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Immunity Reserve Slots (2.0.8)


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Jamster
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Join Date: Jun 2008
Old 09-20-2013 , 12:09   Re: Immunity Reserve Slots (2.0.8)
Reply With Quote #381

If the Connect extension does not work with CS:GO yet then nope I'm afraid, out of my hands there!

Last edited by Jamster; 09-20-2013 at 12:10.
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Fearts
ferts of daeth
Join Date: Oct 2008
Old 09-21-2013 , 19:06   Re: Immunity Reserve Slots (2.0.8)
Reply With Quote #382

If I set sm_irs_highimmunitylimit 2 and two admins wih "a flag" connect to a full server kicking 2 other players, then a third admin connects will it tell them that the limit was reached?

EDIT:

Also would be cool if you added a redirect option for players about to be kicked like this plugins does: http://forums.alliedmods.net/showthread.php?t=61913
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Last edited by Fearts; 09-21-2013 at 23:00.
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Jamster
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Join Date: Jun 2008
Old 09-22-2013 , 06:08   Re: Immunity Reserve Slots (2.0.8)
Reply With Quote #383

Redirection is not possible I'm afraid, you can only do that if a player is properly connected.

And yes, as long as the two admins have a higher immunity level that will work, make sure you set the sm_irs_highimmunityvalue too to whatever their immunity is.
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Fearts
ferts of daeth
Join Date: Oct 2008
Old 09-22-2013 , 10:22   Re: Immunity Reserve Slots (2.0.8)
Reply With Quote #384

What do you mean it's not possible? How is it that plugin is able to redirect people then?
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Jamster
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Join Date: Jun 2008
Old 09-22-2013 , 14:49   Re: Immunity Reserve Slots (2.0.8)
Reply With Quote #385

In the OP of H-Reserved it says if you use Connect then it disables that function (you need the player connected and actually in the server to redirect them). My plugin is just purely for CBaseServer/Connect extensions so a client never actually connects unless there is space, it's so you need no spare slots to deal with reserved players.
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DontWannaName
Veteran Member
Join Date: Jun 2007
Location: VALVe Land, WA
Old 10-23-2013 , 18:40   Re: Immunity Reserve Slots (2.0.8)
Reply With Quote #386

I forget but does this log somewhere when a player is rejected? Id like to see that info, maybe even in a separate log.
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Jamster
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Join Date: Jun 2008
Old 10-24-2013 , 09:03   Re: Immunity Reserve Slots (2.0.8)
Reply With Quote #387

Yeah, this post has it:
https://forums.alliedmods.net/showpo...&postcount=367

I GATHER it works, sorry I don't keep on top of my plugins much now. IRL SUCKS. Set irs_log_fullserver to 1.
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DontWannaName
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Join Date: Jun 2007
Location: VALVe Land, WA
Old 10-25-2013 , 02:14   Re: Immunity Reserve Slots (2.0.8)
Reply With Quote #388

Thanks Ill try it out.
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DataMatrix
Senior Member
Join Date: Aug 2005
Location: UK, Liverpool
Old 11-11-2013 , 12:39   Re: Immunity Reserve Slots (2.0.8)
Reply With Quote #389

Any idea what's going on here:

Code:
L 11/11/2013 - 17:30:45: [SM] Plugin encountered error 4: Invalid parameter or parameter type
L 11/11/2013 - 17:30:45: [SM] Native "Format" reported: Language phrase "irs_autopassword" not found
L 11/11/2013 - 17:30:45: [SM] Displaying call stack trace for plugin "immunityreserveslots_connect.smx":
L 11/11/2013 - 17:30:45: [SM]   [0]  Line 212, D:\work\code\sourcemod\scripting\immunityreserveslots_src.sp::OnPluginStart()
Thanks.

Edit: Fixed by a restart.
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Last edited by DataMatrix; 11-11-2013 at 12:45.
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SilentBr
Veteran Member
Join Date: Jan 2009
Old 12-17-2013 , 18:09   Re: Immunity Reserve Slots (2.0.8)
Reply With Quote #390

Using your plugin with 10vM and this got a bug, doesn't allow join more than 6 players. If a flag a join, kick someone, if non flag a join, says that the server is full. Disabling your plugin we can get 10 players.

Can you fix this?
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