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Stripper:Source (Updated 2011-04-15)


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Skorpion1976
Veteran Member
Join Date: Jun 2009
Location: Austria
Old 11-12-2010 , 10:49   Re: Stripper:Source (Mac support added)
Reply With Quote #781

L4D2: C7M2, This spawns 1 rifle and 1 autoshotgun. In 1st round they lie on the floor, as intended. In 2nd round they are in the air, at the position of my models eyes. Why does the position of the items change in the 2nd round ? I have seen that in nomercy5 (l4d1) too, where gascans and propane tanks spawn in the 2nd map but in first map they are below the floor...
PHP Code:
add:
{
    
"origin" "10351.559570 2359.647217 238.031250"
    "weapon_selection" "weapon_rifle"
    "spawnflags" "2"
    "solid" "6"
    "skin" "0"
    "disableshadows" "1"
    "count" "9"
    "body" "0"
    "angles" "6.783235 -87.687836 -0.000109"
    "classname" "weapon_spawn"
}
{
    
"origin" "10416.945313 2354.408447 238.031250"
    "weapon_selection" "weapon_autoshotgun"
    "spawnflags" "2"
    "solid" "6"
    "skin" "0"
    "disableshadows" "1"
    "count" "9"
    "body" "0"
    "angles" "0.914411 -96.973885 -0.000109"
    "classname" "weapon_spawn"
    "hammerid" "2338600"

Skorpion1976 is offline
XeonBloomfield
New Member
Join Date: Nov 2010
Old 11-17-2010 , 12:02   Re: Stripper:Source (Mac support added)
Reply With Quote #782

Welcome

I have got a problem with loading Stripper:Source on Linux TF2 Server.

When I type "meta list" returned is:

Code:
Listing 5 plugins:
  [01] <ERROR>
  [02] SourceMod (1.3.6) by AlliedModders LLC
  [03] TF2 Tools (1.3.6) by AlliedModders LLC
  [04] BinTools (1.3.6) by AlliedModders LLC
  [05] SDK Tools (1.3.6) by AlliedModders LLC
How to get it working ?

I`m using recent version of this plugin - Linux 1.2.1a, and installing correctly - on my Windows test server it`s working great.

Last edited by XeonBloomfield; 11-17-2010 at 12:07.
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Fleder
New Member
Join Date: Nov 2010
Old 11-29-2010 , 14:07   Re: Stripper:Source (Mac support added)
Reply With Quote #783

hey BAILOPAN,

great mod! i managed to remove all thos weapons from any map i wanted.
the problem is: i cannot remove/change the starting weapons of a player.

Is it possible to add this to your mod?
change/remove starting weapons of every player?

so that you, for example, only have a crowbar/gravity gun/pistol at start and nothing else?

would be awesome
thanks and regards
Fleder is offline
dirka_dirka
Veteran Member
Join Date: Nov 2009
Old 11-29-2010 , 23:35   Re: Stripper:Source (Mac support added)
Reply With Quote #784

he most likely wont answer.. so the answer is no. its been mentioned several times in the 80 pages of this thread
dirka_dirka is offline
Fleder
New Member
Join Date: Nov 2010
Old 11-30-2010 , 03:55   Re: Stripper:Source (Mac support added)
Reply With Quote #785

Quote:
Originally Posted by dirka_dirka View Post
he most likely wont answer.. so the answer is no. its been mentioned several times in the 80 pages of this thread
ok, i hope you excuse that i havent searched the whole thread.
i used search function to find a solution, but no functional plugin for HL2M.

is there any way to accomplish this you might know?

thanks
Fleder is offline
BoBzY
AlliedModders Donor
Join Date: Aug 2010
Location: Bruxelles
Old 11-30-2010 , 21:15   Re: Stripper:Source (Mac support added)
Reply With Quote #786

Code:
add:
{
	"classname" "func_button"
	"targetname" "bouton_secret"
	"disablereceiveshadows" "0"
	"health" "0"
	"lip" "0"
	"locked_sentence" "0"
	"locked_sound" "0"
	"movedir" "0 0 0"
	"origin" "-544 -53.5 0"
	"renderamt" "255"
	"rendercolor" "255 255 255"
	"renderfx" "0"
	"rendermode" "0"
	"sounds" "0"
	"spawnflags" "1025"
	"speed" "5"
	"unlocked_sentence" "0"
	"unlocked_sound" "0"
	"wait" "3"
	connections
	{
		"OnPressed" "secret,Use,,0,-1"
		"OnPressed" "compteur_3,Add,1,0,-1"
	}
	solid
	{
		side
		{
			"plane" "(-168 -59 66) (-168 -59 65) (-168 -48 65)"
			"material" "TOOLS/TOOLSINVISIBLE"
			"uaxis" "[0 1 0 22] 0.25"
			"vaxis" "[0 0 -1 -54] 0.25"
			"rotation" "0"
			"lightmapscale" "16"
			"smoothing_groups" "0"
		}
		side
		{
			"id" "2824"
			"plane" "(-158 -48 66) (-158 -48 65) (-158 -59 65)"
			"material" "TOOLS/TOOLSINVISIBLE"
			"uaxis" "[0 1 0 22] 0.25"
			"vaxis" "[0 0 -1 -54] 0.25"
			"rotation" "0"
			"lightmapscale" "16"
			"smoothing_groups" "0"
		}
		side
		{

