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L4D/L4D2 Tickrate Enabler


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BRU7US
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Old 02-03-2024 , 08:58   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #301

Quote:
Originally Posted by Skyy View Post
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Also the net_graph info:


It doesn't show anything having loaded, when I use a default install on a fresh L4D2 installation with MM/SM 1.11.
Use it: https://github.com/fdxx/l4dtoolz

L4DToolz + Tickrate enabler. Works good!
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Spirit_12
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Old 02-03-2024 , 20:43   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #302

Quote:
Originally Posted by Skyy View Post
---------------------
---------------------

Also the net_graph info:


It doesn't show anything having loaded, when I use a default install on a fresh L4D2 installation with MM/SM 1.11.
Something is off with your install. Are you running metamod because even if Tickrate erred out metamod should still be on that list. I would suggest checking the path in your vdf files.
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Skyy
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Old 02-04-2024 , 08:52   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #303

Quote:
Originally Posted by Spirit_12 View Post
Something is off with your install. Are you running metamod because even if Tickrate erred out metamod should still be on that list. I would suggest checking the path in your vdf files.
On a FRESH install of L4D2 and only running the latest stable build of metamod:source, and metamod itself doesn't show in the plugin_print while in-game.


however, from server console, it populates in the list.


However, when adding the latest stable build of tickrate enabler, it doesn't show up in plugin_print.



Which versions of metamod and sourcemod should I use?

Last edited by Skyy; 02-04-2024 at 09:01.
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Spirit_12
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Old 02-04-2024 , 11:20   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #304

I don't think its the metamod or sourcemod version that is at fault.

Can you open the tickrate_enabler.vdf file with a text editor and compare the path with the actual path where you are placing the file?

See this for reference.

https://github.com/Satanic-Spirit/Ti...te_enabler.vdf
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Skyy
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Old 02-04-2024 , 14:46   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #305

Quote:
Originally Posted by Spirit_12 View Post
I don't think its the metamod or sourcemod version that is at fault.

Can you open the tickrate_enabler.vdf file with a text editor and compare the path with the actual path where you are placing the file?

See this for reference.

https://github.com/Satanic-Spirit/Ti...te_enabler.vdf
it all lines up. everything lines up. is very odd. maybe the version of linux that i'm running (ubuntu 16.04) is at fault.


I've wiped my server box and reinstalled everything on Ubuntu 22.04 and it's now showing everything properly in the printouts:



However, in-game it still shows 30tick:



Any ideas?

Last edited by Skyy; 02-05-2024 at 08:56.
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Spirit_12
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Old 02-07-2024 , 18:46   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #306

Quote:
Originally Posted by Skyy View Post
it all lines up. everything lines up. is very odd. maybe the version of linux that i'm running (ubuntu 16.04) is at fault.


I've wiped my server box and reinstalled everything on Ubuntu 22.04 and it's now showing everything properly in the printouts:



However, in-game it still shows 30tick:



Any ideas?
What is your launch parameter? Also what are the convars?
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Skyy
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Old 02-08-2024 , 08:04   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #307

Quote:
Originally Posted by Spirit_12 View Post
What is your launch parameter? Also what are the convars?
hey, there, I finally got this working... I ended up wiping my VM and installing ubuntu 22.04, which resolved the issues I was having. L4DToolz now shows under the Metamod Plugins, and Tickrate Enabler is working as well.

I'm honestly not sure what the issue was, but the previous install definitely seemed to be the problem. Even my RPG mod was crashing the server every time it tried to load. On this fresh install with everything working, everything is, well, working.

It's left me deeply-confused. Now I can get back to prepping it for a re-release on the new syntax.

Thanks for the help!
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