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[CSS]RoundSound++


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Author
ANTiCHRiST
Member
Join Date: Mar 2009
Location: Vienna, Austria
Plugin ID:
855
Plugin Version:
1.1.0
Plugin Category:
Fun Stuff
Plugin Game:
Counter-Strike: Source
Plugin Dependencies:
    Servers with this Plugin:
    24 
    Plugin Description:
    Adds the Funny Rounds Sounds.
    Old 03-18-2009 , 06:45   [CSS]RoundSound++
    Reply With Quote #1

    Description:
    A new Version of RoundSound renamed as RoundSound++. Adds the Funny Rounds Sounds.

    CVar list:
    Quote:
    Originally Posted by cvars
    sm_roundsound_version - The version of RoundSound++.
    sm_roundsound_enable - Sets the RoundSounds++ on or off.
    Install Constructions:
    Upload the content of the folder "cstrike" in your "cstrike" folder on your Server.
    Quote:
    Originally Posted by dir
    - cstrike\
    - - addons\
    - - - sourcemod\
    - - - - plugins\
    - - - - - RoundSound++.smx
    - - - - scripting\
    - - - - - RoundSound++.sp
    - - sound\
    - - - misc\
    - - - - ctwinnar2.wav
    - - - - ctwinnar3.wav
    - - - - ctwinnar4.wav
    - - - - twinnar.wav
    - - - - twinnar2.wav
    - - - - twinnar3.wav
    Credits:

    Quote:
    Originally Posted by credits
    Original Counter-Strike: 1.6 AMXX Plugin Creator PaintLancer
    New CS: Source Creator TanaToS aka ANTiCHRiST from ES, ESP
    Thanks to NAT for his help
    Changelog:

    Quote:
    Originally Posted by changelog
    - 0.0.1 - First preAlpha
    --- [Fix] Var Type Error.
    - 0.0.2 - First Alpha
    --- [Fix] Creat Unload code.
    - 0.1.0 - First Closed Beta
    --- [Fix] Client Playing.
    - 0.1.1 - Privat Beta
    --- [Fix] Playing Bug.
    - 1.0.0 - Frist Release Candidate
    --- [Fix] Log Bug.
    - 1.0.1 - First Release
    --- [Add] ConVars.
    - 1.1.0 - Final Release
    --- [Fix] PrecacheSound() Bug.
    Greetz, ANTiCHRiST aka TanaToS.
    Attached Files
    File Type: zip RoundSound++_Sound.zip (1.29 MB, 19406 views)
    File Type: zip RoundSound++_1.1.0.zip (1.29 MB, 25146 views)
    File Type: sp Get Plugin or Get Source (RoundSound++.sp - 14871 views - 4.0 KB)

    Last edited by ANTiCHRiST; 06-25-2009 at 20:08.
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    shustas
    SourceMod Donor
    Join Date: May 2007
    Location: London
    Old 03-27-2009 , 10:14   Re: [CSS]RoundSound++
    Reply With Quote #2

    Cool, does it play sounds to everyone or only to winners?
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    ANTiCHRiST
    Member
    Join Date: Mar 2009
    Location: Vienna, Austria
    Old 03-27-2009 , 20:31   Re: [CSS]RoundSound++
    Reply With Quote #3

    Quote:
    Originally Posted by shustas View Post
    Cool, does it play sounds to everyone or only to winners?
    to all
    __________________

    Last edited by ANTiCHRiST; 06-25-2009 at 20:09.
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    saddam1
    Junior Member
    Join Date: Aug 2010
    Old 08-30-2010 , 17:44   Re: [CSS]RoundSound++
    Reply With Quote #4

    Man we need new sounds this is really old do something like electro sounds its going be cool
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    Eragon
    Member
    Join Date: Jul 2010
    Old 08-31-2010 , 05:38   Re: [CSS]RoundSound++
    Reply With Quote #5

    Exstracted and uploaded..
    Sv_pure 0
    latest metamod and sourcemod
    zb_block removed..

    Failed to load sound "timeleft\fvox\60.mp3", file probably missing from disk/repository

    Failed to load sound "timeleft\fvox\4.wav", file probably missing from disk/repository


    Failed to load sound "misc\twinnar2.wav", file probably missing from disk/repository
    ...
    I have no clue what to do:S
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    shustas
    SourceMod Donor
    Join Date: May 2007
    Location: London
    Old 03-28-2009 , 10:13   Re: [CSS]RoundSound++
    Reply With Quote #6

    Could you make it so it doesnt play sounds after the last round, when map is finished?
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    ANTiCHRiST
    Member
    Join Date: Mar 2009
    Location: Vienna, Austria
    Old 03-28-2009 , 14:48   Re: [CSS]RoundSound++
    Reply With Quote #7

    Quote:
    Originally Posted by shustas View Post
    Could you make it so it doesnt play sounds after the last round, when map is finished?
    hmm don't know what you mean play it if no team win and the map ends or play it after a team wins?
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    krzynek1
    Member
    Join Date: Jan 2009
    Old 03-28-2009 , 19:21   Re: [CSS]RoundSound++
    Reply With Quote #8

    when begins intermission_timelimit/fraglimit
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    shustas
    SourceMod Donor
    Join Date: May 2007
    Location: London
    Old 03-28-2009 , 20:39   Re: [CSS]RoundSound++
    Reply With Quote #9

    Doesnt matter who wins on the last round when score is shown dont play music
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    ANTiCHRiST
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    Join Date: Mar 2009
    Location: Vienna, Austria
    Old 03-28-2009 , 20:43   Re: [CSS]RoundSound++
    Reply With Quote #10

    think u thats important? i dont know a way to fix this but i will search one
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