			"plane" "(-158 -59 66) (-158 -59 65) (-168 -59 65)"
			"material" "TOOLS/TOOLSINVISIBLE"
			"uaxis" "[1 0 0 -16] 0.25"
			"vaxis" "[0 0 -1 -24] 0.25"
			"rotation" "0"
			"lightmapscale" "16"
			"smoothing_groups" "0"
		}
		side
		{
			"plane" "(-168 -48 66) (-168 -48 65) (-158 -48 65)"
			"material" "TOOLS/TOOLSINVISIBLE"
			"uaxis" "[-1 0 0 16] 0.25"
			"vaxis" "[0 0 -1 -24] 0.25"
			"rotation" "0"
			"lightmapscale" "16"
			"smoothing_groups" "0"
		}
		side
		{
			"plane" "(-168 -48 65) (-168 -59 65) (-158 -59 65)"
			"material" "TOOLS/TOOLSINVISIBLE"
			"uaxis" "[0 1 0 44] 0.25"
			"vaxis" "[-1 0 0 16] 0.25"
			"rotation" "0"
			"lightmapscale" "16"
			"smoothing_groups" "0"
		}
		side
		{
			"plane" "(-168 -59 66) (-168 -48 66) (-158 -48 66)"
			"material" "TOOLS/TOOLSINVISIBLE"
			"uaxis" "[0 -1 0 -44] 0.25"
			"vaxis" "[-1 0 0 16] 0.25"
			"rotation" "0"
			"lightmapscale" "16"
			"smoothing_groups" "0"
		}
	}
}
Its crash the server (I wanna hide one button)

Any idea?
BoBzY is offline
Austinbots
Member
Join Date: Jan 2010
Old 12-16-2010 , 05:26   Re: Stripper:Source (Mac support added)
Reply With Quote #787

I am trying to add some weapon_ammo_entities to maps.
Sometimes the ammo drop show up and most of the times they don’t.

They always will show up if I add them in around the spawn area of the map, But in other places most of the time they do not show up.

I found this link but it isn’t real helpful.
http://developer.valvesoftware.com/w...map_parameters

So I tried modifying info_map_parameters
And found two things that look like it may affect this.
"AmmoPackDensity" "1"
"AmmoDensity" ".25"

I tried things like this to try to get my ammo drop to show up:


PHP Code:
modify:
  {
              
match:
              {          
                          
"classname" "info_map_parameters"
              
}
              
replace:
              {
                          
"AmmoDensity" "200"
              
}
              
replace:
              {
                          
"ItemClusterRange" "01"
              
}
  } 

Anyone know how to get weapon_ammo_spawn entities to spawn reliably?

Can I use two replace parms like that above with only one match?
Thanks.
Austinbots is offline
NaRyan
Member
Join Date: Jan 2010
Location: United Kingdom
Old 12-17-2010 , 12:07   Re: Stripper:Source (Mac support added)
Reply With Quote #788

I use this on my GMOD Trouble in Terrorist Town server to remove/replace some annoying map problems.

On one of the maps cs_desperados I have used it to place rollermines in 2 areas that players have been abusing.
1 is a room that they can jump into that has no exit, and the other they can jump over the wall and basically be outside of the map.

So in the small room I have 2 rollermines, and over the wall I have about 5 or so rollermines.
The problem is players can use fire grenades to destroy the rollermines, as they cause a slight explosive damage when they explode, and destroy the rollermines.

Is there anyway to make the rollermines spawn and not be able to be killed?

Thanks.
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Austinbots
Member
Join Date: Jan 2010
Old 12-17-2010 , 13:17   Re: Stripper:Source (Mac support added)
Reply With Quote #789

Quote:
Originally Posted by NaRyan View Post
Is there anyway to make the rollermines spawn and not be able to be killed?

Thanks.
Try setting the health on them to some really high value.
That should take care of it.

Paste the full entity description for a roller mine and we may be able to tell you exactly what to do. (I don't know what a roller mine is...)
Austinbots is offline
NaRyan
Member
Join Date: Jan 2010
Location: United Kingdom
Old 12-17-2010 , 14:12   Re: Stripper:Source (Mac support added)
Reply With Quote #790

A rollermine is from Hl2.
Some info about it on the Combine OverWiki.

Just adding them by using.
Code:
add:
{
"origin" "3452 -4984 17"
"classname" "npc_rollermine"
}
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