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RPGx - RPG Mod for Counter-Strike


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roflmao456
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Join Date: Jun 2009
Location: Canada
Old 12-21-2009 , 22:30   Re: RPGx - RPG Mod for Counter-Strike
Reply With Quote #31

Quote:
Originally Posted by roflmao456 View Post
Hey, RPGx 2.0 is coming up tonight
Just doing some finishing touches.. In the mean time - translators, if you can, translate the new ml.
.... and it is out!
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benamo6
Veteran Member
Join Date: Aug 2008
Location: NeverLand
Old 12-21-2009 , 22:34   Re: RPGx - RPG Mod for Counter-Strike
Reply With Quote #32

Here you have spanish translation

Quote:
[es]
rpgx_running = * Este servidor usa RPGx %s creado por roflmao456. Escribi rpgmenu para comprar cosas

rpgx_lvl_up = * %s es ahora nivel %d
rpgx_lvl_newcredits = * Tenes nuevos creditos (%d total). Escribi rpgmenu para comprar cosas

rpgx_upgrade_purchase = * %a Nivel %d fue comprado satisfactoriamente
rpgx_upgrade_insufficient = * No tenes suficientes creditos para comprar %a Nivel %d (Costo: %d Creditos)
rpgx_upgrade_max = * Llegaste al maximo de niveles de este item
rpgx_upgrade_nosale = * Este item no fue comprado, por eso no lo podes vender
rpgx_upgrade_sell = * %a Nivel %d fue vendido satisfactoriamente por %d creditos

rpgx_cmdCredits_success = * Creditos fueron editados satisfactoriamente a %d
rpgx_cmdXP_success = * La XP del objetivo fue editada satisfactoriamente a %d
rpgx_cmdLevel_success = * El nivel del objetivo fue editado satisfactoriamente a %d

rpgx_cmdForcePurchase_success = * El objetivo fue forzado a comprar el item ID %d
rpgx_cmdForcePurchase_insufficient = * El objetivo no tiene los suficientes creditos para comprar ese item
rpgx_cmdForcePurchase_max = * El objetivo ya tiene el maximo nivel de ese item
rpgx_cmdForceSell_nosale = * El objetivo no tiene ese item, por lo tanto no puede venderlo
rpgx_cmdForceSell_success = * El objetivo fue forzado a vender el item ID %d

rpgx_reset_question = [CUIDADO] Resetear los stats va a borrar la XP, Niveles, Creditos, y items^nApesar de esto queres resetear tus stats?
rpgx_reset_stats = * Tus stats fueron reseteados satisfactoriamente
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Please help me with this Thread
I am 70% addicted to Counterstrike. What about you?
Ill make any spanish translation of a plugin. Just ask for it
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Stixsmaster
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Join Date: May 2007
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Old 12-22-2009 , 10:59   Re: RPGx - RPG Mod for Counter-Strike
Reply With Quote #33

In version 2.0 where in the code may I edit if itll save stats for bots or not?

Cuz I would like to allow it to track stats for bots and stuff...

---Stixsmaster

P.S. I already figured out how to get it to successfully connect to my site's mysql database...
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roflmao456
Junior Member
Join Date: Jun 2009
Location: Canada
Old 12-22-2009 , 13:35   Re: RPGx - RPG Mod for Counter-Strike
Reply With Quote #34

Quote:
Originally Posted by Stixsmaster View Post
In version 2.0 where in the code may I edit if itll save stats for bots or not?

Cuz I would like to allow it to track stats for bots and stuff...

---Stixsmaster

P.S. I already figured out how to get it to successfully connect to my site's mysql database...
I guess you can poke around line 234 and beyond since that is where the saving/loading is at
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Old 12-23-2009, 09:16
superang
This message has been deleted by superang. Reason: i'm sorry
roflmao456
Junior Member
Join Date: Jun 2009
Location: Canada
Old 12-23-2009 , 13:38   Re: RPGx - RPG Mod for Counter-Strike
Reply With Quote #35

Quote:
Originally Posted by superang View Post
This one i don't like ...
2 questions:
1) why did you post this?
2) give me reasons why you don't like RPGx and then I could improve...
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superang
Senior Member
Join Date: Apr 2009
Location: Portugal
Old 12-23-2009 , 13:42   Re: RPGx - RPG Mod for Counter-Strike
Reply With Quote #36

2) Because the 1 one, shows my lvl my progress and credits and its only 1 plugin not 6 or 7.

Don't take it badly :S
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roflmao456
Junior Member
Join Date: Jun 2009
Location: Canada
Old 12-23-2009 , 16:07   Re: RPGx - RPG Mod for Counter-Strike
Reply With Quote #37

Quote:
Originally Posted by superang View Post
2) Because the 1 one, shows my lvl my progress and credits and its only 1 plugin not 6 or 7.
The two RPG plugins are different from each other.

This one features an include file where you may create your own upgrades easily. That is why there are those other rpgx_upgrade_*.sma files (to start you off). For the other RPG mod, however, it may not be so easy to add your own upgrades.

As for the 'showing status' feature, I suppose it is good but I myself prefer simplicity and don't want to make the code too complex.


edit: you didn't answer my first question =/
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superang
Senior Member
Join Date: Apr 2009
Location: Portugal
Old 12-23-2009 , 18:24   Re: RPGx - RPG Mod for Counter-Strike
Reply With Quote #38

Sorry for my post's .
I was told so now I know that, your plugin having subplugins is a good thing since it is better structured.
My only suggestion is to show the level, progress and credits.
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Kujta
Member
Join Date: Dec 2008
Old 12-23-2009 , 20:51   Re: RPGx - RPG Mod for Counter-Strike
Reply With Quote #39

As superang said, If you add level, progress and credits it would be better imo.

The other one got a few bugs, but the level, progress and credits is the only thing I miss on your plugin.
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DaxProxy
Senior Member
Join Date: Sep 2007
Old 12-24-2009 , 05:52   Re: RPGx - RPG Mod for Counter-Strike
Reply With Quote #40

This plugin is full of bugs. First of all some of the upgrades wont compile correctly...and some of them just wont work...but i guess it's because of myself.

Secondly, bouncy bullets place people INSIDE the wall ALL THE TIME.

Medic nor Vampire work correctly...and this plugin exhaust's server's cpu so badly...that you can cook chicken on the server's processor while running this plugin.
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