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VSH VSH, old thread (v1.42) - Information/etc.


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bottleboy
Member
Join Date: Apr 2012
Old 03-30-2013 , 21:38   Re: VS Saxton Hale Mode, main thread (current v1.42)
#3771

ahh, thanks fragancia!

also, there's a glitch with hale's glow - sometimes during a game hale doesn't glow when being shot at by snipers, their shots are hitting him, but no outline appears, even after restarting tf2. Is there a way to fix it? Thanks in advance!
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lionheart1066
Senior Member
Join Date: Aug 2009
Old 03-30-2013 , 23:20   Re: VS Saxton Hale Mode, main thread (current v1.42)
#3772

Just released a small update to the new map, turns out some or most of the cube maps were broken, maybe I forgot to recompile them or pakrat accidently broke them, either way I hope this little fix solves that issue, if not i'm going to flip out since I had nothing but problems with its skybox.
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Trosty
Member
Join Date: Oct 2011
Location: Romania
Old 03-31-2013 , 04:18   Re: VS Saxton Hale Mode, main thread (current v1.42)
#3773

there is a plugin that can do dark on the map?
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 03-31-2013 , 07:47   Re: VS Saxton Hale Mode, main thread (current v1.42)
#3774

I just remembered that I forgot to add in the code change that would make Hale's glow line properly move around no matter how far away from him you were.... eh.

I was debating buffing the Soda Popper by adding speed during hype. Yes/no?
Keep in mind the Babyface Blaster also gets hype (via damage rather than running around), which drains automatically once it hits 100. I believe the effect would apply to this as well, though since it's the blaster the scout's already running at some high speed.

I could make it so it takes more damage to ramp up the blaster's meter, though.
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Last edited by FlaminSarge; 03-31-2013 at 07:52.
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PMAvers
Member
Join Date: Sep 2009
Old 03-31-2013 , 23:42   Re: VS Saxton Hale Mode, main thread (current v1.42)
#3775

Havn't run the plugin in a while, totally had to break it out again for the new boss.

It's got easily my favorite rage-taunt. Kudos to everyone who worked on it.

(Anyone else having a issue where TF2Items doesn't sometimes want to load when you start your server up, and so you have to load it by the console?)

Last edited by PMAvers; 03-31-2013 at 23:43.
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bottleboy
Member
Join Date: Apr 2012
Old 04-01-2013 , 05:17   Re: VS Saxton Hale Mode, main thread (current v1.42)
#3776

regarding the soda popper, what if it gave full crits, but no speed boost?
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 04-01-2013 , 09:18   Re: VS Saxton Hale Mode, main thread (current v1.42)
#3777

Maybe.

On another note, bringing this to people's attention. It's a damage tracker/scoreboard.
https://forums.alliedmods.net/showthread.php?t=207609
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Bread EOTL GunMettle Invasion Jungle Inferno will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.

Last edited by FlaminSarge; 04-01-2013 at 09:18.
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nergal
Veteran Member
Join Date: Apr 2012
Old 04-01-2013 , 15:09   Re: VS Saxton Hale Mode, main thread (current v1.42)
#3778

Flamin' Sarge, I have a question

is VSH better than FF2? or is FF2 better than VSH?
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snelvuur
Veteran Member
Join Date: Jun 2008
Location: Netherlands
Old 04-02-2013 , 02:48   Re: VS Saxton Hale Mode, main thread (current v1.42)
#3779

VSH is less buggy imho, but VSH has some distinct differences then FF. Like jump distances for pyro for instance.

But i do like the damage tracker from FF, the HHH tracker in the middle of the screen. The plugin that flamin mentions only does text in the upper left corner. But perhaps thats also VSH specific "you cant see hale's health all the time" to make it more interesting.
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MrBen
SourceMod Donor
Join Date: Sep 2011
Old 04-02-2013 , 09:24   Re: VS Saxton Hale Mode, main thread (current v1.42)
#3780

Hi Flamin.

Just a quick post to thank you (and anyone else) for all of your hard work on the latest update and new boss. My players love the new boss (quality model), and that rage (lol) :-)

Seriously good work.

On a side note - Is there a setting or plugin I can use with VSH that will allow donators to select which boss they appear as? Or perhaps give them 10% more queue points or something. Sorry if I've missed the obvious, I do try and keep up.

Anyways - great work, so thank you from me and all of our players.
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