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[L4D] Death Toll tunnel block crescendo (v0.0.4, 2022-12-16)


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Author
finishlast
Senior Member
Join Date: Nov 2018
Location: In Reno with the vitamin
Plugin ID:
7906
Plugin Version:
0.0.4
Plugin Category:
Gameplay
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    This plugin blocks the tunnel at death toll chapter 1 and sets up a mini crescendo
    Old 01-02-2022 , 10:59   [L4D] Death Toll tunnel block crescendo (v0.0.4, 2022-12-16)
    Reply With Quote #1

    This plugin blocks the tunnel entrance at death toll chapter 1, adds a mini crescendo in form of an explosion.

    You really don't want to stand next to it, oh and don't let the rocks get you or they will incap you.

    Features:
    It will kill you.

    CVAR/Command list:
    None

    Changelog:
    2022-12-16 (v0.0.4)
    Convert index to rev and vise versa to prevent crash
    2022-07-31 (v0.0.3)
    Sometimes the tank didn't teleport, try with timer now...
    2022-07-27 (v0.0.2)
    Teleport 1st tank to 1 of 3 random spawn points if the event wasn't yet triggert.
    2022-01-02 (v0.0.1)
    * Initial release.

    Installation instructions:
    Click 'Get Plugin' button, place SMX in the sourcemod plugins folder. Or compile it yourself.

    Dependencies:
    None

    Bugs:
    None atm

    Plans:
    None atm

    * Credits:
    * Based on code from:
    * https://forums.alliedmods.net/showthread.php?t=328013 Bacardi Freight lift button
    * And snippets I forgot where I found them back in the day, sorry, if you recognize any please tell me.
    * Silvers tons of help in scripting forum https://forums.alliedmods.net/showthread.php?t=335750
    * Earendil for TIMER_FLAG_NO_MAPCHANGE & timer interval
    * Marttt for the invalid index checks
    * azalty for clearing up g_timer mistake
    * JLmelenchon for reporting stuck tank
    * Dominatez & replay_84 reporting crash
    * ZBzibing for providing error about crash cbaseentity & Silvers for saying I should convert index to ref
    Attached Images
    File Type: jpg 1.jpg (50.2 KB, 566 views)
    File Type: jpg 2.jpg (42.1 KB, 490 views)
    File Type: jpg 3.jpg (68.0 KB, 454 views)
    File Type: jpg 4.jpg (54.8 KB, 484 views)
    File Type: jpg 5.jpg (50.2 KB, 453 views)
    Attached Files
    File Type: sp Get Plugin or Get Source (l4d_death_toll_tunnel_block_v0.0.4.sp - 357 views - 47.5 KB)
    __________________

    Last edited by finishlast; 12-17-2022 at 06:15.
    finishlast is offline
    HarryPotter
    Veteran Member
    Join Date: Sep 2017
    Location: Taiwan, Asia
    Old 01-02-2022 , 21:16   Re: [L4D] Death Toll tunnel block crescendo (v0.0.1, 2022-01-02)
    Reply With Quote #2

    Could you make a video to demonstrate what would happen at death toll chapter 1?
    __________________

    Last edited by HarryPotter; 01-02-2022 at 21:17.
    HarryPotter is offline
    TypicalType
    Member
    Join Date: Mar 2020
    Location: Brazil
    Old 01-03-2022 , 11:02   Re: [L4D] Death Toll tunnel block crescendo (v0.0.1, 2022-01-02)
    Reply With Quote #3

    This also works in l4d2 btw
    TypicalType is offline
    finishlast
    Senior Member
    Join Date: Nov 2018
    Location: In Reno with the vitamin
    Old 01-03-2022 , 12:44   Re: [L4D] Death Toll tunnel block crescendo (v0.0.1, 2022-01-02)
    Reply With Quote #4

    Good to know, I didn't test l4d2 bc no server.

    Sorry harry, don't have the toolz to record installed.

