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Zombie Plague 4.3 Fix5a Latest Version[UPDATE 16-June-2016]


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ZdubZ0r
Senior Member
Join Date: Feb 2011
Location: Romania
Old 06-23-2016 , 07:37   Re: Zombie Plague 4.3 Fix5a Latest Version[UPDATE 16-June-2016]
Reply With Quote #71

1. Those models / sounds are already included in default server of cs 1.6
2. Change the cost of the items from .sma files or zp_extraitems.ini ( if you choose to change from .sma delete the zp_extraitems.ini )
3. Those are the sounds of the ambience ( rounds music ) when its on 0 it means they are disabled , when it`s on 1 they are enabled and you also have them as default zombie plague resource`s files wich i attached earlier
5. VIP plugin is ZM VIP 1.7.2 or ZM VIP 1.9.1 - BETA , i attached them both, you can choose. I think you`ll handle the rest by yourself !!
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Dragan015Bre
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Join Date: Nov 2013
Location: Serbia
Old 06-25-2016 , 18:00   Re: Zombie Plague 4.3 Fix5a Latest Version[UPDATE 16-June-2016]
Reply With Quote #72

there is 1 bug, admins with flag l or d i don't know for sure but they not respawn when i enable respawn in cfg. Fix it
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Kakarot47
Senior Member
Join Date: May 2015
Location: Pakistan
Old 06-26-2016 , 04:43   Re: Zombie Plague 4.3 Fix5a Latest Version[UPDATE 16-June-2016]
Reply With Quote #73

Code:
zp_deathmatch 2 // Deathmatch mode, respawn as: [0-disabled // 1-human // 2-zombie // 3-randomly // 4-balance]
zp_spawn_delay 2 // Delay before respawning on deathmatch mode in seconds
zp_spawn_protection 5 // Spawn protection time for deathmatch in seconds [0-disabled]
zp_respawn_on_suicide 0 // Respawn players if they commited suicide
zp_respawn_after_last_human 1 // Respawn players if only the last human is left
zp_infection_allow_respawn 1 // Allow respawning on infection rounds
Check according these lines + if you using any diffrent plugin like zp_respawn.amxx or whatever
Remove it then try.
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Kevin1stKiller
Junior Member
Join Date: Jun 2016
Old 06-30-2016 , 03:33   Re: Zombie Plague 4.3 Fix5a Latest Version[UPDATE 16-June-2016]
Reply With Quote #74

Hey,
Can anyone give me a little favour with my zp 4.3 Fix5a?
especially for Kakarot47,

Please, can anyone tell me where i can find this plugin :
1. Knife menu plugin with have knife for vips or admins?
2. Zombie classes menu plugin with have zombie class for vips or admins too?
3. Say /get command to get free ammo packs each 12 / 24 hours???
4. Show zombies, nemesis, assassin health for human plugin?
5. 3rd Person View plugin? NB : i have found this plugin but, i need to make sure..

Thanks a lot if u guys can tell me that whole plugins...
Sorry for my BAD english and im NEW here
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ZdubZ0r
Senior Member
Join Date: Feb 2011
Location: Romania
Old 06-30-2016 , 06:48   Re: Zombie Plague 4.3 Fix5a Latest Version[UPDATE 16-June-2016]
Reply With Quote #75

1. KNIFE MENU
2. PM with the sma of the zombie classes you want for VIP / ADMINS
3. Here :
Code:
 #include <amxmodx>
#include <zombieplague>
#include <nvault>

#define NV_NAME "GET_AMMO"
#define TAG "[ZP]"

enum player_struct {
    mtime,bool:ftime,key[64]
}
new g_player[33][player_struct];

new cvar_save_type,cvar_time,cvar_ap;

public plugin_init() {

    register_plugin("Get Ammo Packs", "1.0", "Clauu");
    
    cvar_save_type = register_cvar("get_ammo_save_type","1"); // how to save data 1 by authid, 2 by ip or 3 by name
    cvar_time = register_cvar("get_ammo_minutes","720"); // time in minutes, 720minutes=12hours it will be auto calculated
    cvar_ap = register_cvar("get_ammo_packs","200"); // how many ammo packs to give
    
    register_clcmd("say /get", "cmd_ap");
    register_clcmd("say_team /get", "cmd_ap");
}
        
public cmd_ap(id) {

    new nv = nvault_open(NV_NAME);
    
    if(nv == INVALID_HANDLE) {
        client_print(id,print_chat,"%s For the moment getting ammo packs system is inactive..",TAG);
        return;
    }
    
    new txt_min[32],txt_ap[10];
    new ap = get_pcvar_num(cvar_ap),pminutes = get_pcvar_num(cvar_time);
    copy(txt_ap,charsmax(txt_ap),(ap==1)?"pack":"packs");
    build_time(pminutes,txt_min,charsmax(txt_min));
    
    if(g_player[id][ftime]) {
        client_print(id,print_chat,"%s You have just received %d ammo %s, get another in %s !",TAG,ap,txt_ap,txt_min);
        zp_set_user_ammo_packs(id, zp_get_user_ammo_packs(id) + ap);
        g_player[id][ftime]=false;
        nvault_touch(nv,g_player[id][key],g_player[id][mtime]=get_systime());
        return;
    }
    
