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Mann Vs Tank (Update! 2015-31-07)


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Potato Uno
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Join Date: Jan 2014
Location: Atlanta, Georgia
Old 08-12-2015 , 17:06   Re: Mann Vs Tank (Update! 2015-31-07)
Reply With Quote #101

Quote:
Originally Posted by Powerlord View Post
Stop That Tank was released publicly?
Umm no? And how is that relevant anyway lol.

I asked Benoist for custom map support at like page 5 of the thread or so.

Last edited by Potato Uno; 08-12-2015 at 17:08.
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Powerlord
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Old 08-12-2015 , 17:23   Re: Mann Vs Tank (Update! 2015-31-07)
Reply With Quote #102

Quote:
Originally Posted by Potato Uno View Post
Umm no? And how is that relevant anyway lol.

I asked Benoist for custom map support at like page 5 of the thread or so.
Exactly, it isn't relevant. However...

Quote:
Originally Posted by Potato Uno View Post
You'll forever be behind STT as long as you never do this.
...you acted like it was.
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Potato Uno
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Join Date: Jan 2014
Location: Atlanta, Georgia
Old 08-13-2015 , 00:50   Re: Mann Vs Tank (Update! 2015-31-07)
Reply With Quote #103

He says he wants to be able to make a version just like STT, but he will never accomplish that goal as long as he doesn't disclose custom map support. Judging by how TF2BWR is also shoehorned in to mannhattan only for gatebot logic I also think this one might be a lost cause for community map support.

Looking at the config file it looks like I'd need to do some poking around with stripper source's map entity dumper, extract the entity table from the bsp or decompile the bsp in order to figure out how to add in custom map support. It would be nice if he said exactly how to do it rather than me trying to hack my way through it.
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Benoist3012
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Join Date: Mar 2014
Location: CWave::ForceFinish()
Old 08-13-2015 , 05:33   Re: Mann Vs Tank (Update! 2015-31-07)
Reply With Quote #104

Hello everyone, I'm keeping updating MvT, for a lot of reasons, and about the custom map thing it's possible to add it since the version of ClassicGuzzi, I'm actually working on a fix update about MvT, I'm near my final release (2.0), I have blocked MvT from playing on non mvt map.
-snip-
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Benoist3012
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Join Date: Mar 2014
Location: CWave::ForceFinish()
Old 08-13-2015 , 05:40   Re: Mann Vs Tank (Update! 2015-31-07)
Reply With Quote #105

Quote:
Originally Posted by Potato Uno View Post
He says he wants to be able to make a version just like STT, but he will never accomplish that goal as long as he doesn't disclose custom map support. Judging by how TF2BWR is also shoehorned in to mannhattan only for gatebot logic I also think this one might be a lost cause for community map support.

Looking at the config file it looks like I'd need to do some poking around with stripper source's map entity dumper, extract the entity table from the bsp or decompile the bsp in order to figure out how to add in custom map support. It would be nice if he said exactly how to do it rather than me trying to hack my way through it.
Well a gamemode like MvT, need obiviously to change map entities and actually stripper source isn't need with MvT you can remove it if you want, you will not be allowed to run thundermountain, and thundermountain a lot of peps like it. But I have found a way to drop stripper, but it's not actually a problem I know a lot of servers owner on steam with MvT, they never get one problem with stripper source.
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Potato Uno
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Join Date: Jan 2014
Location: Atlanta, Georgia
Old 08-13-2015 , 12:00   Re: Mann Vs Tank (Update! 2015-31-07)
Reply With Quote #106

I never said I had an issue with stripper source. In fact, I have it installed on all of my servers (but it doesn't do anything at the moment). Stripper has a map entity dump command so you can make it dump all the entities on a map to a log file, which is more preferable than dealing with bsp decompilers. That's what I was referring to.

Also thanks for your giant tutorial. I'm going to read it over now.

EDIT: The only thing I didn't understand was the degrees part (the 90 + 93 = 183 part). I understand you're using it to offset the mvm arrow on the hud so it doesn't point in the wrong direction.

Quote:
Example: if the control point is directed to 90°, but my arrow need to be directed at 183°, then you need to add 93° (90+93=183)
How do you know what angle the cp is directed at, and how much you need to deflect?

