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L4D2 Super Survival


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Deathrow Bo Dean
Senior Member
Join Date: Sep 2010
Old 02-05-2013 , 01:18   Re: L4D2 Super Survival
Reply With Quote #41

I installed this plugin (along with the other recomended Downtown thinggy last evening, and I guess its working but not sure? When I spawn a survivor with only me in a Survival game like "c5m5_bridge survival" and I give this command in chat; "!sm_addbot", a bot appears for about 5 seconds, then it disapears droping pills or a weapon to the ground.
Does the above mean that the plugin is working ok? Or ->
Do I have to have move players join to have to bot remain in the game?
Need input. DBD
Also, Can someone give me an example of a Win L4D2 start-up script that will add bots to the server at start-up? that uses this plugin. I tried in-game "maxplayers 8" but my servers reply was that maxplayers add to br issued in the start-up script. Or something to that effect.
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Deathrow Bo Dean
Senior Member
Join Date: Sep 2010
Old 03-17-2013 , 23:17   Re: L4D2 Super Survival
Reply With Quote #42

I'm getting errors that seem to be envolved with pre-caching stuff i.e "Util_Set Model: not precached:" and "Sourcemod/Scripting/Super Survivor.sp : : Event player Check"
I'd paste the whole error msg but I can't get this Win Vista console to let me hilight and copy it. My Suse Linux server will but i don't have any L4D servers.
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St00ne
Veteran Member
Join Date: Jan 2011
Location: Annecy - France
Old 09-13-2014 , 01:49   Re: L4D2 Super Survival
Reply With Quote #43

Hi,

The sm_reloadround works, all the rest returns an "unknown command".

Though I have the latest SM and MMS stable versions and left4downtown installed. (Linux, L4D2 server)
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ZBzibing
Senior Member
Join Date: Dec 2012
Old 05-11-2022 , 06:14   Re: L4D2 Super Survival
Reply With Quote #44

Can the problem of the upper limit of infected persons in survival mode be lifted? I found that in survival mode, after opening the organ, the upper limit of infected persons can never exceed 9
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Please forgive, If I'm not describing it accurately. I use google translate
Functional tests are all from L4D1, and are only keen to solve and fix various bugs of L4D1:
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