaohai
Senior Member
Join Date: Mar 2010
Old 08-08-2011 , 16:52   Re: [L4D2] Remote Control Aircraft
Reply With Quote #22

Quote:
Originally Posted by Chronic1 View Post
Thats how it looks when I type /f18. It works fine in 3rd person mode on my versus server. I have the view just like in the picture you posted.

I was saying, if you could keep the plane flat (horizontal) and use the mouse to point to where you want to go instead of turning the camera sideways when you try to turn. For example... make it like when a survivor uses noclip and flys forward. Wherever you are aiming, thats where you go. If you could make the plane smooth like noclipping, flying would be very very easy.
Right now u can only look left and right and up and down, no diagonal or 360 degrees looking.... like noclip.
Let me think.
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SseRDG
Junior Member
Join Date: Jul 2011
Old 08-09-2011 , 17:00   Re: [L4D2] Remote Control Aircraft
Reply With Quote #23

You the genius!!!! Thanks you for your works!

Can make speed to "0"? that to hang in air

Please add adminonly

Last edited by SseRDG; 08-16-2011 at 17:13.
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LiMaaa
AlliedModders Donor
Join Date: Oct 2010
Location: Behind You
Old 11-18-2011 , 18:32   Re: [L4D2] Remote Control Aircraft
Reply With Quote #24

Will this work for counter strike source? Can anyone make something like this for counter strike source?
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peter_hunter
Junior Member
Join Date: Nov 2010
Old 02-21-2012 , 16:54   Re: [L4D2] Remote Control Aircraft
Reply With Quote #25

I love all plugins that you have created! I got a problem I wish to report, when I was playing on COOP in the No Mercy campaign, the part on the elevator event, will someone used the remote control aircraft during the entire mission and once the call for the elevator event is over the elevator door didn't open...is there a way to fix it so the plugin will run smoothly without interfering with other normal game functions?
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l4d2master
Member
Join Date: Jun 2012
Old 06-17-2012 , 19:36   Re: [L4D2] Remote Control Aircraft
Reply With Quote #26

i noticed when you switch to third person with the f18 (by pressing r) it still works correctly but it is zoomed in a little far so you cannot see the f18 at all and it actually shoots your gun along with the f18's minigun at the same time. can you please fix these 2 problems.
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Munch
Senior Member
Join Date: May 2012
Location: Liverpool UK
Old 04-15-2014 , 17:38   Re: [L4D2] Remote Control Aircraft
Reply With Quote #27

While compiling this plugin worked I did get quite a lot of ?
Code:
 //// l4d2_uav.sp
 // l4d2_uav.sp(176) : warning 204: symbol is assigned a value that is never used: "bot"
 // l4d2_uav.sp(366) : warning 219: local variable "g_count" shadows a variable at a preceding level
 // l4d2_uav.sp(366) : warning 204: symbol is assigned a value that is never used: "g_count"
 // l4d2_uav.sp(592) : warning 219: local variable "N" shadows a variable at a preceding level
 // l4d2_uav.sp(610) : warning 204: symbol is assigned a value that is never used: "pitchup"
 // l4d2_uav.sp(590) : warning 204: symbol is assigned a value that is never used: "trunforce"
 // l4d2_uav.sp(570) : warning 204: symbol is assigned a value that is never used: "z"
 // l4d2_uav.sp(719) : warning 203: symbol is never used: "angle"
 // l4d2_uav.sp(715) : warning 203: symbol is never used: "intervual"
 // l4d2_uav.sp(715) : warning 203: symbol is never used: "f18right"
 // l4d2_uav.sp(715) : warning 203: symbol is never used: "f18up"
 // l4d2_uav.sp(843) : warning 204: symbol is assigned a value that is never used: "victim2"
 // l4d2_uav.sp(842) : warning 204: symbol is assigned a value that is never used: "victim1"
 // l4d2_uav.sp(809) : warning 203: symbol is never used: "temp"
 // l4d2_uav.sp(800) : warning 203: symbol is never used: "intervual"
 // l4d2_uav.sp(800) : warning 203: symbol is never used: "f18vel"
 // l4d2_uav.sp(800) : warning 203: symbol is never used: "f18up"
 // l4d2_uav.sp(853) : warning 203: symbol is never used: "client"
 // l4d2_uav.sp(930) : warning 203: symbol is never used: "f18pos"
 // l4d2_uav.sp(930) : warning 203: symbol is never used: "client"
 // l4d2_uav.sp(1757) : warning 203: symbol is never used: "index"
 // l4d2_uav.sp(1757) : warning 203: symbol is never used: "client"
 // l4d2_uav.sp(1768) : warning 203: symbol is never used: "client"
 // l4d2_uav.sp(1850) : warning 203: symbol is never used: "AngleCovert"
 // l4d2_uav.sp(1850) : warning 203: symbol is never used: "Cheatcommand"
 // l4d2_uav.sp(100) : warning 203: symbol is never used: "F18MissileIntervual"
 // l4d2_uav.sp(100 -- 1850) : warning 203: symbol is never used: "IsVilidPlayer"
 // l4d2_uav.sp(100 -- 1850) : warning 203: symbol is never used: "PrintVector"
 // l4d2_uav.sp(100 -- 1850) : warning 203: symbol is never used: "RotateVector2"
 // l4d2_uav.sp(100 -- 1850) : warning 203: symbol is never used: "ShowAngle"
 // l4d2_uav.sp(100 -- 1850) : warning 203: symbol is never used: "ShowDir"
 // l4d2_uav.sp(100 -- 1850) : warning 203: symbol is never used: "ShowLaser"
 // l4d2_uav.sp(100 -- 1850) : warning 203: symbol is never used: "ShowPos"
 // l4d2_uav.sp(1634) : warning 204: symbol is assigned a value that is never used: "ZOMBIECLASS_TANK"
 // l4d2_uav.sp(1377) : warning 203: symbol is never used: "g_ShotThroughWall"
 // l4d2_uav.sp(136) : warning 204: symbol is assigned a value that is never used: "g_offsNextPrimaryAttack"
 // Header size: 4764 bytes
 // Code size: 57428 bytes
 // Data size: 19312 bytes
 // Stack/heap size: 16384 bytes; Total requirements: 97888 bytes
 //
 // 36 Warnings.
 //
 // Compilation Time: 0.56 sec
I'm using the latest snap of sm. Do I have something missing that wasn't mentioned in modders 1st post
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Last edited by Munch; 04-15-2014 at 17:40.
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Munch
Senior Member
Join Date: May 2012
Location: Liverpool UK
Old 04-17-2014 , 22:45   Re: [L4D2] Remote Control Aircraft
Reply With Quote #28

I hate to say this but the control system is complete nonsense.
Totally uncontrollable, be it 1st or 3rd person view.

This is a real shame as your other plugin the Helicopter Gunship is pretty cool
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phoenix0001
Senior Member
Join Date: Apr 2010
Location: China
Old 03-17-2018 , 03:51   Re: [L4D2] Remote Control Aircraft
Reply With Quote #29

Plugins are not available.
Who can fix it?
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Visual77
Veteran Member
Join Date: Jan 2009
Old 03-17-2018 , 10:50   Re: [L4D2] Remote Control Aircraft
Reply With Quote #30

Quote:
Originally Posted by phoenix0001 View Post
Plugins are not available.
Who can fix it?
Compile the source code. Or download the precompiled .smx upload.

Last edited by Visual77; 03-17-2018 at 10:51.
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