Quote:
Originally Posted by thewintersoldier97
PHP Code:
L 11/01/2021 - 15:12:23: SourceMod error session started L 11/01/2021 - 15:12:23: Info (map "c3m2_swamp") (file "d:\games\server\l4d2\left4dead2\addons\sourcemod\logs\errors_20211101.log") L 11/01/2021 - 15:12:23: [SM] Exception reported: invalid handle 0 (error: 4) L 11/01/2021 - 15:12:23: [SM] Blaming: seDirector.smx L 11/01/2021 - 15:12:23: [SM] Call stack trace: L 11/01/2021 - 15:12:23: [SM] [0] WriteFileLine L 11/01/2021 - 15:12:23: [SM] [1] Line 69, /groups/sourcemod/upload_tmp/textpSSHIi.sp::UpdatePlayerCount L 11/01/2021 - 15:38:05: Error log file session closed.
Also does the "BZ2 Compression" in the "Optimization" tab mean that every extra content on my server will be compressed and downloading to client from my server (in this case is my PC since I run my sv on it)?
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Here's what BZ compression will compress:
- Maps and Navs: BSP, NAV
- Sound: MP3, WAV
- Materials: PNG, VMT, VTF
- Models: VTX, VVD, PHY, MDL
- Resource: TTF
Quote:
Originally Posted by Porcellian
When GOTV is enabled, it doesn't seem like it runs auto-update because the servers always has one client on?
Also, my seDirector doesn't show how many players is on the server. I have to view the server to see it.
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I can try to reproduce the GOTV issue. How do you run GOTV, what parameters?
Player count - do you have the plugin installed on the Automation tab?
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