Yes I do know that compile.exe will compile all .sp files in the current folder, however I found out what the problem actually is. It is one of my sp files. There's nothing wrong with the compiler, as I compiled another plugin of mine with it.
Can I ask you a question?
Im still new to Source pawn coding but how do you correctly use the '#include "files/addtime.sp" ?
I know it includes other sp files and I have looked at the example in the scripting folder (funcommands.sp) but my compiler just cant seem to compile it. It always says Internal Error, and I have the files in the correct place, am I missing anything out?
PHP Code:
#pragma semicolon 1
#include <sourcemod>
#include <sdktools>
#include <adminmenu>
#include <tf2>
#include <tf2_stocks>
#include <entity>
#include "include/addtime.sp"
#include "include/admincheats.sp"
#include "include/adminsmite.sp"
#include "include/advertisements.sp"
#include "include/dissolve.sp"
#include "include/god.sp"
#include "include/waitingforplayers.sp"
#include "include/propdance.sp"
#include "include/pumpkin.sp"
#include "include/tripmines.sp"
#include "include/steveh_core.sp"
#include "include/diceroll.sp"
#include "include/ctf_powerplay_boost.sp"
#define PLUGIN_VERSION "1.0"
#define SOUND_THUNDER "ambient/explosions/explode_9.wav"
#define CVAR_DISABLED "OFF"
#define CVAR_ENABLED "ON"
#define CVAR_DANCE 0
#define CVAR_MESSAGE 1
#define NUM_CVARS 2
#define TRACE_START 24.0
#define TRACE_END 64.0
#define MDL_LASER "sprites/laser.vmt"
I would paste more but I don't know if these forums have a character limit.
Thanks for your reply,
Steveh