    new user_time=get_systime()-g_player[id][mtime];
    new diff_min=(user_time<(pminutes*60))?pminutes-(user_time/60):pminutes;
    build_time(diff_min,txt_min,charsmax(txt_min));
    
    if(user_time>=(pminutes*60)) {
        client_print(id,print_chat,"%s You have just received %d ammo %s since %s passed !",TAG,ap,txt_ap,txt_min);
        zp_set_user_ammo_packs(id, zp_get_user_ammo_packs(id) + ap);
        nvault_touch(nv,g_player[id][key],g_player[id][mtime]=get_systime());
    }
    else
        client_print(id,print_chat,"%s Retry again in %s for getting %d more ammo %s !",TAG,txt_min,ap,txt_ap);
        
    nvault_close(nv);
}

public client_putinserver(id) {
        
    new nv,data[32];
    get_auth(id,g_player[id][key],charsmax(g_player[][key]));
    g_player[id][mtime]=get_systime();
    g_player[id][ftime]=false;
    formatex(data,charsmax(data),"%d",g_player[id][mtime]);
    
    if((nv=nvault_open(NV_NAME))==INVALID_HANDLE)
        return;
    
    if(!nvault_lookup(nv,g_player[id][key],data,charsmax(data),g_player[id][mtime])) {
        nvault_set(nv,g_player[id][key],data);
        g_player[id][ftime]=true;
    }
    
    nvault_close(nv);
}    

public client_disconnect(id) {
    
    g_player[id][mtime]=0;
    g_player[id][ftime]=false;
}

stock get_auth(id,data[],len)
    switch(get_pcvar_num(cvar_save_type)) {
        case 1: get_user_authid(id,data,len);
        case 2: get_user_ip(id,data,len,1);
        case 3: get_user_name(id,data,len);
    }

stock build_time(pminutes,data[],len)
    if(pminutes==1)
        copy(data,len,"1 minute");
    else if(pminutes!=1&&pminutes<60)
        formatex(data,len,"%d minutes",pminutes);
    else if(pminutes==60)
        copy(data,len,"1 hour");
    else {
        new ptime=pminutes/60;
        if(ptime*60==pminutes)
            formatex(data,len,"%d %s",ptime,(ptime==1)?"hour":"hours");
        else {
            new diff=pminutes-ptime*60;
            formatex(data,len,"%d %s and %d %s",ptime,(ptime==1)?"hour":"hours",diff,(diff==1)?"minute":"minutes");
        }
    }
CVARS :
Code:
get_ammo_save_type "1" // Saving method , 1-AUTH, 2-IP, 3-NAME
get_ammo_minutes "720" // time in minutes = 720 - 12 hours
get_ammo_packs "200" // how much ammo when you type /get = 200
4. HEALTH REMINDER
5. I attached the .sma file
Attached Files
File Type: sma Get Plugin or Get Source (camera.sma - 572 views - 1.2 KB)

Last edited by ZdubZ0r; 06-30-2016 at 06:51.
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Kevin1stKiller
Junior Member
Join Date: Jun 2016
Old 06-30-2016 , 09:51   Re: Zombie Plague 4.3 Fix5a Latest Version[UPDATE 16-June-2016]
Reply With Quote #76

hey again,

Sorry, but im dont understand with something.. :
1. what do u mean with "PM with the sma of the zombie classes you want for VIP / ADMINS" on answer number 2?
2. How can i make my own sma file (scripting)?? [can u teach me? ]

Im so sorry, im so newb...
Please answer as soon as possible
Thanks a lot
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ZdubZ0r
Senior Member
Join Date: Feb 2011
Location: Romania
Old 06-30-2016 , 09:55   Re: Zombie Plague 4.3 Fix5a Latest Version[UPDATE 16-June-2016]
Reply With Quote #77

1. You can`t make a special zombie class menu , just to add a zombie class in default menu and make it for VIP or ADMINS
2. To make your own .sma , it means to make your own plugins ... wich you dont know yet because you dont know how to script
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Carbona
Member
Join Date: Feb 2016
Old 07-01-2016 , 17:54   Re: Zombie Plague 4.3 Fix5a Latest Version[UPDATE 16-June-2016]
Reply With Quote #78

Quote:
Originally Posted by ZdubZ0r View Post
1. KNIFE MENU
2. PM with the sma of the zombie classes you want for VIP / ADMINS
3. Here :
Code:
 #include <amxmodx>
#include <zombieplague>
#include <nvault>