You said to enter z, and z = x + y. How do you figure out x and y? (In the example you gave, x = 90 and y = 93.)

That being said, I'm going to toy around with this in the future (no set date), and if I manage to get it to work on a custom pl map I'll write my own tutorial as well.

Last edited by Potato Uno; 08-13-2015 at 12:08.
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Benoist3012
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Join Date: Mar 2014
Location: CWave::ForceFinish()
Old 08-13-2015 , 15:46   Re: Mann Vs Tank (Update! 2015-31-07)
Reply With Quote #107

Quote:
Originally Posted by Potato Uno View Post
I never said I had an issue with stripper source. In fact, I have it installed on all of my servers (but it doesn't do anything at the moment). Stripper has a map entity dump command so you can make it dump all the entities on a map to a log file, which is more preferable than dealing with bsp decompilers. That's what I was referring to.

Also thanks for your giant tutorial. I'm going to read it over now.

EDIT: The only thing I didn't understand was the degrees part (the 90 + 93 = 183 part). I understand you're using it to offset the mvm arrow on the hud so it doesn't point in the wrong direction.



How do you know what angle the cp is directed at, and how much you need to deflect?

You said to enter z, and z = x + y. How do you figure out x and y? (In the example you gave, x = 90 and y = 93.)

That being said, I'm going to toy around with this in the future (no set date), and if I manage to get it to work on a custom pl map I'll write my own tutorial as well.
I haven't greatly explained this part sorry, but I'm discontinuing MvT, STT is released so my job is done I wanted to know if I can do soemthing like STT I almost did it.
I'm happy it is finally released. This plugin wasn't here for destroy STT, no no just give to server owner a way to wait until STT got released.
And if pepole liked TvT I will adapt it for STT.
So thanks to everyone for bugs report ect.
I will start to work on a new gamemode and this time it's not like a other gamemode already owned by someone
If a plugin approver come thanks to lock this thread and move it to unaproval.
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RavensBro
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Join Date: Sep 2009
Location: Wisonsin USA
Old 09-09-2015 , 12:46   Re: Mann Vs Tank (Update! 2015-31-07)
Reply With Quote #108

L 09/09/2015 - 11:409: SourceMod error session started
L 09/09/2015 - 11:409: Info (map "pl_goldrush") (file "errors_20150909.log")
L 09/09/2015 - 11:409: [SM] Plugin encountered error 25: Call was aborted
L 09/09/2015 - 11:409: [SM] Native "ThrowError" reported: Invalid client index -1
L 09/09/2015 - 11:409: [SM] Displaying call stack trace for plugin "mannvstank.smx":
L 09/09/2015 - 11:409: [SM] [0] Line 79, C:\TFSERVEUR\steamapps\common\Team Fortress 2 Dedicated Server\tf\addons\sourcemod\scripting\include\ morecolors.inc::CPrintToChat()
L 09/09/2015 - 11:409: [SM] [1] Line 1183, C:\TFSERVEUR\steamapps\common\Team Fortress 2 Dedicated Server\tf\addons\sourcemod\scripting\tmannvst ank.sp::OnGameFrame()
L 09/09/2015 - 11:40:42: [SM] Plugin encountered error 15: Array index is out of bounds
L 09/09/2015 - 11:40:42: [SM] Displaying call stack trace for plugin "mannvstank.smx":
L 09/09/2015 - 11:40:42: [SM] [0] Line 6581, C:\TFSERVEUR\steamapps\common\Team Fortress 2 Dedicated Server\tf\addons\sourcemod\scripting\tmannvst ank.sp::SpawnBluBuster()
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RavensBro
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Join Date: Sep 2009
Location: Wisonsin USA
Old 09-09-2015 , 13:01   Re: Mann Vs Tank (Update! 2015-31-07)
Reply With Quote #109

