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[TF2] TF2Attributes (v1.7.2, 2022/09/18)


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Chaosxk
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Join Date: Aug 2010
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Old 07-20-2013 , 12:13   Re: [TF2] TF2Attributes (v1.1.0, 07/20/2013)
Reply With Quote #81

If i remember right, i had to do a server restart to fix that error.
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thesupremecommander
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Join Date: Apr 2012
Old 07-20-2013 , 18:38   Re: [TF2] TF2Attributes (v1.1.0, 07/20/2013)
Reply With Quote #82

So TF2Attrib_ListDefIndices isn't working. It returns -1 for every call and gives me arrays of 0s.

After taking an enterprising look at it... it's failing here:
Code:
	new Address:pAttribList = Address:LoadFromAddress(pEntity + Address:(offs + 4), NumberType_Int32);
	if (pAttribList < Address_MinimumValid) return -1;

Last edited by thesupremecommander; 07-20-2013 at 18:58.
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bl4nk
SourceMod Developer
Join Date: Jul 2007
Old 07-21-2013 , 08:44   Re: [TF2] TF2Attributes (v1.1.0, 07/20/2013)
Reply With Quote #83

So you can't remove attributes that are on a weapon already, but can you modify them?

[edit]

Yes, you can. Tested it out myself.

Last edited by bl4nk; 07-21-2013 at 08:50.
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friagram
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Join Date: Sep 2012
Location: Silicon Valley
Old 07-21-2013 , 16:16   Re: [TF2] TF2Attributes (v1.1.0, 07/20/2013)
Reply With Quote #84

you can't remove attributes from some items, at least not with remove all.. they will still be there =/
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CoolJosh3k
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Join Date: Mar 2010
Old 07-23-2013 , 16:03   Re: [TF2] TF2Attributes (v1.1.0, 07/20/2013)
Reply With Quote #85

Quote:
Originally Posted by friagram View Post
you can't remove attributes from some items, at least not with remove all.. they will still be there =/
So long as there is some method to remove a single attrib, there should be a suitable workaround to remove others using a similar method. I hope that things are going well.
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Powerlord
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Old 07-23-2013 , 16:14   Re: [TF2] TF2Attributes (v1.1.0, 07/20/2013)
Reply With Quote #86

If you guys haven't been keeping up with the TF2Items board, supposedly some sort of TF2 fix related to item attributes will happen at some point in the (near?) future.
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Last edited by Powerlord; 07-23-2013 at 16:15.
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Leonardo
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Join Date: Feb 2010
Location: 90's
Old 07-23-2013 , 21:48   Re: [TF2] TF2Attributes (v1.1.0, 07/20/2013)
Reply With Quote #87

Quote:
Originally Posted by Powerlord View Post
in the (near?) future.
next update, they say.
on thursday, I guess.
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Cahill3eph
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Join Date: Jul 2013
Old 07-23-2013 , 23:34   Re: [TF2] TF2Attributes (v1.1.0, 07/20/2013)
Reply With Quote #88

Tambien se prohibe post de minas en bolas y demas.

Last edited by Cahill3eph; 07-23-2013 at 23:34.
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friagram
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Join Date: Sep 2012
Location: Silicon Valley
Old 07-24-2013 , 20:39   Re: [TF2] TF2Attributes (v1.1.0, 07/20/2013)
Reply With Quote #89

And update breaks it again
probably just needs gamedata this time.
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Chaosxk
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Join Date: Aug 2010
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Old 07-24-2013 , 20:54   Re: [TF2] TF2Attributes (v1.1.0, 07/20/2013)
Reply With Quote #90

Here's the error i have after update.

PHP Code:
L 07/24/2013 20:53:49: [SMPlugin encountered error 25Call was aborted
L 07
/24/2013 20:53:49: [SMNative "SetFailState" reportedCould not initialize call to CEconItemSchema::GetAttributeDefinitionByName
L 07
/24/2013 20:53:49: [SMDisplaying call stack trace for plugin "tf2attributes.smx":
L 07/24/2013 20:53:49: [SM]   [0]  Line 93C:\sourcemod\tf2attributes.sp::OnPluginStart() 
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