    I added some screenshots o0
    __________________

    Last edited by finishlast; 01-03-2022 at 12:59.
    finishlast is offline
    Krufftys Killers
    Senior Member
    Join Date: Jan 2014
    Old 01-03-2022 , 19:51   Re: [L4D] Death Toll tunnel block crescendo (v0.0.1, 2022-01-02)
    Reply With Quote #5

    Here a video
    https://youtu.be/LlRS1duNEjE
    Krufftys Killers is offline
    HarryPotter
    Veteran Member
    Join Date: Sep 2017
    Location: Taiwan, Asia
    Old 01-03-2022 , 20:49   Re: [L4D] Death Toll tunnel block crescendo (v0.0.1, 2022-01-02)
    Reply With Quote #6

    Quote:
    Originally Posted by finishlast View Post
    Sorry harry, don't have the toolz to record installed.
    It's fine.

    I have a question, before explosion, would rocks block infected and common coming from tunnel?
    __________________
    HarryPotter is offline
    Dragokas
    Veteran Member
    Join Date: Nov 2017
    Location: Ukraine on fire
    Old 01-04-2022 , 09:59   Re: [L4D] Death Toll tunnel block crescendo (v0.0.1, 2022-01-02)
    Reply With Quote #7

    Very cool! Thanks for sharing.
    __________________
    Expert of CMD/VBS/VB6. Malware analyst. L4D fun (Bloody Witch & FreeZone)
    [My plugins] [My tools] [GitHub] [Articles] [HiJackThis+] [Donate]
    Dragokas is offline
    finishlast
    Senior Member
    Join Date: Nov 2018
    Location: In Reno with the vitamin
    Old 01-04-2022 , 12:07   Re: [L4D] Death Toll tunnel block crescendo (v0.0.1, 2022-01-02)
    Reply With Quote #8

    Thanks for making a video, Krufftys Killers

    Quote:
    Originally Posted by HarryPotter View Post
    I have a question, before explosion, would rocks block infected and common coming from tunnel?
    Yes the wall should be very solid, tanks, specials or commons cannot pass it.

    Quote:
    Originally Posted by Dragokas View Post
    Very cool! Thanks for sharing.
    No problem, you people share tons of stuff too.
    __________________

    Last edited by finishlast; 01-04-2022 at 12:08.
    finishlast is offline
    Lider99
    Member
    Join Date: Mar 2020
    Old 01-05-2022 , 13:43   Re: [L4D] Death Toll tunnel block crescendo (v0.0.1, 2022-01-02)
    Reply With Quote #9

    good job, praise)))
    __________________
    If I unintentionally insulted or offended you, then it's not me, but Google translate
    Lider99 is offline
    JLmelenchon
    Senior Member
    Join Date: Mar 2019
    Old 07-25-2022 , 17:15   Re: [L4D] Death Toll tunnel block crescendo (v0.0.1, 2022-01-02)
    Reply With Quote #10

    Quote:
    Originally Posted by finishlast View Post
    This plugin blocks the tunnel entrance at death toll chapter 1, adds a mini crescendo in form of an explosion.

    You really don't want to stand next to it, oh and don't let the rocks get you or they will incap you.

    Features:
    It will kill you.

    CVAR/Command list:
    None

    Changelog:
    2022-01-02 (v0.0.1)
    * Initial release.

    Installation instructions:
    Click 'Get Plugin' button, place SMX in the sourcemod plugins folder. Or compile it yourself.

    Dependencies:
    None

    Bugs:
    None atm

    Plans:
    None atm

    * Credits:
    * Based on code from:
    * https://forums.alliedmods.net/showthread.php?t=328013 Bacardi Freight lift button
    * And snippets I forgot where I found them back in the day, sorry, if you recognize any please tell me.
    * Silvers tons of help in scripting forum https://forums.alliedmods.net/showthread.php?t=335750
    * Earendil for TIMER_FLAG_NO_MAPCHANGE & timer interval
    * Marttt for the invalid index checks
    * azalty for clearing up g_timer mistake
    Hum the tank will be stuck.
    JLmelenchon is offline
    Reply


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