#define NV_NAME "GET_AMMO"
#define TAG "[ZP]"

enum player_struct {
    mtime,bool:ftime,key[64]
}
new g_player[33][player_struct];

new cvar_save_type,cvar_time,cvar_ap;

public plugin_init() {

    register_plugin("Get Ammo Packs", "1.0", "Clauu");
    
    cvar_save_type = register_cvar("get_ammo_save_type","1"); // how to save data 1 by authid, 2 by ip or 3 by name
    cvar_time = register_cvar("get_ammo_minutes","720"); // time in minutes, 720minutes=12hours it will be auto calculated
    cvar_ap = register_cvar("get_ammo_packs","200"); // how many ammo packs to give
    
    register_clcmd("say /get", "cmd_ap");
    register_clcmd("say_team /get", "cmd_ap");
}
        
public cmd_ap(id) {

    new nv = nvault_open(NV_NAME);
    
    if(nv == INVALID_HANDLE) {
        client_print(id,print_chat,"%s For the moment getting ammo packs system is inactive..",TAG);
        return;
    }
    
    new txt_min[32],txt_ap[10];
    new ap = get_pcvar_num(cvar_ap),pminutes = get_pcvar_num(cvar_time);
    copy(txt_ap,charsmax(txt_ap),(ap==1)?"pack":"packs");
    build_time(pminutes,txt_min,charsmax(txt_min));
    
    if(g_player[id][ftime]) {
        client_print(id,print_chat,"%s You have just received %d ammo %s, get another in %s !",TAG,ap,txt_ap,txt_min);
        zp_set_user_ammo_packs(id, zp_get_user_ammo_packs(id) + ap);
        g_player[id][ftime]=false;
        nvault_touch(nv,g_player[id][key],g_player[id][mtime]=get_systime());
        return;
    }
    
    new user_time=get_systime()-g_player[id][mtime];
    new diff_min=(user_time<(pminutes*60))?pminutes-(user_time/60):pminutes;
    build_time(diff_min,txt_min,charsmax(txt_min));
    
    if(user_time>=(pminutes*60)) {
        client_print(id,print_chat,"%s You have just received %d ammo %s since %s passed !",TAG,ap,txt_ap,txt_min);
        zp_set_user_ammo_packs(id, zp_get_user_ammo_packs(id) + ap);
        nvault_touch(nv,g_player[id][key],g_player[id][mtime]=get_systime());
    }
    else
        client_print(id,print_chat,"%s Retry again in %s for getting %d more ammo %s !",TAG,txt_min,ap,txt_ap);
        
    nvault_close(nv);
}

public client_putinserver(id) {
        
    new nv,data[32];
    get_auth(id,g_player[id][key],charsmax(g_player[][key]));
    g_player[id][mtime]=get_systime();
    g_player[id][ftime]=false;
    formatex(data,charsmax(data),"%d",g_player[id][mtime]);
    
    if((nv=nvault_open(NV_NAME))==INVALID_HANDLE)
        return;
    
    if(!nvault_lookup(nv,g_player[id][key],data,charsmax(data),g_player[id][mtime])) {
        nvault_set(nv,g_player[id][key],data);
        g_player[id][ftime]=true;
    }
    
    nvault_close(nv);
}    

public client_disconnect(id) {
    
    g_player[id][mtime]=0;
    g_player[id][ftime]=false;
}

stock get_auth(id,data[],len)
    switch(get_pcvar_num(cvar_save_type)) {
        case 1: get_user_authid(id,data,len);
        case 2: get_user_ip(id,data,len,1);
        case 3: get_user_name(id,data,len);
    }

stock build_time(pminutes,data[],len)
    if(pminutes==1)
        copy(data,len,"1 minute");
    else if(pminutes!=1&&pminutes<60)
        formatex(data,len,"%d minutes",pminutes);
    else if(pminutes==60)
        copy(data,len,"1 hour");
    else {
        new ptime=pminutes/60;
        if(ptime*60==pminutes)
            formatex(data,len,"%d %s",ptime,(ptime==1)?"hour":"hours");
        else {
            new diff=pminutes-ptime*60;
            formatex(data,len,"%d %s and %d %s",ptime,(ptime==1)?"hour":"hours",diff,(diff==1)?"minute":"minutes");
        }
    }
CVARS :
Code:
get_ammo_save_type "1" // Saving method , 1-AUTH, 2-IP, 3-NAME
get_ammo_minutes "720" // time in minutes = 720 - 12 hours
get_ammo_packs "200" // how much ammo when you type /get = 200
4. HEALTH REMINDER
5. I attached the .sma file
nice!
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Kevin1stKiller
Junior Member
Join Date: Jun 2016
Old 07-04-2016 , 05:31   Re: Zombie Plague 4.3 Fix5a Latest Version[UPDATE 16-June-2016]
Reply With Quote #79

Kakarot47 , if u dont mind , can u update(change ) this addons :
1. Make Survivor weapons into machine gun only (original is ak47 and xm1014)
2. Make p_ and w_ models for survivor weapon
3. Make w_ model for sniper weapon

Thanks....
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margo
Junior Member
Join Date: Aug 2014
Location: At Home
Old 12-20-2016 , 10:41   Re: Zombie Plague 4.3 Fix5a Latest Version[UPDATE 16-June-2016]
Reply With Quote #80

There is this cvar in zombieplague.cfg "zp_dmg_while_frost 0", but i can't find it anywhere in your zombie_plague40.sma, why?
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