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KnifeFight


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altex
Veteran Member
Join Date: May 2009
Location: Russia
Old 06-14-2009 , 02:16   Re: SM KnifeFight
Reply With Quote #11

Release 1.2.1.5:
+ Added removing weapons from entire the map on knife fight start.
It is useful for players that have cl_autowepswitch set to 1.
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altex
Veteran Member
Join Date: May 2009
Location: Russia
Old 06-14-2009 , 02:19   Re: SM KnifeFight
Reply With Quote #12

Quote:
Originally Posted by Xp3r7 View Post
The weapon pickup bug still happens.

I have the latest version on a couple of my servers and when you run over a gun thats laying on the ground during the fight, you still act like your picking it up and lose your knife all together for a sec or 2.
The issue is in client setting cl_autowepswitch "1". If you set it to "0" than you will not have any issues with that. But you can check out release 1.2.1.5, i remove all weapons on the map right before knife battle starts. It will help for players with cl_autowepswitch enabled.
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Xp3r7
SourceMod Donor
Join Date: Jul 2006
Old 06-14-2009 , 20:04   Re: SM KnifeFight
Reply With Quote #13

Thanks for that update and most people do have that set to 1 so Ill let ya know if it works ok.
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PStar
Veteran Member
Join Date: Mar 2008
Old 06-15-2009 , 11:12   Re: SM KnifeFight
Reply With Quote #14

Hy could you make it so that after bot players had accepted the fight no one spawn into the game?

Cause sometimes when knife fight start some joins and can play int that round and kill one of the knifers with a gun.

Just block spawn after both player accepts.
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altex
Veteran Member
Join Date: May 2009
Location: Russia
Old 06-15-2009 , 11:22   Re: SM KnifeFight
Reply With Quote #15

Quote:
Originally Posted by PStar View Post
Hy could you make it so that after bot players had accepted the fight no one spawn into the game?
After both players had accepted the fight no one can spawn into the game.

But there is a bug if someone connects when two alive players left and have not accepted knifefight yet.
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altex
Veteran Member
Join Date: May 2009
Location: Russia
Old 06-15-2009 , 17:18   Re: SM KnifeFight
Reply With Quote #16

Release 1.2.1.6:
* Fixed bug when someone connects and two alive players left and have not accepted knifefight yet.
Knife fight has to be canceled.
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PStar
Veteran Member
Join Date: Mar 2008
Old 06-15-2009 , 17:54   Re: SM KnifeFight
Reply With Quote #17

Quote:
Originally Posted by altex View Post
Release 1.2.1.6:
* Fixed bug when someone connects and two alive players left and have not accepted knifefight yet.
Knife fight has to be canceled.
nice
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Xp3r7
SourceMod Donor
Join Date: Jul 2006
Old 06-15-2009 , 23:22   Re: SM KnifeFight
Reply With Quote #18

Updated to 1.2.1.6 today (just a bit ago) and my members are telling me it doesnt teleport anymore so I downgraded to 1.2.1.5.

Maybe a bug?
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altex
Veteran Member
Join Date: May 2009
Location: Russia
Old 06-16-2009 , 02:13   Re: SM KnifeFight
Reply With Quote #19

Quote:
Originally Posted by Xp3r7 View Post
Updated to 1.2.1.6 today (just a bit ago) and my members are telling me it doesnt teleport anymore so I downgraded to 1.2.1.5.

Maybe a bug?
yes, its a bug
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altex
Veteran Member
Join Date: May 2009
Location: Russia
Old 06-16-2009 , 04:06   Re: SM KnifeFight
Reply With Quote #20

Release 1.2.1.7:
* Fixed. Previous version does not work.
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