L 09/09/2015 - 11:50:08: [SM] Plugin "mannvstank.smx" encountered error 23: Native detected error
L 09/09/2015 - 11:50:08: [SM] Invalid timer handle 69663079 (error 1) during timer end, displayed function is timer callback, not the stack trace
L 09/09/2015 - 11:50:08: [SM] Unable to call function "Timer_DeployTimer" due to above error(s).
L 09/09/2015 - 11:54:11: [SM] Native "CloseHandle" reported: Handle 6aac306d is invalid (error 1)
L 09/09/2015 - 11:54:11: [SM] Displaying call stack trace for plugin "mannvstank.smx":
L 09/09/2015 - 11:54:11: [SM] [0] Line 1556, C:\TFSERVEUR\steamapps\common\Team Fortress 2 Dedicated Server\tf\addons\sourcemod\scripting\tmannvst ank.sp::RoundStart()
L 09/09/2015 - 11:56:25: [SM] Native "GetEntProp" reported: Property "m_nBody" not found (entity 34/func_lod)
L 09/09/2015 - 11:56:25: [SM] Displaying call stack trace for plugin "mannvstank.smx":
L 09/09/2015 - 11:56:25: [SM] [0] Line 3189, C:\TFSERVEUR\steamapps\common\Team Fortress 2 Dedicated Server\tf\addons\sourcemod\scripting\tmannvst ank.sp::GetOwner()
L 09/09/2015 - 11:583: [SM] Native "TeleportEntity" reported: NULL not allowed
L 09/09/2015 - 11:583: [SM] Displaying call stack trace for plugin "mannvstank.smx":
L 09/09/2015 - 11:583: [SM] [0] Line 7379, C:\TFSERVEUR\steamapps\common\Team Fortress 2 Dedicated Server\tf\addons\sourcemod\scripting\tmannvst ank.sp::Capture()
L 09/09/2015 - 11:58:48: [SM] Native "CloseHandle" reported: Handle 6f553088 is invalid (error 1)
L 09/09/2015 - 11:58:48: [SM] Displaying call stack trace for plugin "mannvstank.smx":
L 09/09/2015 - 11:58:48: [SM] [0] Line 1556, C:\TFSERVEUR\steamapps\common\Team Fortress 2 Dedicated Server\tf\addons\sourcemod\scripting\tmannvst ank.sp::RoundStart()
L 09/09/2015 - 12:00:28: [SM] Plugin encountered error 25: Call was aborted
L 09/09/2015 - 12:00:28: [SM] Native "ThrowError" reported: Invalid client index -1
L 09/09/2015 - 12:00:28: [SM] Displaying call stack trace for plugin "mannvstank.smx":
L 09/09/2015 - 12:00:28: [SM] [0] Line 79, C:\TFSERVEUR\steamapps\common\Team Fortress 2 Dedicated Server\tf\addons\sourcemod\scripting\include\ morecolors.inc::CPrintToChat()
L 09/09/2015 - 12:00:28: [SM] [1] Line 1183, C:\TFSERVEUR\steamapps\common\Team Fortress 2 Dedicated Server\tf\addons\sourcemod\scripting\tmannvst ank.sp::OnGameFrame()
L 09/09/2015 - 12:001: [SM] Plugin encountered error 15: Array index is out of bounds
L 09/09/2015 - 12:001: [SM] Displaying call stack trace for plugin "mannvstank.smx":
L 09/09/2015 - 12:001: [SM] [0] Line 6581, C:\TFSERVEUR\steamapps\common\Team Fortress 2 Dedicated Server\tf\addons\sourcemod\scripting\tmannvst ank.sp::SpawnBluBuster()
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Geeky Grant
New Member
Join Date: Jan 2016
Location: England
Old 01-16-2016 , 21:36   Re: Mann Vs Tank (Update! 2015-31-07)
Reply With Quote #110

Hay ya!

I will not be able to add much to the conversation... just wanted to stroke ClassicGuzzi and Benoist3012 ego a little if they will let me haha ^_^

I just added the Mann vs Tank to my own server, I know its a older version of this current build but I loved how easily it was added to my server and how cool it looks once its up and running :-D I will in time roll out onto this much bigger add on, I know it may sound mad doing so but I wanna see how well it goes down with my players then add in more of the MvM dynamics if I feel its stable for it. If it works well then its time to mann up lol :-)

But I gabber, all I'm going to say is, thank you guys for making this cool add on! Its the easiest thing I've added to my server to date and runs really well, its a great idea and I know my peeps will love it, I look forward to seeing what else you guy can do with this great game mode ^_^
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